Shadow of the Demon Lord - Occult Philosophy (v3)_tsQ7ma.pdf

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Robert J. Schwalb
A Sourcebook For shadow oF the demon lord
Writing, Design,
and
art direction
:
Robert J. Schwalb
Editing:
Kim Mohan
layout:
Kara Hamilton
Graphic Design:
Hal Mangold
Proofreading:
jay spight
Logo Design:
Elizabeth Fisher
Cover Illustrator:
Svetoslav Petrov
Interior Illustrations:
Biagio D'Allessandro, Ivan Dixon, Olga Drebas,
Jack Kaiser, Pat Laboyko, Katerina Ladon, Mirco Paganessi, Julio Rocha,
Matteo Spirito, Kim Van Deun, and Kevin adkins and Bob Schwalb
Playtesters:
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Luiz Ricardo Siqueira, Sherman Sheftall, Nick Hoy, Alan Brown, Eric Samuels, Declan Pierce-Taylor,
Natalie Rodrigues, Akoto, and Katy Block.
Occult Philosophy
is ©2019 Schwalb Entertainment, LLC. All rights reserved.
Occult Philosophy, Shadow of the Demon Lord,
Schwalb Entertainment, and
their associated logos are trademarks of Schwalb Entertainment, LLC.
S
chwalb
E
ntErtainmEnt
, llc
PO Box #12548
Murfreesboro, TN 37129
info@schwalbentertainment.com www.schwalbentertainment.com
Credits .................................1
Preface ............................... 4
Introduction .................5
Traditions of Magic .............................. 6
Associated Attributes ............................ 6
Dark Magic Traditions ......................... 6
Spells ..........................................................7
Resolving Spell Effects
......................... 8
Learning Spells........................................................ 7
Number of Castings ............................................... 7
Casting a Spell ......................................................... 7
Header ........................................................................8
Requirement .............................................................8
Target .........................................................................8
Area .............................................................................8
Range ........................................................................10
Duration ..................................................................10
Effect
.........................................................................10
Special Entries ........................................................11
Rank 6 and Higher................................11
Relics ..........................................................................11
Incantations ............................................................11
Beyond Level 10 .....................................................11
Traditions
Creatures
and
Spells ........................ 12
of
Magic ........................ 132
Air.............................................................. 13
Alchemy ..................................................16
Alteration ............................................... 20
Arcana ......................................................22
Battle........................................................ 24
Celestial .................................................. 26
Chaos....................................................... 29
Conjuration ............................................32
Curse .......................................................35
Death ....................................................... 38
Demonology ...........................................41
Destruction ............................................ 44
Divination .............................................. 46
Earth ........................................................ 48
Enchantment ........................................ 50
Fey .............................................................52
Fire ............................................................55
Forbidden............................................... 58
Illusion .....................................................61
Invocation .............................................. 64
Life ........................................................... 69
Madness .................................................. 71
Metal.........................................................74
Nature ......................................................77
Necromancy ..........................................80
Order
....................................................... 83
Primal ...................................................... 86
Protection ............................................... 89
Rune ........................................................ 92
Shadow ................................................... 95
Song ......................................................... 98
Soul ......................................................... 101
Spiritualism ......................................... 104
Storm ......................................................107
Technomancy ...................................... 110
Telekinesis ............................................ 114
Telepathy............................................... 116
Teleportation........................................ 118
Theurgy .................................................120
Time .......................................................124
Transformation ................................... 127
Water ......................................................129
Angel ...................................................... 133
Animated Corpses .............................. 133
Animated Plant....................................134
Animated Tree .....................................134
Apparition ............................................ 135
Arion Charger ...................................... 135
Brownie.................................................. 135
Construct...............................................136
Demon ...................................................136
Faceless Servant ..................................136
Fire Imp .................................................136
Genie ...................................................... 137
Grim Reaper ......................................... 137
Incarnation
of Nature .............................................138
Iron Guardian ......................................139
2
Table of Contents
Manes .....................................................139
Monster ................................................ 140
Ore Thrall
............................................. 141
Phantom ................................................ 141
Primal Champion ............................... 141
Slime.......................................................142
Specter ...................................................142
Sprite ......................................................143
Stalwart Defender ..............................143
Unicorn ..................................................144
Wyvern...................................................144
Daemonhost ..........................................................171
Dawnstrider ..........................................................171
Degenerate ............................................................ 172
Devastator ............................................................ 172
Dualist.................................................................... 172
Eternal.................................................................... 173
Firebrand ............................................................... 173
Forgeborn .............................................................. 173
Ghoststrider ...........................................................174
Graven.....................................................................175
Indistinct ................................................................175
Inevitable ...............................................................175
Librarian ................................................................175
Machinist .............................................................. 176
