Savage Worlds - Suzerain - Set Rising - Costly Secrets.pdf
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Disclaimer
Our legal department requires we add this: Repeat
after us, “I am not my character. I can’t do the things my
character can do because he’s a fictional character in a
fictional universe.” In other words, do not do anything that
might be dangerous to yourself or others. Roleplaying is
meant to be fun.
We’d also like to explain that Suzerain is our take on
reality with mythological and magical elements. It depicts
religions and mythologies with a twist — that is to say,
differently than a true believer might see them. We mean
no disrespect if you’re such a believer but ask you to respect
our right to our own interpretation.
What Is
Costly Secrets?
Welcome to the world of the Egyptian gods.
Set, a cunning and chaotic deity, has tired of life in
his old pantheon’s stomping ground. He’s gathered
a bunch of followers and claimed a new realm for
himself; now he’s planning to reshape reality in the
god realms of the Maelstrom.
That’s the starting point for
Set Rising,
and
this One Sheet adventure is a taster of the gaming
experience you’ll find between the covers of that
book.
Credit Where Credit’s Due
Words:
Darren Pearce.
Rules:
Miles M Kantir.
Edits:
Miles M Kantir.
Illustrations:
Bartlomiej Fedyczak, Gill Pearce, Alida
Saxon.
Design And Layout:
Alida Saxon.
Costly Secrets
Realm:
Sunfire Domain (HQ for the techno-Egyptian
pantheon)
Someone in Ra’s Hypertech Corporation is out to do
his master a disservice and make some cash while he’s at
it. Say hi to Akh. Akh is a mid-level hypertech engineer
who’s managed to make quite a name for himself in Ra’s
corporation, slowly moving up the ladder and gaining
more and more freedom inside the main HQ. Now he’s in
a position to reveal his true intentions, to steal the plans of
Ra’s newest vessel - the mighty Osiris - and sell them to the
highest bidder for a sweet profit.
A flag in Ra’s private security program, placed there
by his helpful AI, has pointed to something being stolen -
the plans to the Osiris, pride of Ra’s fleet. Ra involves your
demigods because he trusts them to get the job done. They
can approach this case however they want. He’ll not cry if
they beat Akh to a pulp, or even remove him entirely.
Ra’s a sun god, the kind, benevolent ruler of his
pantheon. That the thing about the sun: it’s warm, it’s
bright and if you don’t treat it with respect it’ll end you in
an instant. That’s what Akh is about to find out.
Ra introduces your demigods to this mission:
“Ladies, gents, everyone.”
He begins.
“Big problem
for the realm, for the Maelstrom and for me personally. A
research engineer got the idea to steal the plans to my most
powerful ship, and he needs to be stopped before he passes
those on to anyone else. We tracked the thief heading into
Sunfire City - I need you to stop him, get the plans back and
We Bring Worlds To Life
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This product is copyright Savage Mojo Ltd 2014. All rights
reserved. It is for personal use only, and may be printed for
personal use. It may not be modified, distributed or sold without
written permission.
This game references the Savage Worlds game system,
available from Pinnacle Entertainment Group at www.peginc.
com. Savage Worlds and all associated logos and trademarks
are copyrights of Pinnacle Entertainment Group. Used with
permission. Pinnacle makes no representation or warranty as to
the quality, viability, or suitability for purpose of this product.
Version: 2.savage141003
1
I don’t care how you do it. Just don’t look at the plans or
I’ll fire you, and you know what I can do with fire right?”
Ra gives them an encouraging smile, hands them a tracker
that shows where Akh is, and suggests they get moving.
The trick with this one is to make your demigods’
heads spin. Don’t give them time to sit on their laurels.
Akh has hired a team of serious people to protect him,
so the moment your demigods are out of Ra’s HQ and
into Sunfire City they’re going to come under fire from
a military-class flier and have to dodge some bullets. The
flier drops off a squad of mercenaries (2 per demigod) and
then strafes from above.
