Mutant Year Zero - GM screen [MUH50081_oef_2016].pdf

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SECTOR ENVIRONMENT
D66
ENVIRONMENT
RUIN
THREAT ARTIFACT
RUINS, NORMAL
D66
ENVIRONMENT
THREAT LEVEL
THREAT LEVEL
DESCRIPTION
HUMANOID THREAT
D66
HUMANOID THREAT
MOVEMENT
BETWEEN
AND
REQUIRES
FLEEING CONFLICT
DISTANCE
MODIFICATION
SESSION RUNDOWN
−2
−1
±0
+1
No roll needed
1. Bring out the Zone map, character sheets, dice and cards for
mutations and artifacts.
2. Give each PC a number of Mutation Points equal to the number of
mutations he has.
3. Hold an Assembly. Each player may initiate one new project in the
Ark.
4. Draw a Threat Card to introduce a new threat to the Ark. Skip this
step if no PC is in the Ark, or if enough is going on already.
5. Play your characters.
PROJECTS IN THE ARK
K
11–12
13–15
16–21
22–24
25–26
31
32
33–35
36–42
43–51
52–56
61–64
65–66
Thick Woods
Scrublands
Marshlands
Dead Woods
Ash Desert
Huge Crater
Glasified Field
Overgrown Ruins
Crumbling Ruins
Decayed Ruins
Unscathed Ruins
Derelict Industries
Settlement
No
No
No
No
No
No
No
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
No
No
No
No
No
No
No
Yes
Yes
Yes
Yes
Yes
11
12
13
14
15
16
21
22
23
24
25
26
31
32
Airplane Wreck
Amusement Park
Battlefield
Bus Station
Car Park
Church
Cinema
Crater
Dilapidated Mansion
Fast Food Joint
Gas Station
Highway
Hospital
Hunting Store
Mall
Marina
Museum
Office Building
Overgrown Park
Playground
Police Station
Radio Station
Residential Blocks
Road Tunnel
Ruined Bridge
School
Shelter
Skyscraper
Sports Center
Suburbia
Subway Station
Supermarket
Swimming Hall
Tank
Theater
Train Station
1–4
5–8
9+
Fringe Zone Sectors
Central Zone Sectors
Unusually Dangerous Areas
11
12–13
14–16
21–22
Amnesiac
Beast Mutants
Cannibals
Doom Cultists
Exiled Mutants
Expedition from another Ark
Helldrivers
Morlocks
Nova Cultists
Patrol from the Ark
Scrap Oracle
Wanderers
Water Trader
Wreckers
Zone-Ghouls
Arm’s Length
Near
Short
Long
Near
Short
Long
Distant
One maneuver
One maneuver
Two maneuvers
Two maneuvers
Arm’s Length
Near
Short
Long
Distant
Players may initiate new projects during the
session Assembly.
Write down each chosen project on the
Ark Sheet, or directly on the Ark map, and
note how many Work Points that the project
requires to be completed.
During each session, every PC may work on
one project. For every
/
rolled, the number
of remaining Work Points is reduced by one.
When all Work Points are gone, the project is
completed and ready for use.
Each project provides a DEV Bonus to the
Ark, and some have other special effects.
K
THREAT TYPE
D6
THREAT TYPE
23–25
26–32
33–35
36–42
43–44
45–46
K
MELEE WEAPONS
WEAPON
BONUS
DAMAGE
RANGE
COMMENT
1–2
3–5
6
Humanoid
Monster
Phenomenon
K
Unarmed
Blunt Instrument
Bicycle Chain
Brass Knuckles
Scrap Knife
Baseball Bat
Bat with Spikes
Machete
Scrap Spear
+1
+1
+1
+1
+2
+2
+2
+1
+1
1
1
1
1
2
1
2
2
2
3
Arm’s Length
Arm’s Length
Near
Arm’s Length
Arm’s Length
Arm’s Length
Arm’s Length
Arm’s Length
Near
Arm’s Length
Jury-Rigged. Light weapon.
Jury-Rigged. Light weapon.
Can be found in the Zone.
Jury-Rigged.
Jury-Rigged.
Jury-Rigged.
Jury-Rigged. Heavy weapon.
6. Hold a debriefing. Discuss which actions during the session should
be rewarded with XP.
