WFRP 4e - Rulebook.pdf

(64751 KB) Pobierz
TM
A GRIM WORLD OF PERILOUS ADVENTURE
Wa r h a m m e r Fa n ta s y r o l e p l ay
contents
IntroductIon
I
a welcome to this mighty tome, an explanation
of important principles, an introduction to the
most Glorious empire of his majesty emperor
Karl-Franz I, and an intercepted communication of
curious origin.
Roleplaying Games......................................... 6
Using This Book ............................................. 6
A Letter Concerning the Empire ................. 20
character
II
a comprehensive primer on how to create your
character and adventuring party for fun and
profit!
Creating a Character .................................... 24
Species .......................................................... 24
Class and Career ........................................... 30
Attributes ..................................................... 33
Skills and Talents .......................................... 35
Trappings...................................................... 37
Adding Detail............................................... 37
Party ............................................................. 41
Bringing Your Character to Life................... 42
Advancement................................................ 43
Finished! ....................................................... 43
Character Sheet Summary............................ 44
class and careers
III
the exhilarating opportunities for employment
in the old World. this marvellous chapter also
informs you how to apply the experience you earn
through your efforts, how your status in society
affects you, and how you can attempt to improve
your position.
Classes .......................................................... 46
Careers.......................................................... 46
Career Levels ........................................... 47
Advancing Through Your Career.............. 47
Changing Career ...................................... 48
Status ............................................................ 49
Tiers and Standing................................... 49
Determining Status .................................. 50
Changing Status....................................... 50
The Effects of Status ................................ 50
Maintaining Status .................................. 51
Earning Money with Status ..................... 51
Academics .................................................... 53
Apothecary............................................... 53
Engineer................................................... 54
Lawyer ..................................................... 55
Nun .......................................................... 56
Physician .................................................. 57
Priest ........................................................ 58
Scholar ..................................................... 59
Wizard ..................................................... 60
Burghers ....................................................... 61
Agitator .................................................... 61
Artisan ..................................................... 62
Beggar ...................................................... 63
Investigator .............................................. 64
Merchant ................................................. 65
Rat Catcher .............................................. 66
Townsman................................................ 67
Watchman ................................................ 68
Courtiers....................................................... 69
Advisor ..................................................... 69
Artist ........................................................ 70
Duellist .................................................... 71
Envoy ....................................................... 72
Noble ....................................................... 73
Servant ..................................................... 74
Spy ........................................................... 75
Warden..................................................... 76
Peasants ........................................................ 77
Bailiff ....................................................... 77
Hedge Witch ........................................... 78
Herbalist .................................................. 79
Hunter ..................................................... 80
Miner ....................................................... 81
Mystic ...................................................... 82
Scout ........................................................ 83
Villager..................................................... 84
Rangers ......................................................... 85
Bounty Hunter ......................................... 85
Coachman ................................................ 86
Entertainer ............................................... 87
Flagellant ................................................. 88
Messenger ................................................ 89
Pedlar ....................................................... 90
Road Warden ........................................... 91
Witch Hunter .......................................... 92
Riverfolk ....................................................... 93
Boatman ................................................... 93
Huffer ...................................................... 94
Riverwarden ............................................. 95
Riverwoman ............................................. 96
Seaman..................................................... 97
Smuggler .................................................. 98
Stevedore.................................................. 99
Wrecker.................................................. 100
Rogues ........................................................ 101
Bawd ...................................................... 101
Charlatan ............................................... 102
Fence ...................................................... 103
Grave Robber ......................................... 104
Outlaw ................................................... 105
Racketeer ............................................... 106
Thief ....................................................... 107
Witch ..................................................... 108
Warriors...................................................... 109
Cavalryman ............................................ 109
Guard ..................................................... 110
Knight .................................................... 111
Pit Fighter.............................................. 112
Protagonist ............................................. 113
Slayer...................................................... 114
Soldier .................................................... 115
Warrior Priest......................................... 116
sKIlls and talents
IV
all the abilities you might choose to become
adept with, complete with explanations and ways in
which you can put them to good use!
Skills ........................................................... 117
Determining your Skill Level................. 117
Basic and Advanced Skills...................... 117
Grouped Skills and Specialisation.......... 118
Master Skill List .................................... 118
Talents ........................................................ 132
Gaining Talents...................................... 132
Master Talent List.................................. 132
rules
V
The accurate naming of this chapter defies
florid exposition! The mechanisms of the game,
incorporating tests – the main method of
adjudicating the action – and sections covering
many different situations that may arise!