2
Mercenary
Attributes:
Agility d8, Smarts d6, Spirit d6, Strength
d8, Vigor d8
Skills:
Climbing d8, Fighting d10, Notice d6, Piloting
d6, Shooting d10, Taunt d6, Throwing d6
Pace
6
Parry
9
Toughness
9 (2)
Pulse
20
Edges:
Brawler, Brawny, Combat Reflexes, Frenzy,
Giant-Killer, Improved Block, Steady Hands, Sweep
Gear:
Black market battle rifle (Range: 30/60/120,
Damage:
2d8+1, RoF3, Auto, 3RB), medium armor
(+2 Armor, all location, 1 AP reduction), black market
hypertech knife (Damage: Str+d6, AP1).
If your demigods are heroic they’ll help. Innocent dead
people isn’t a nice thing. If not, then they’re doubtless just
focusing on doing their job, no matter what. Don’t sweat it
and just let them roll into the climactic confrontation with
Akh and his friends.
This one should be a fight/chase through the tower,
up several floors and out to a landing pad where there’s
another flier waiting, with a fresh squad of mercenaries
ready to offer covering fire.
Akh’s mercs try to stop your demigods at every step
of the way. Akh himself isn’t a fighter - he’s just good at
stealing data, running for his life and crying like a baby
when he’s caught. No wonder he needs those mercenaries
to save his hide.
Mercenary Flier
This multi-role assault flier can transport a squad of
men and equipment, has a heavy cannon for close infantry
support and is well armored. It can hover but is also capable
of good aerial speed and maneuverability. Basically, it’s a
nightmare for your demigods.
Acc/TS:
50/300
Climb:
50
Crew:
2+12
Notes:
Heavy Armor, Sealed Environment
Weapons:
Heavy cannon
Damage:
3d8, HW, ROF4)
(Range:
40/80/160,
Akh
Attributes:
Agility d6, Smarts d10, Spirit d8,
Strength d6, Vigor d6
Skills:
Fighting d4, Investigation d6, Knowledge
(hardlight tech) d10, Knowledge (engineering) d10, Notice
d6, Repair d10, Shooting d4, Taunt d6, Throwing d6
Pace
6
Parry
4
Toughness
5
Pulse
20
Edges:
McGuyver, Mr. Fix It, Steady Hands
Gear:
Hardlight magnum (Range: 12/24/48,
Damage:
2d6+2, AP3), data-bracelet with stolen plans.
If Akh gets away then your demigods can expect to
hear rumors about a supervillain who’s building a super
high tech battleship to terrorize all reality. Ra won’t
be happy, and it’s an opportunity for you to expand the
mission into something more - infiltrate a base, destroy the
craft and capture the person who bought the Osiris plans.
If your demigods manage to stop Akh in his tracks
then Ra’s going to reward them with some off the shelf
hardware and gear from his personal armory, perhaps
even a few sweet toys that have just been waiting for their
right owners. Pick equipment from Set Rising or invent
some hyper-tech of your own. Remember, in Ra’s realm
the technology has a motto - It works because we say it
does.
Even with a success they’s the opportunity of a follow-
on mission. Ra might want your demigods to chase down
the mercenary group who helped Akh and put a stop to
them for good. He’s fond of revenge.
This scene gets the blood pumping and it’s all about a
hit-team that outnumbers your demigods by two to one.
They have some high tech weapons and aren’t afraid to try
and blast your demigods into the next realm with them.
They’re trying to buy time for Akh to reach an
extraction point at the top of a tower a few blocks away.
Use this scene to run a chase as your demigods go haring
after Akh through the city, commandeering cars and doing
whatever it takes to catch him while handling the threat of
heavily-armed mercenaries.
Got The Time, Hero?
Bad guys are bad guys for a reason. When it’s obvious
that your demigods are getting too close to Akh, the mercs
switch tactics. They decide to wreck a train line and put
the light-train passengers at risk, blasting the intersection
ahead of your demigods and hoping it’ll delay them long
enough for Akh to make his getaway.
3
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