Catalyst 35003 - Tactical Operations [2010].pdf
(
32576 KB
)
Pobierz
the AdvAnCed plAnetAry Conquest rules
A Core rulebook
Take your warfare to a whole new level of
excitement! Deploy under cover of exotic
weather and severe planetary conditions.
Surprise your enemy with your mastery
of new battlefield tactics—from artillery
to command-level comms to minefields—
as well as cutting-edge, prototype
technologies! A daring commander can
take advantage of any or all of these….if
he’s brave enough to seize the moment!
Tactical Operations
is the one-source reference for
advanced rules that apply to on-world operations.
It includes new movement and combat options, an
extensive Advanced Weapons and Equipment section,
and the rules for playing and constructing advanced
Support Vehicles and Mobile Structures.
Under License From
®
©2008-2010 The Topps Company, Inc. All Rights Reserved. BattleTech Tactical Operations, Classic BattleTech, BattleTech, BattleMech,
’Mech, and the Topps logo are registered trademarks and/or trademarks of The Topps Company, Inc. in the United States and/or other
countries. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Printed in Thailand.
WEBSITE: CATALYSTGAMELABS.COM
BATTLETECH
TACTICAL OPERATIONS
TM
•
CATALYST GAME LABS
•
ES/RH
The Fifth Free Worlds Guards battle the Second Donegal Guards in the blasted ruins of a factory complex.
Skidding
Piloting Skill Rolls
Fumbles
Taking Damage
Leg Damage
Falling (Expanded)
Attempting to Stand
Vehicles
Movement
Infantry
Squad Deployment
Movement on Pavement
Fast Movement
Climbing
Movement Dice (Tips and Suggestions)
Planetary Conditions
Expanded Movement Cost and Planetary Conditions Rules
Base Terrain Types
Buildings
Gravel Piles
Half Levels
Heavy Industrial Zone
Jungle
Level 1 Foliage
Magma
Planted Fields
Rough (Ultra)
Rubble (Ultra)
Sand
Sheer Cliffs
Tundra
Woods (Ultra-Heavy)
Terrain Modifications
Black Ice
Bug Storms
Deep Snow
Extreme Depths
Fire
Smoke
Geyser
INTRODUCTION
Advanced Rules
Tactical Operations
Strategic Operations
Interstellar Operations
Choose What You like
Player Adjudication
fiction
Fiction Vs. Rules
Fiction Vs. Art
Components
Support Vehicles
Mobile Structures
Record Sheets
Large Naval Vehicle Record Sheet
Satellite Record Sheet
Structure Record Sheet
Advanced Rules Record Sheets
Additional Record Sheets and Templates
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taCtiCal analysis
ADVANCED GROUND MOVEMENT
18
Movement Modes
Standing Still (Expanded: Movement Mode)
Sprinting (Movement Mode)
Evading (Movement Mode)
Shielding (Movement Mode)
Physical Defense (Movement Mode)
Crawling (Movement Mode)
Hurried Movement
Hull Down
Backward Movement (Expanded)
Climbing and Leaping
Stacking (Expanded)
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Hazardous Liquid Pools
Ice
Mud
Rapids
Rails
Roads
Swamp
Thin Snow
Torrent
Water Flow
Terrain Conditions
Atmospheric Pressure (Density)
Earthquake
Electromagnetic Interference (EMI)
High/Low Gravity
Meteor Showers
Tainted and Toxic Atmospheres
Weather Conditions
Fog
Hail
Light
Rain
Snow
Wind
Misc.
Blowing Sand
Extreme Temperature
Bog Down Rules
Careful Movement
Heat Scale Modifiers
Terrain Factor Rules
Planetary Conditions Tables
glanCing blOW
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Missiles
Particle Projector Cannon (PPC)
Retractable Blade
Heat
Avoiding Shutdown
Rerouting Heat Sink Coolant (’Mechs only)
Heat Sink Coolant Failure
Vehicles
Firing Arcs
Vehicle Effectiveness
VTOL Special Attacks
Infantry
Digging In
Conventional Infantry Squad Deployment
Using Non-Infantry Units As Cover
Battle Armor Infantry
Weapon Resolution Dice (Tips and Suggestions)
102
103
104
104
104
105
105
107
107
107
107
108
108
108
108
108
109
INTRODUCTION
ADVANCED
GROUND MOVEMENT
bOOM
110
ADVANCED
COMBAT
ADVANCED BUILDINGS
Structure Record Sheet
Advanced building Classifications
Building Classifications
Standard Rules Expansions
Moving Through Advanced Buildings
Advanced Building Critical Damage
Armored Buildings
Attacking Buildings From Within
Construction Factor (Expanded)
Building Collapse (Expanded)
Scaled Damage
building Construction
Building Basics
The Design Process
Step 1: Establish Superstructure
Step 2: Add Armor
Step 3: Install Components
Step 4: Complete the Record Sheet
Advanced building Equipment
Automated Weapons
Power Generators
Liquid Fuel/Chemical Storage Tanks
Environmental Sealing
Heavy Metal Superstructure
High/Low Ceilings
Industrial Elevators
Large Doors
Open Space Construction
Subsurface/Underwater Structures
Tunnels
Castles brian Complexes
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141
ADVANCED
BUILDINGS
ADVANCED
SUPPORT
VEHICLES
ADVANCED COMBAT
General Rules
Expanded Critical Hits and Damage
Fumbles
Floating Critical Rule
Advanced Hit Locations
Engine Explosions
Called Shots
Weapons Attacks
Line of Sight and Dead Zones
Glancing/Direct Blows
Missed Shots
Damage
Advanced Firing
Partial Cover
Physical Combat
Weight Class Physical Attack Modifiers
New Physical Attack Weapons
New Attack Types
Charging
Death From Above
Intentional Falls From Above
Picking Up and Throwing Objects
Picking Up Inanimate Objects
Throwing ’Mechs and ProtoMechs
Picking Up and Throwing Vehicles
Picking Up and Throwing Battle Armor
Dropping or Setting Down Inanimate Objects
Dragging a ’Mech
Other Combat Weapons and Equipment
Active Probes
Anti-Missile Systems
Autocannons
ECM Suites
Energy Weapons
Gauss Weapons
Machine Guns
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GENERAL
RULES
ADVANCED
SUPPORT VEHICLE
CONSTRUCTION
ADVANCED
WEAPONS
AND EQUIPMENT
blOOdy diVidEnds
144
ADVANCED SUPPORT VEHICLES
148
Satellites
Movement (Outside of Game Play)
Movement (During Game Play)
Rail
Movement
Carrying Units
Combat
Charging Rail Vehicles
Accidental Falls From Above
large Naval Vessel Support Vehicles
Movement
Stacking
Carrying Units
Flight Decks
INDEX
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156
RECORD SHEETS
3
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