Tests ........................................................... 149
Simple Tests ........................................... 149
Automatic Failure and Success............... 150
Dramatic Tests ....................................... 152
Difficulty ................................................ 153
Assistance............................................... 155
2
Wa r h a m m e r Fa n ta s y r o l e p l ay
Combat....................................................... 156
Timing ................................................... 156
Combat Summary .................................. 156
Initiative Order ...................................... 156
Surprise .................................................. 156
Taking Your Turn ................................... 157
Attacking ............................................... 158
Criticals and Fumbles ............................ 159
Ranged Combat ..................................... 160
Combat Difficulty .................................. 160
Two-Weapon Fighting ........................... 163
Unarmed Combat .................................. 163
Mounted Combat .................................. 163
Advantage .............................................. 164
Moving ....................................................... 164
Moving During Combat ........................ 165
Leaping, and Falling .............................. 166
Pursuit.................................................... 166
Conditions .................................................. 167
Multiple Conditions .............................. 167
Master Condition List ........................... 167
Fate & Resilience ....................................... 170
Fate and Fortune .................................... 170
Resilience and Resolve ........................... 171
Injury .......................................................... 172
Wounds, Critical Wounds, and Death ... 172
Broken Bones ......................................... 179
Torn Muscles ......................................... 179
Amputated Parts .................................... 180
Healing .................................................. 181
Medical Attention.................................. 181
Other Damage ....................................... 181
Corruption.................................................. 182
Gaining Corruption Points .................... 182
Corrupting ............................................. 183
Losing Corruption Points ...................... 183
Disease and Infection ................................. 186
The Litany of Pestilence ......................... 186
Symptoms .............................................. 188
Psychology .................................................. 190
Psychology Test ...................................... 190
Psychological Traits ................................ 190
Custom Psychology................................ 191
General Endeavours ............................... 196
Class Endeavours ................................... 200
relIGIon and BelIeF
only sinister and deluded fools will dare explore the
pages of this catalogue of the arcane and profane.
unless you’re a Wizard from the colleges of
magic, in which case it’s required reading.
The Aethyr.................................................. 229
The Winds of Magic .............................. 229
The Language of Magick ....................... 230
The Eight Lores ..................................... 230
Elven Magic ........................................... 233
Dark Magic ............................................ 233
Other Lores ........................................... 233
Magic Rules................................................ 233
Second Sight .......................................... 233
Spells ...................................................... 234
Casting Test ........................................... 234
Channelling Test .................................... 237
Repelling the Winds .............................. 237
Dispelling ............................................... 237
Using Warpstone.................................... 237
Spell Lists ................................................... 238
Overcasting ............................................ 238
Petty Spells............................................. 240
Arcane Spells ......................................... 242
Colour Magic ............................................. 245
The Lore of Beasts ................................. 245
The Lore of Death ................................. 246
The Lore of Fire ..................................... 247
The Lore of Heavens .............................. 248
The Lore of Metal .................................. 248
The Lore of Life ..................................... 251
The Lore of Light .................................. 252
The Lore of Shadows ............................. 253
Witch Magic .............................................. 254
The Lore of Hedgecraft ......................... 254
The Lore of Witchcraft .......................... 255
Dark Magic ................................................ 256
Lore of Daemonology ............................ 256
Lore of Necromancy .............................. 256
Chaos Magic .............................................. 257
Lore of Nurgle ....................................... 257
Lore of Slaanesh .................................... 257
Lore of Tzeentch .................................... 257
VII
VIII
maGIc
descriptions of the gods of the old World
and their cults and worshippers. also contains
the blessings and miracles undertaken by those
following the divine. Be warned this chapter also
touches on blasphemous knowledge best avoided!
