Catalyst 35TR011 - Technical Readout - Irregulars [2021].pdf
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AN ERA OF PEACE TURNED SOUR
“ T h e l i ons ar e t h ose wh o man age d t o t ake t h e
gr i d down , wh i l e t h e jack al s ar e f ee d i ng on t h e
resulting confusion.”
Fall
of
3134.
After
decades
of
peace
and
prosperity,
i n t er s t el l ar co mm u n i ca t i ons b r o ke down t wo ye ar s ago a n d
con f l i ct i s swee p i n g t h r ou g h t h e R e p ub l i c o f t h e S p h er e .
As
ancient
hatreds
and
rivalries
rear
their
ugly
heads,
p eo p l e wh o h ave on l y k nown war t h r oug h h i s t or y b oo k s ar e
s u d de n l y t h r u s t i n t o t h e d ar k ma el s t r o m o f co mb a t . S p l i n t er
factions
have
arisen,
al igning
themselves
with
fealties
long thought forgotten, and stalking each other on Republ ic
wor l d s l i ke j ack al s . O f t e n l ack i n g m i l i t ar y - gr a de e qu i p me n t ,
these groups and defending mil itias deploy SecurityMechs,
S u p p o r t Ve h i c l e s , o r e v e n m o d i f i e d c i v i l i a n m a c h i n e r y i n
their desper ate struggle to prevail.
T e ch n i cal R e a dout : I r r e gu l ar s
u n v e i l s t h e we a p ons de p l o ye d
during the chaos af ter Gr ay Monday when par amil itaries
warred
in
the
Republic’s
outer
the
Prefectures.
production
Technical
custom
Readout:
Irregulars
debuts
and
mach i nes u se d b y t h e t h e s p l i n t er f act i on i n 3 1 3 2 an d t h e
f ol l owi ng ye ar s . S t a t i s t i c s an d R ecor d S h ee t s ar e i nc l u de d
f or 2 5 new I n dus t r i al M ech M O D s , S ecu r i t y - an d M i l i t i a M ech s ,
support vehicles, and their variants ready for play.
FOR USE WITH
STAR LEAGUE ERA CLAN INVASION ERA
®
JIHAD ERA
ILCLAN ERA
SUCCESSION WARS ERA
CIVIL WAR ERA
DARK AGE ERA
© 2021 The Topps Company Inc. All Rights Reserved. BattleTech Technical Readout: Irregulars, BattleTech, BattleMech,
and ’Mech are registered trademarks and/or trademarks of The Topps Company Inc. in the United States and/or
other countries. Catalyst Game Labs and the Catalyst Game Labs logo are registered trademarks of InMediaRes
Productions, LLC. Printed in USA.
WWW.CATALYSTGAMELABS.COM
TABLE OF CONTENTS
TECHNICAL READOUT: IRREGULARS
INTRODUCTION
GAME NOTES
HOW TO USE THIS TECHNICAL READOUT
Sturmvogel Maritime Patrol WiGE
Prime Mover/Wheeled Scout
Haruspex Military Surveillance Satellite
Maruhanabachi Carrier Airship
BattleMech Landing Craft
Lucius Zhao Escort Carrier
Exo HaulerMech
Guard SecurityMech
Pompier PoliceMech
Gulon SecurityMech
Opossum SalvageMech MOD
Carbine ConstructionMech MODs
Crosscut LoggerMech MOD
Demeter AgroMech MOD
Pacifier SecurityMech
Firebee MilitiaMech
Inquisitor SecurityMech
StrongArm ConstructionMech MOD
Harvester AgroMech MODs
Buster HaulerMech MOD
Centurion MilitiaMech
Heavy Lifter CargoMech MOD
Burrower/Ground Pounder MiningMech MODs
MuckRaker MiningMech MOD
St. Florian FireMech MOD
APPENDIX I: Light Infantry Vehicles
APPENDIX II:
IndustrialMech Random Assignment Tables
RECORD SHEETS
2
3
3
4
6
8
10
12
14
16
18
20
22
24
26
28
30
32
34
36
38
40
42
44
46
48
50
52
54
55
56
CREDITS
Project Development
Johannes Heidler
BattleTech Line Developer
Ray Arrastia
Primary Writing
Johannes Heidler
Chris Wheeler
Patrick Wynne
BattleTech Line Editor
Aaron Cahall
Production Staff
Art Direction
Anthony Scroggins
Assistant Art Director
Ray Arrastia
Cover Art
Stephen Huda
Layout & Cover Design
David A. Kerber
New Illustrations
Brent Evans
Stephen Huda
David A. Kerber
Additional Illustrations
Doug Chaffee
Chris Daranouvong
Chris Lewis
Justin Nelson
Matt Plog
Record Sheets
Johannes Heidler
David A. Kerber
Dave Nawton
Special Thanks
Chris:
To Jo, for pursuing the project
through thick and thin. To Mike Miller, for
continued common-sense proofing. And
to my fiancée Michelle, for letting me
pursue my
BattleTech
passion.
