Catalyst RS21p - Record Sheets Vehicle Annex, IndustrialMechs & Exoskeletons [2014].pdf

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INDUSTRIALMECHS AND EXOSKELETONS
RECORD SHEETS: VEHICLE ANNEX
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Table of ConTenTs
TAbLE Of CONTENTS
EXOSKELETONS / PA(L)S
ailette
Gladiator
Groundhog
Gorilla
salrilla
HeavyHauler
Powerloader
Tunnel Rat
Krise
Resgate
smoothdavid
smoothgoliath
INDUSTRIALMECHS
Chaffee
Pompier
Harvester ant
shugosha
CattleMaster
Copper
forestryMech
Peacekeeper
Carbine
Crosscut
Harvester
Marco
Dig King
Peacemaker
Powerman
buster
Jabberwocky
Heavy lifter
Dig lord
lumberjack
Uni
Grommet
scavenger
Vampyr
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NOTES
Previous record sheet volumes grouped all unit types
together and then organized per tonnage. However, this
often ignored the organization of the corresponding Technical
Readout, creating disconnect for players moving from a
Technical Readout to a record sheet volume to find the unit
they’re looking for.
To better ease this transition, this record sheet volume
is organized like its corresponding Technical Readout.
Hyperlinks off of each unit name in the ToC will enable players
to instantly move to a given section, or to the start of a given
unit’s record sheets.
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STANDARD RULES
These designs are considered “standard rules” (see p. 10,
Total
Warfare)
and are legal for tournaments played at the Gen Con Game
fair®, origins Game Convention®, and other convention tournaments,
retail store events and so on, alongside the record sheets found in
the various record sheet books (whether published by Catalyst Game
labs, fanPro, or fasa). (note that only those designs that meet the
requirements for a tournament unit selection will be available for use in
a given tournament.)
Advanced and Experimental Rules:
If any record sheets includes
“advanced” or “experimental” on it—meaning it mounts equipment
from
Tactical Operations—then
that record sheet is generally not
appropriate for tournament player (individual tournaments will spell
out the specifics of whether such designs can or cannot be used).
ERAS
The record sheets in this volume indicate which era they first
appeared in; see p. 4 for an explanation of battleTech eras.
RECORD SHEETS: VEHICLE ANNEX
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Credits
002
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003
CREDITS
CREDITS
Record Sheets
sebastian brocks
Project Development
Johannes Heidler
Data Entry
Johannes Heidler
BattleTech Line Developer
Randall bills
Production Staff
Art Direction
Ray arrastia
Cover Art
WizKids
Cover Design
Ray arrastia
Layout
Ray arrastia
Jan Prowell
Illustrations
Doug Chaffee
Additional Interior Art
Chris Daranouvong
Chris lewis
Illustration Editing
Craig Gulledge
Proofreaders
Johannes Heidler, Matt Wilsbacher.
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©2014 The Topps Company, Inc. all Rights Reserved. battleTech Record sheets: Vehicle annex, IndustrialMechs & exoskeletons, Classic battleTech,
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and/or other countries. no part of this work may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior
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TM
BATTLETECH ERAS
CIVIL WAR (3062, 3067)
The
BattleTech
universe is a living, vibrant entity that grows each year
as more sourcebooks and fiction are published. a dynamic universe, its
setting and characters evolve over time within a highly detailed continu-
ity framework, bringing everything to life in a way a static game universe
cannot match.
However, the same dynamic energy that makes
BattleTech
so compel-
ling can also make it confusing, with so many sourcebooks published
over the years. as people encounter
BattleTech,
get hooked and start to
obtain sourcebooks, they need to know where a particular sourcebook is
best used along the
BattleTech
timeline.
To help quickly and easily convey the timeline of the
BattleTech
uni-
verse—and to allow a player to easily “plug in” a given sourcebook—
we’ve divided
BattleTech
into five major eras. (for those that own the
Bat-
tleTech Introductory Box Set,
the year dates in parentheses following each
era’s title correspond to the maps found in the
Inner Sphere at a Glance
sourcebook.)
The Clan threat is eventually lessened with the
complete destruction of a Clan. With that massive
external threat apparently neutralized, internal con-
flicts explode around the Inner sphere. House liao
conquers its former Commonality, the st. Ives Com-
pact; a rebellion of military units belonging to House
Kurita sparks a war with their powerful border enemy, Clan
Ghost bear; the fabulously powerful federated Commonwealth of
House steiner and House Davion collapses into five long years of
bitter civil war.
JIHAD
Ian Cameron, ruler of the Terran Hegemony,
concludes decades of tireless effort with the
creation of the star league, a political and
military alliance between all Great Houses and
the Hegemony. star league armed forces im-
mediately launch the Reunification War, forcing
the Periphery realms to join. for the next two centu-
ries, humanity experiences a golden age across the thou-
sand light-years of human-occupied space known as the Inner sphere. It
also sees the creation of the most powerful military in human history.
STAR LEAGUE (2570)
following the federated Commonwealth Civil
War, the leaders of the Great Houses meet and dis-
band the new star league, declaring it a sham. The
pseudo-religious Word of blake—a splinter group of
Comstar, the protectors and controllers of interstellar
communication— launch the Jihad: an interstellar war
that will ultimately pit every faction against each other and
even against themselves, as weapons of mass destruction are used for
the first time in centuries while new and frightening technologies are
likewise unleashed.
SUCCESSION WARS
(3025, 3030, 3040)
every last member of first lord Richard
Cameron’s family is killed during a coup
launched by stefan amaris. following the
thirteen-year war to unseat him, the rulers
of each of the five Great Houses disband the
star league. General aleksandr Kerensky departs
with eighty percent of the star league Defense force
beyond known space and the Inner sphere collapses into
centuries of warfare known as the succession Wars that will eventually
result in a massive loss of technology across most worlds.
Under the guidance of Devlin stone, the Republic
of the sphere is born at the heart of the Inner sphere
following the Jihad. one of the more extensive peri-
ods of peace begins to break out as the 32nd century
dawns. The factions, to one degree or another, em-
brace disarmament and the massive armies of the
succession Wars begin to fade. However, in 3132 eighty
percent of interstellar communications collapses, throwing the universe
into chaos. Wars almost immediately erupt and the factions begin re-
building their armies.
DARK AGE (3132+)
SOURCEBOOKS
as Catalyst Game labs continues to publish new
BattleTech
products
(and reprint previously published products), easy reference logos—cor-
responding to those above—will be printed directly on their back covers.
This will allow retailers and players alike to know at a glance what eras are
covered by a given product. for additional ease of reference, era logos
will also appear on product’s sell sheet, online products page and so on.
note that if a Catalyst Game labs’
BattleTech
product does not contain
an era logo, then it is considered a core rulebook or supplement to be
used across all eras, such as the
Introductory Box Set, Total Warfare
and
so on.
a mysterious invading force strikes the core-
ward region of the Inner sphere. The invaders,
called the Clans, are descendants of Kerensky’s
slDf troops, forged into a society dedicated to
becoming the greatest fighting force in history.
With vastly superior technology and warriors, the
Clans conquer world after world. eventually this out-
side threat will forge a new star league, something hun-
dreds of years of warfare failed to accomplish. In addition,
the Clans will act as a catalyst for a technological renaissance.
CLAN INVASION
(3052, 3057)
EXOSKELETONS / PA(L)S
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