The Gods .................................................... 202
Gods of the Empire ............................... 202
Other Pantheons .................................... 202
The Chaos Gods .................................... 203
The Cults .................................................... 203
Primary Cults of the Empire.................. 204
The Grand Conclave .............................. 204
The Cult of Manann, God of the Sea ......... 205
The Cult of Morr, God of Death ................ 206
The Cult of Myrmidia,
Goddess of Strategy ................................... 207
The Cult of Ranald, God of Trickery.......... 208
The Cult of Rhya, Goddess of Fertility ....... 209
The Cult of Shallya, Goddess of Mercy ...... 210
The Cult of Sigmar, God of the Empire ..... 211
The Cult of Taal, God of the Wild ............. 212
The Cult of Ulric, God of War ................... 213
The Cult of Verena,
Goddess of Wisdom ................................... 214
Dwarven Ancestor Gods ............................ 215
Elven Gods ................................................. 215
Halfling Gods............................................. 215
Chaos Gods ................................................ 217
Prayers ........................................................ 217
The Blessed ............................................ 217
Blessings and Miracles ........................... 217
Sin Points ............................................... 217
Wrath of the Gods ................................. 218
Blessings ..................................................... 220
Success Levels ........................................ 220
Miracles ...................................................... 222
Success Levels ........................................ 222
Miracles of Manann ............................... 222
Miracles of Morr .................................... 223
Miracles of Myrmidia ............................ 223
Miracles of Ranald ................................. 224
Miracles of Rhya .................................... 225
Miracles of Shallya ................................. 225
Miracles of Sigmar ................................. 226
Miracles of Taal...................................... 227
Miracles of Ulric .................................... 227
Miracles of Verena ................................. 228
BetWeen adventures
VI
those events that take place between your escapades,
with a menu of options for you to pursue.
Events ......................................................... 192
Endeavours ................................................. 195
Money to Burn....................................... 195
Duties & Responsibilities ...................... 195
3
Wa r h a m m e r Fa n ta s y r o l e p l ay
the Gamemaster
IX
Advice for those who find themselves in charge
of an unruly mob. this section also gives advice
on travel in the empire and rewarding those who
perform well in the face of inevitable misfortune.
General Advice ........................................... 259
Character Creation ..................................... 259
At the Table ................................................ 260
Travel .......................................................... 261
After the Game .......................................... 264
GlorIous reIKland
X
all hail the heartland of the empire – the Glorious
reikland. sprawling cities, deep dark forests, and
awe-inspiring mountains, the reikland is yours to
explore.
The Lie of the Land.................................... 267
The Mountains, Foothills,
and Vorbergland ..................................... 267
The Grim, Dark Forests ......................... 268
The Rivers, Canals, and Lakes ................ 269
The Cursed and Fetid Marshlands ......... 271
Timeline of the Reikland ........................... 272
Politics ........................................................ 276
Reikland Council ................................... 276
The Reikland Diet .................................. 277
The Reikland Estates.............................. 277
Settlements ................................................. 278
Altdorf and the Manifold Towns ........... 278
The Bastions and Fortresses ................... 283
The Villages, Hamlets, and Holy Places . 285
The Ancient Sites and Terrible Ruins ......... 286
Availability ............................................. 290
Bargaining and Trading.......................... 291
Selling .................................................... 291
Bartering ................................................ 291
Craftsmanship ............................................ 291
Item Qualities ........................................ 292
Item Flaws ............................................. 292
Encumbrance.............................................. 293
Small items ............................................ 293
Over-sized Items.................................... 293
Beasts of Burden .................................... 293
Armour and Clothes .............................. 293
Overburdened ........................................ 293
Weapons ..................................................... 293
Weapon Damage.................................... 296
Melee Weapon Groups .......................... 296
Weapon Length ..................................... 297
Ranged Weapon Groups ........................ 297
Weapon Range ....................................... 297
Weapon Qualities .................................. 297
Weapon Flaws........................................ 299
Armour ....................................................... 299
Armour Damage .................................... 299
Armour Qualities ................................... 300
Packs and Containers ................................. 301
Clothing and Accessories ........................... 302
Food, Drink, and Lodging .......................... 302
Tools and Kits ............................................ 303
Books and Documents ............................... 304
Trade Tools and Workshops ....................... 305
Animals and Vehicles ................................. 306
Drugs and Poisons ...................................... 306
Herbs and Draughts ................................... 307
Prosthetics .................................................. 308
Miscellaneous Trappings ............................ 308
Hirelings ..................................................... 309
Henchmen ............................................. 309
BestIary
XII
the consumers’ GuIde
XI
all manner of vile creatures you might encounter on
your adventures, and details of their capabilities.
