FOWW - Campaign Book {2PB-003-111}.pdf

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WASTELAND FACTIONS
SURVIVORS
The Wasteland is a harsh and unforgiving place, even for the
well-prepared Sole Survivor. When mutated fiends and flesh-wearing
synths stalk from every shadow, the only strength is in numbers.
The Survivors faction represents rag-tag groups of humans banding
together. Individually they are weaker than many other denizens of
the Wasteland, but they thrive as a group. Survivors also have a high
number of named characters with individual special abilities.
The layers of bonuses to your force and negatives to the enemy gives
the Survivors a serious edge in combat, with the whole becoming much
greater than the sum of its parts.
SUPER MUTANTS
The Super Mutants see themselves as lords of the wastes, and
inheritors of civilization (just don’t ask them to spell civilization).
They go chest-to-chest with anything the Wasteland can throw
at them, and usually come out on top. Super Mutants are combat
monsters, charging into the fray and hacking the enemy apart
with crude, bludgeoning weapons. They tend not to have heavy
armor or power at long range, but they make up for this with
bulk, endurance and very powerful close assaults. Gang up and
charge in – meat bags don’t fill themselves!
THE BROTHERHOOD OF STEEL
The Brotherhood of Steel see themselves as the true future of
humanity, and seek to learn from the mistakes of the past to forge
a brighter future. They see technology as both a blessing and a
curse for humanity, and blame the fall of the bombs on rampant
and irresponsible proliferation of tech. The Brotherhood husband
high tech weapons and armor from the past to cautiously build
a new future. Though they might be few in number, they are
walking tanks; steel within and without. They go into battle with
powerful long ranged attacks, armored against everything the
wastes can throw at them.
CON TEN TS
VAULT DWEL LERS
James Sheahan
Mark Latham, Jon Webb,
James Barry, Federico Sohns
Line Development
James Barry
Editing
Richard L. Gale, James Barry,
Chris Birch
Photography & Video
Salwa Azar, Steve Daldry
Graphic Design
Michal E. Cross, Stephanie Toro
Layout
Richard L. Gale
Sculpt Art Direction
Mischa Thomas, James Barry,
Jon Webb
Lead 3D Artist
Jonny La Trobe-Lewis
Staff 3D Artists
Domingo Díaz Fermín, Alex Gargett,
Chris Peacey
Freelance 3D Artists
Roy Gabriel, M. Mar García,
Gael Goumon, Tobias Kornemann,
Jamie Phipps, Ana Román Peña,
Romeo Salbatecu, Luigi Terzi,
Ben Wolseley-Charles
Painters
Ben “Brush Demon” Macintyre,
Adam Huenecke, Jon Webb
Scenery
Dreamspirit Wargaming Studio
Development Team
Jon Webb, James Barry, Federico
Sohns, Stefano Guerriero, Javier
Angeriz-Caburrasi, Katya Thomas
Playtesters
Adam Brown, Costin Becheanu,
Troels Rohde Hansen, Ian Henderson,
Clive Oldfield, Christoph Krumm,
Jeremy Wininger
Produced & Art Directed by
Chris Birch
Publishing Assistant and
Salwa Azar
Social Media Manager
Production Manager
Steve Daldry
Community Support
Lloyd Gyan
Operations Manager
Garry Harper
Thanks to
Mike Kockis and his design team,
all at Bethesda, Rita Birch, John
Houlihan, Sam Webb, Rob Harris,
and Giles Pritchard
Designer
Additional Material
1.1
Introduction
2
SECTION 2 – INTO THE WASTELAND
2.1
2.2
2.3
2.4
Events
Perks
Boosts
Quests
4
5
5
6
SECTION 3 – AGAINST THE WASTELAND
3.1
3.2
3.3
3.4
Solo / Co-op Mode
Activating AI Models
Responses
Other Rules for AI Play
8
10
11
15
SECTION 4 – SETTLING DOWN
4.1
4.2
4.3
4.4
4.5
4.6
4.7
Building Your Settlement
Your Starting Settlement
After a Battle
Using Your Settlement
Structures
Settlements: An Example
Rules Adaption
18
18
19
20
21
23
24
SECTION 5 – SCENARIOS
5.1
5.2
5.3
5.4
Creating a Force
Force Set-up
Battle Set-up
Stand-alone Scenarios
‘General Atomics Facility’
‘Police Station Defense’
‘Demolition’
‘Super Duper Sweep’
‘Suit Up’
Linked Scenarios
AI Scenarios
26
26
27
28
28
29
30
32
34
35
40
5.5
5.6
Modiphius Entertainment, 39 Harwood Road,
London. SW6 4QP. United Kingdom
© 2018 Bethesda Softworks LLC. FALLOUT and related logos are
trademarks or registered trademarks of ZeniMax Media Inc. or its
affiliates in the U.S. and/or other countries. All Rights Reserved.
The Modiphius Entertainment logo is TM of Modiphius Entertainment.
All rights reserved to their respective owners.
Any unauthorised use of copyrighted material is illegal.
Any trademarked names are used in a fictional manner; no infringement is
intended. This is a work of fiction. Any similarity with actual people and events,
past or present, is purely coincidental and unintentional except
for those people and events described in an historical context.
Actual components may vary from those shown. Made in China.
SECTION 6 – TUTORIAL SCENARIOS
6.1
Tutorial Scenarios
1. ‘Trouble Beginnings’
2. ‘Fort Davis’
3. ‘Water Treatment Plant’
4. ‘The Lost Journal’
5. ‘The Coming Storm’
44
44
45
46
47
48
APPENDICES
A.5
Card Anatomy
50
FOWW 2PB-003-111 —
SECTION 1.1
INTRODUCTION
Read these first!
WAR–
GAMING
ROOKIE?
This
Campaign Handbook
contains additional
rules to those found in the
Rules of Play
book.
Here you will discover how to build an ongoing
Settlement, and how to play solo or co-operatively,
plus this book features numerous ready-to-play
game scenarios including linked and stand-alone
encounters, as well as tutorial scenarios designed to
be played in parallel with the
Rules of Play.
The ‘Into
the Wasteland’
chapter contains several
card types – Events, Perks, Boosts, and Quests –
that can be added to the core
Fallout: Wasteland
Warfare
Rules of Play
for the full experience of
the game.
The ‘Against
the Wasteland’
chapter covers solo
and co-operative play against the game, with an
‘Artificial Intelligence’ (AI) system representing the
behavior of opposing forces. There are five specially-
designed encounters in the Scenarios chapter, but
players can use the Solo / Co-op rules to provide an
opponent for most scenarios.
The ‘Settling
Down’
chapter allows you to face
the challenges of Wasteland survival by developing
your own Settlement. A player with a Settlement
has restricted access to cards like Items and Perks,
but they can gain such cards through development
of their settlement between battles. Additionally,
players with Settlements can explore the Wasteland
between battles, with potential consequences
during their next battle.
The ‘Scenarios’ chapter shows you how to create a
force, and how to set up a scenario. It also includes
fifteen ready-to-play scenarios: ten story scenarios,
and five Solo/Co-op scenarios). You can, of course,
build your own scenarios. The final chapter of this
book adds the five
Tutorial Scenarios.
Players seeking a more competitive or less
narrative game, focused more on combat, might
like to play using Battle Mode rules and army
building lists, available as a download from
www.modiphius.com/fallout.
NORA MEETS A NEW FRIEND AT THE RED ROCKET GAS STATION
2
FALLOUT
WA STEL AND WARFARE
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