Johannes:
To Chris, for always being there during
the ups and downs in all aspects of the project, and
Patrick, for un-bailing on this TRO, even as it turned
into something larger. To Stephen, for going out on a
limb and trusting a new guy. To Dan and Frabby, for
letting us play with their spiders, reapers, and worse.
To Brent, for his passion. Last but definitely not least
to Ray, for being the main reason this project survived
many, many years of limbo to exist in its current form.
Patrick:
There’s really only one person to thank
here in this space: Johannes, without whose infinite
patience and boundless enthusiasm this project would
have died a sad death long ago.
Proofers and Fact Checkers
Étienne Charron-Willard, Stephan Frabartolo, Matt
Frederiksen, William Gauthier, Keith Hann, Johannes
Heidler, Daniel Isberner, Mike Miller, Dave Nawton,
Joshua Perian, Jan Prowell, Eric Salzman, Chris Wheeler,
Matthew Wilsbacher, Patrick Wynne
©2021 The Topps Company Inc. All Rights Reserved.
BattleTech Technical Readout: Golden Century, Classic
BattleTech, BattleTech, BattleMech, and ’Mech are
registered trademarks and/ or trademarks of The
Topps Company Inc. in the United States and/ or other
countries. Catalyst Game Labs and the Catalyst Game
Labs logo are trademarks of InMediaRes Productions,
LLC. No part of this work may be reproduced, stored in
a retrieval system, or transmitted in any form or by any
means, without the prior permission in writing of the
Copyright Owner, nor be otherwise circulated in any
form other than that in which it is published.
Published by Catalyst Game Labs,
an imprint of InMediaRes Productions, LLC.
7108 S. Pheasant Ridge Dr. • Spokane, WA 99224
FIND US ONLINE:
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http://www.store.catalystgamelabs.com
(online ordering)
1
INTRODUCTION
2
P
RIORITY BLUE-05
13NOV3134
ORIGIN: TERRA
ATTCHMT: TR3130SUPPL.08.341101
AUTH: df0ed91827127ae389f6cea2583ebf26
TO ALL COMMANDERS:
The ongoing crisis within the Republic has sparked an increase in the number of insurgent groups across the Prefectures. While some of these organizations field state-
of-the-art military equipment, often stolen from RAF depots or supplied by deserters, many do not have access to those kinds of resources and must make do with whatever
they can. Republic policies which converted BattleMech production facilities to civilian use resulted in a tremendous increase in IndustrialMech availability and capabilities.
As a result, local authorities have reported a sharp increase in so-called Industrial MODs.
The attached document was prepared by the DMI with the aim of providing field commanders with a guide to the variety of MODs they may encounter. It expands upon
the data contained in TR3130SUPPL.07.340401 and includes new intelligence on recently seen units. Be advised that this document is not comprehensive; it is fair to assume
that any combat modification that can be made to a civilian IndustrialMech has been made by someone somewhere.