Creature Hit Locations .............................. 310
The Peoples of the Reikland ....................... 311
Ogres...................................................... 312
Black Bella — Human Brigand ............. 313
Pol Dankels — Human Witch .............. 313
The Beasts of the Reikland ......................... 314
Bears ...................................................... 314
Boars ...................................................... 314
Dogs....................................................... 315
Giant Rats .............................................. 315
Giant Spiders ......................................... 315
Horses .................................................... 316
money, weapons, armour, goods, and services,
all presented for your consideration and purchase,
should you be able to afford such luxuries!
Money ........................................................ 288
The Cost of Living ................................. 289
Criminal Coinage .................................. 289
Going to Market ........................................ 290
Pigeons................................................... 316
Snakes .................................................... 316
Wolves.................................................... 317
The Monstrous Beasts of the Reikland ....... 317
Basilisks.................................................. 317
Bog Octopuses ....................................... 318
Cave Squigs............................................ 318
Demigryphs ........................................... 318
Dragons.................................................. 319
Fenbeasts ................................................ 319
Fimir ...................................................... 320
Giants .................................................... 320
Griffons .................................................. 321
Hippogryphs .......................................... 321
Hydra ..................................................... 322
Jabberslythes .......................................... 322
Manticores ............................................. 323
Pegasi ..................................................... 323
Trolls ...................................................... 324
Wyverns ................................................. 325
The Greenskin Hordes ............................... 325
Orcs........................................................ 325
Goblins .................................................. 326
Snotlings ................................................ 326
The Restless Dead ...................................... 327
Skeletons ................................................ 327
Zombies ................................................. 328
Dire Wolves ........................................... 328
Crypt Ghouls ......................................... 329
Varghulfs ................................................ 329
Cairn Wraiths ........................................ 329
Tomb Banshees ...................................... 330
Vampires ................................................ 330
Ghosts .................................................... 331
Slaves to Darkness ...................................... 331
Beastmen, The Children of Chaos.......... 331
Gors ....................................................... 331
Ungors ................................................... 332
Minotaurs .............................................. 332
Bray-Shaman ......................................... 332
Cultists, The Lost and the Damned ....... 333
Mutants.................................................. 333
Cultists ................................................... 333
Chaos Warriors ...................................... 334
Daemons, The Gibbering Hosts ............. 335
Bloodletters of Khorne........................... 335
Daemonettes of Slaanesh ....................... 335
Daemon Princes ..................................... 336
The Loathsome Ratmen......................... 336
Clanrats .................................................. 337
Stormvermin .......................................... 337
Rat Ogres ............................................... 337
Creature Traits ............................................ 338
Character Sheet .......................................... 344
Index........................................................... 346
4
Wa r h a m m e r Fa n ta s y r o l e p l ay
credIts
Design and Development:
Dominic McDowall and Andy Law
Writing:
Dave Allen, Gary Astleford, Graeme Davis, Jude Hornborg,
Andy Law, Lindsay Law, Andrew Leask, TS Luikart, Dominic McDowall, Clive Oldfield
Editing:
Andy Law, Lindsay Law, Andrew Leask
Art Direction:
Jon Hodgson
Cover:
Ralph Horsley
Illustration:
Dave Allsop, Michael Franchina, Andrew Hepworth, Jon Hodgson,
Ralph Horsley, Pat Loboyko, Sam Manley, Scott Purdy
Graphic Design and Layout:
Paul Bourne
Maps:
Andy Law
Proofreading:
Jacob Rodgers
Special thanks to
Jon Gillard, Christian Dunn, Michael Knight, Tom O’Neill and the rest of the GW team.
Further thanks to
all the fans who took time to contact us by email, by Facebook,
and on Discord during the preview period. Without all of you, this book would not be the same.
Published by Cubicle 7 Entertainment Ltd,
Suite D3, Unit 4, Gemini House, Hargreaves Road, Groundwell Industrial Estate,
Swindon, SN25 5AZ, UK
No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any
form by any means, electronic, mechanical, photocopying, recording or otherwise without the
prior permission of the publishers.
Warhammer Fantasy Roleplay 4th Edition © Copyright Games Workshop Limited 2018. Warhammer Fantasy Roleplay 4th
Edition, the Warhammer Fantasy Roleplay 4th Edition logo, GW, Games Workshop, Warhammer, The Game of Fantasy Battles,
the twin-tailed comet logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons,
characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around
the world, and used under licence. Cubicle 7 Entertainment and the Cubicle 7 Entertainment logo are trademarks of Cubicle 7
Entertainment Limited. All rights reserved.
5
Zgłoś jeśli naruszono regulamin