Mageblade............................................................. 176
Mindwitch ............................................................ 176
Morph ..................................................................... 177
Orb Master ........................................................... 178
Phantasmist ......................................................... 178
Phaseshifter .......................................................... 178
Plaguist .................................................................. 179
Puppetmaster ....................................................... 179
Reviver ................................................................... 179
Shade ...................................................................... 179
Shroud ....................................................................180
Skydancer .............................................................180
Soulbound .............................................................180
Spellmaster ............................................................181
Spellsinger ..............................................................181
Spellsniper.............................................................182
Stoneheart .............................................................182
Taskmaster ...........................................................182
Tree Shepherd ......................................................182
Trickster ................................................................. 183
Unchained............................................................. 183
Void Thrall ............................................................ 183
Warder ...................................................................184
Warmage ...............................................................184
Watcher .................................................................184
Wavebender..........................................................184
Paragon .................................................................. 185
paths
of
magic ............ 145
Expert Paths .........................................146
Master Paths .........................................168
Ascendant ..............................................................146
Brewmaster ..........................................................146
Blizzard Mage ......................................................148
Demonbinder .......................................................149
Edgewalker ...........................................................150
Exemplar ................................................................151
Farseer .....................................................................151
Lorekeeper ..............................................................153
Magister ..................................................................153
Manipulator ......................................................... 154
Naturalist ...............................................................155
Nightmare..............................................................155
Preserver .................................................................157
Psalmist.................................................................. 158
Pyroclast ................................................................ 158
Runewright........................................................... 159
Shadowmancer ...................................................160
Skindancer ............................................................160
Soulcatcher ............................................................161
Spellslinger ........................................................... 162
Spiritcaller ............................................................ 162
Tempest ..................................................................164
Thrallbinder ......................................................... 165
Vanguard ...............................................................166
World-Breaker ..................................................... 167
Alienist ...................................................................168
Annihilator ...........................................................168
Anointed ................................................................168
Ardent .....................................................................169
Beast........................................................................169
Blood Magus.........................................................169
Bone Collector ......................................................169
Builder ....................................................................170
Chrononaut ...........................................................171
Legendary Path ....................................185
Spell Index ................... 187
Index ................................ 197
3
I always planned on writing this book. When I was rooting around in my skull before I launched
the first
Shadow of the Demon Lord
Kickstarter campaign, offering an expansion to magic seemed
like a natural product. Looking back to my experiences with other games, books that added
spells and magical lore to the games were among my favorites. The original
Tome of Magic
for
2nd Edition AD&D saw extensive use at our tables, while the
Spell Compendium
for 3rd Edition
was something of a relief given the sheer number of spells that had been added to the game from
various supplements. For
Warhammer Fantasy Role Play,
I remember my excitement working on
Realms of Sorcery
and absorbing with delight the scholarly take on magic in the Old World. And
when I had the chance to create
Tome of Corruption
for the same game, I attacked the subject with
the same enthusiasm. It’s no wonder that the first big expansion to
Shadow
would take the form
of a magic book.
Of course,
Shadow
has no shortage of spells already. In the main rulebook there are 30 traditions,
each with 11 spells, for a hefty 330 spells in all.
Demon Lord’s Companion
added Alchemy, Death,
Demonology, Spiritualism, Telekinesis, and Telepathy, while
Terrible Beauty
introduced us to Fey
magic. Finally,
Demon Lord’s Companion 2
introduced Invocation, Metal, Order, and Soul. As the
game has grown, we’ve added spells here and there, expanding the list to cover areas overlooked
and to broaden options for players who focused on just one or two traditions.
That might sound like a lot already, but there are always ways in which to expand the game’s
magic, interesting corners that offer interesting roleplaying opportunities, story development,
and, naturally, plain bad-assery. And while the traditions I’ve written do a damned fine job
covering just about every flavor of fantasy, I had always wanted to explore even weirder magic,
which you’ll find inside the Madness tradition—presented in this book for the first time.
Another prominent feature of this book is spells of rank 6 or higher. Up till now, I’ve taken a
scattershot approach toward building out these ranks. You can find examples in
Terrible Beauty
and
The Hunger in the Void,
but those just brushed the surface of what’s possible with powerful
magic. In addition, people have been asking me about high-rank spells from the start, and who
am I to deny them more fun? Thus, each tradition gets a selection of spells from rank 6 through
rank 10, each group an example of the great power that might be available to characters and their
enemies in the game.
That I’m writing this preface tells you that this book happened. The cost involved in producing
books of this size would have been out of my reach had it not been for the enthusiastic support
for the
Shadow of the Demon Lord: Occult Philosophy
Kickstarter campaign. All the people
who pledged their support to help make this book happen opened a new door to adventure,
excitement, and unremitting horror. So I thank you. This book is for all of you.
—Robert
J. Schwalb
December 2018
4
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