7. Decide if you want to change your relationships or your big dream.
K
MONSTER THREAT
D66
MONSTER THREAT
51–52
53–54
Acid Grass
Air Jellies
Automaton
Bitterbeasts
Deathworm
Devourer
Grazers
Gutfish (infected water)
Killer Tree
Mind Mosquitoes
Nightmare Flowers
Parasite Fungus
Razorback
Rot Ants
Rotfish
Scrap Crows
Trash Hawk
Worm Swarm
Zone Dogs
Zone Leeches
Zone Rats
Zone Spider
Zone Wasps
55–56
61–62
63–66
TYPICAL NPC STATS
ROLE
STRENGTH
AGILITY
WITS
EMPATHY
SKILLS
11–12
13
14
15–16
21–22
23–24
25–26
31
32
33
34
35
36
41–42
43
44–45
46
51
52–54
55–56
61–63
64–65
65–66
Enforcer
Gearhead
Stalker
Fixer
Dog Handler
Chronicler
5
2
2
2
3
2
3
4
3
3
2
5
2
4
2
3
4
3
2
5
3
3
3
4
2
2
3
2
3
2
5
2
4
4
2
3
Intimidate 3, Fight 2, Force 1
Jury-Rig 3, Comprehend 2, Scout 1
Find the Path 3, Shoot 2, Sneak 1
Make a Deal 3, Manipulate 2, Move 1
Sic a Dog 3, Shoot 2, Sneak 1
Inspire 3, Comprehend 2, Heal 1
Command 3, Shoot 2, Fight 1
Shake it Off 3, Endure 2, Fight 1
Level 2 in one skill
RUINS, INDUSTRY
D66
ENVIRONMENT
33
34
35
36
41
42
43
44
45
46
51
52
53
54
55
11–13
14–16
21–23
24–26
31–33
34–36
41–43
44–46
51–53
54–56
61–63
64–66
Factory
Military Base
Oil Cistern
Pipeline
Purification Plant
Power Line
Radio Mast
Refinery
Rubbish Dump
Shipwreck
Shooting Range
Windmill
PHENOMENON THREAT
D66
PHENOMENON THREAT
Scrap Axe
11–13
14–15
16–21
22–23
24
25
26–31
32
33–34
35–36
41
42–43
44–46
51–52
53–54
55–56
61–62
63
64–66
Acid Rain
Ash Storm
Dust Tornado
Electric Storm
Ghost Lights
Inertia Field
Magnetic Field
Mirage
Mud Puddles
Night Lights
Obelisk
Pillars of Light
Rot Hotspot
Rot Wind
Sinkhole
Temperature Drop / Heat Wave
Unexploded Ordnance
Vacuum
Zone Smog
RANGE MODIFICATION
DISTANCE
MODIFICATION
TYPICAL COVER
COVER TYPE
PROTECTION RATING
Boss
Slave
No Role
Arm’s Length
Near
Short
Long
* Does not apply for defenseless enemies.
−3*
±0
−1
−2
Shrubbery
Furniture
Wooden Door
Car Door
Brick Wall
Sand Bag
2
3
4
5
6
7
RANGED WEAPONS
WEAPON
BONUS
DAMAGE
RANGE
COMMENT
ARTIFACT WEAPONS
WEAPON
BONUS
DAMAGE
RANGE
COMMENT
ROT LEVEL
D66
ROT LEVEL DESCRIPTION
56
61
62
63
64
65
66
Thrown Rock
Slingshot
Bow
Scrap Pistol
Scrap Derringer
Scrap Rifle
Flamethrower
Scrap Cannon
+1
+1
+1
+1
+1
+1
+1
1
1
1
2
1
2
2
4
Short
Short
Long
Short
Near
Long
Near
Long
Jury-Rigged.
Jury-Rigged.
Jury-Rigged.
Jury-Rigged. Light weapon.
Jury-Rigged.
Jury-Rigged. Heavy weapon.
Jury-Rigged. Can’t be carried.
Assault Rifle
Chainsaw
Compound Bow
Crossbow
Flare Gun
Hunting Rifle
Katana
Revolver
Semi-Auto Pistol
Shotgun
+3
+2
+2
+3
+2
+2
+3
+3
+2
+2
2
3
1
1
2
2
2
2
2
3
Long
Arm’s Length
Long
Long
Short
Long
Arm’s Length
Short
Short
Short
Clip, Full-Auto.
Heavy item.
11–12
13–55
56–66
0
1
2
Rot Oasis.
The PCs are safe from the
Rot here.
Weak Rot.
The PCs suffer one Rot
Point per day spent in such sectors.
Rot-Heavy Area.
The PCs suffer one
Rot Point per hour.
Clip.
Clip.
Clip, light item.
Two barrels.
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