Given the ongoing lack of HPG communications, our data-gathering abilities are severely limited. All active field commanders are therefore authorized for fax transmissions
with their immediate superior. Message priority is as follows:
BLUE-13 : Strategic movement within Republic borders by Capellan Confederation Armed Forces units
BLUE-11 : Intervention by Great House or Clan in the Republic’s internal affairs
BLUE-09 : Intelligence regarding party or parties responsible for the HPG collapse
BLUE-07 : New insurgent faction or expanded action by an existing organization
BLUE-05 : Technological updates
As of this date, 13 November 3134, all RAF regiments without explicit deployment directives are ordered to maintain position and await further orders. Threat Level
Midnight is in effect for the duration of the crisis.
AD SECURITAS PER UNITAS
3
Game Notes
Technical Readout: Irregulars
covers a wide breadth of units and equipment. To understand how these various units plug into the core
BattleTech
rulebooks, it’s useful to
cover how those rulebooks interact.
Standard Rules
Total Warfare
(TW) and
TechManual
(TM) present the core game and construction rules for
BattleTech,
otherwise referred to as the Standard Rules. In addition, to reflect the
advancement and proliferation of new technologies, several items from
Interstellar Operations
have been reclassified as Standard Rules equipment for games set in the Golden
Century era (see p. 64,
SO).
Advanced Rules
Beyond the Standard Rules exists a legion of Advanced Rules, allowing players to expand their games with more complex weapons, equipment, and battlefields. These
Advanced Rules are contained in four additional core rulebooks, each building off of the previous rules set.
Tactical Operations: Advanced Rules
(TO:AR) and
Tactical Operations: Advanced Units & Equipment
(TO:AUE) are the first of the advanced rulebooks. The former details exotic
terrain, special cases, and other advanced gameplay rules, while the latter offers new weapons, equipment, and unit types beyond those found in the standard rules.
Strategic Operations
(SO) is the second advanced rulebook, focusing on action spanning a solar system as well as multi-game play.
Interstellar Operations
(IO) offers the final level of play, where players can assume the roles of a House lord or Clan Khan and dominate the galaxy.
Finally, various modes of campaign play are covered in a one last core rulebook,
Campaign Operations
(CO).
How to Use this Technical Readout
Complete rules for using ’Mechs, vehicles, infantry, battle armor, fighters, and DropShips in
BattleTech
are found in
Total Warfare,
while the rules for their construction are
found in
TechManual;
some equipment is detailed in
Interstellar Operations.
The rules for using JumpShips and WarShips, as well as their construction rules, are found in
Strategic Operations.
The following three definitions are applied to the various units that appear in
Technical Readout: Irregulars:
Standard:
Most of these units can be used with
Total Warfare
rules only, but some Advanced rules items may be present, requiring
Tactical Operations: Advanced Rules, Tactical
Operations: Advanced Units & Equipment,
or
Interstellar Operations
for full effect.
Advanced:
Applied to units which have been mass-produced “in universe”;
Tactical Operations: Advanced Rules, Tactical Operations: Advanced Units & Equipment, Strategic
Operations
and/or
Interstellar Operations,
in addition to
Total Warfare,
are required to use these units in game play.
Experimental Rules:
These units were not mass-produced “in universe,” either because they were prohibitively expensive, extraordinarily sophisticated, exceedingly difficult
to maintain, or deemed simply too unreliable or restrictive for widespread deployment.
Tactical Operations: Advanced Rules, Tactical Operations: Advanced Units & Equipment,
Strategic Operations
and/or
Interstellar Operations,
in addition to
Total Warfare,
are required to use these units in game play.
Design Quirks
Every unit described in
Technical Readout: Irregulars
may have one or more positive and/or negative Design Quirks (see p. 193,
SO;
p. 82,
BattleMech Manual;
or p. 204,
TRO:
Prototypes).
These quirks give each design a unique flavor, but their use is optional and should be agreed upon by all players before play begins.
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