Shadow of the Demon Lord - Player's Guide.pdf

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pla
y
er’s guide
Robert J. Schwalb
pla
y
er's guide
Writing and Design:
Robert J. Schwalb
Editing:
Jennifer Clarke Wilkes and Miranda Horner
Proofreading:
Carlos Danger and Kim Mohan
Art Direction and Graphic Design:
Hal Mangold
Cover Design:
Patrick Parker & Hal Mangold
Logo Design:
Elizabeth Fisher Peterson
additonal layout:
Kara Hamilton
Cover Illustrator:
Svetoslav Petrov
Cartography:
Andy Law
Interior Illustrations:
Biagio D'Allessandro, Ivan Dixon,
Olga Drebas, Jack Kaiser, Eric Lofgren,
Britt Martin, Mirco Paganessi, Andrey Vasilchenko,
Kevin Adkins, and Bob Schwalb
Character Sheet Design:
Dan Heinrich and Andrew Follet
Shadow of the Demon Lord: Player’s Guide
is ©2018 Schwalb Entertainment, LLC. All rights reserved.
Shadow of the Demon Lord, Shadow of the Demon Lord: Player’s Guide,
Schwalb Entertainment,
and their associated logos are trademarks of Schwalb Entertainment, LLC.
S
chwalb
E
ntErtainmEnt
, llc
PO Box #12548
Murfreesboro, TN 37129
info@schwalbentertainment.com www.schwalbentertainment.com
Map of Rul ..........................................4
Introduction ..................................5
Chapter 1:
Character Creation ................9
Ancestries ................................................. 9
Human ...............................................................11
Changeling ...................................................... 13
Clockwork ........................................................ 15
Dwarf..................................................................17
Goblin ............................................................... 19
Orc...................................................................... 21
Using Professions ...........................................23
Creating Professions ..................................... 25
Starting Professions....................................... 25
Interesting Things .........................................26
Combat .................................................... 46
The Battlefield
............................................... 46
Awareness & Surprise.................................. 46
Anatomy of a Round .................................... 46
Move ..................................................................47
Action ............................................................... 48
Making Attacks ...............................................50
Novice Training .............................................. 53
Magician ........................................................... 55
Priest ..................................................................56
Rogue ................................................................ 57
Warrior .............................................................58
Artificer
............................................................. 61
Assassin ............................................................62
Berserker ..........................................................63
Cleric .................................................................64
Druid .................................................................65
Fighter .............................................................. 66
Oracle ................................................................67
Paladin ............................................................. 68
Ranger .............................................................. 69
Scout ..................................................................70
Sorcerer .............................................................71
Spellbinder ...................................................... 72
Thief .................................................................. 73
Warlock............................................................. 74
Witch ................................................................. 75
Wizard ...............................................................76
Master Benefits
............................................... 77
Master Story Development ......................... 77
Chapter 3: Novice paths ........ 53
Professions ..............................................23
Starting Equipment...............................25
Roleplaying .............................................27
Roleplaying Questions ................................. 27
Your First Adventure .....................................28
Building a Group ...........................................29
Level Advancement .......................................29
Chapter 4: Expert paths ..........59
Expert Path Descriptions .....................61
Chapter 2:
PLaying the Game ....................30
Damage ................................................... 39
Taking Damage ..............................................39
Effects of Damage
..........................................39
Healing Damage ........................................... 40
Death ................................................................ 40
Objects ..............................................................42
Range and Distance ......................................43
Obscurement ..................................................43
Making Decisions ..........................................43
Fortune .............................................................45
Social Interaction...........................................45
Making Decisions ......................................... 30
Time ................................................................. 30
Rolling Dice ..................................................... 31
Attributes .........................................................32
Characteristics ................................................34
Chapter 5: Master paths ........ 77
Master Paths........................................... 79
Abjurer..............................................................79
Acrobat .............................................................79
Aeromancer .....................................................79
Apocalyptist ................................................... 80
Arcanist............................................................ 80
Astromancer................................................... 80
Avenger ............................................................ 80
Bard.................................................................... 81
Beastmaster ..................................................... 81
Blade ..................................................................82
Brute ..................................................................82
Cavalier .............................................................82
Afflictions
................................................41
The Environment.................................. 42
Roleplaying ............................................ 43
2
Table of Contents
Champion ........................................................82
Chaplain ...........................................................82
Chronomancer ...............................................83
Conjurer ...........................................................83
Conqueror........................................................83
Death Dealer ...................................................84
Defender ..........................................................84
Dervish .............................................................84
Destroyer ..........................................................84
Diplomat ..........................................................85
Diviner ..............................................................85
Dreadnaught ...................................................85
Duelist.............................................................. 86
Enchanter........................................................ 86
Engineer .......................................................... 86
Executioner .....................................................87
Exorcist .............................................................87
Explorer ............................................................87
Geomancer ..................................................... 88
Gladiator ......................................................... 88
Gunslinger ...................................................... 89
Healer............................................................... 89
Hexer ................................................................ 89
Hydromancer ................................................. 89
Illusionist ........................................................ 90
Infiltrator
......................................................... 90
Inquisitor.......................................................... 91
Jack-of-All-Trades........................................... 91
Mage Knight .................................................... 91
Magus ................................................................92
Marauder .........................................................92
Miracle Worker ..............................................92
Myrmidon ........................................................93
Necromancer...................................................93
Poisoner ............................................................93
Pyromancer .....................................................94
Runesmith .......................................................94
Savant ................................................................94
Sentinel.............................................................95
Shapeshifter ....................................................95
Sharpshooter ..................................................95
Stormbringer...................................................95
Technomancer ............................................... 96
Templar ........................................................... 96
Tenebrist ......................................................... 96
Thaumaturge ..................................................97
Theurge ............................................................97
Transmuter ......................................................97
Traveler .............................................................97
Weapon Master ............................................. 98
Woodwose....................................................... 98
Zealot ............................................................... 98
Chapter 6: Equipment ...............99
Prices ................................................................ 99
Availability ...................................................... 99
Carrying Limits ............................................. 99
Living Expenses .......................................... 100
Armor and Clothing .................................. 100
Weapons .........................................................102
Adventuring Gear ........................................104
Associated Attributes ................................... 111
Discovering Traditions ................................ 111
Chapter 7: Magic ....................... 110
Traditions of Magic .............................. 111
Spells ....................................................... 111
Traditions ...............................................115
Air......................................................................115
Alteration ........................................................116
Arcana .............................................................. 117
Battle.................................................................118
Celestial ...........................................................119
Chaos...............................................................120
Conjuration ...................................................121
Curse ............................................................... 122
Destruction .................................................... 123
Divination ...................................................... 124
Earth .................................................................125
Enchantment ................................................ 126
Fire ....................................................................127
Forbidden ...................................................... 128
Illusion ............................................................130
Life ................................................................... 132
Nature ............................................................. 134
Necromancy ..................................................135
Primal .............................................................. 136
Protection ........................................................137
Rune ................................................................ 138
Shadow ........................................................... 139
Song .................................................................140
Storm ................................................................141
Technomancy ............................................... 142
Teleportation................................................. 143
Theurgy ..........................................................144
Time ................................................................ 145
Transformation ............................................146
Water ............................................................... 147
Learning Spells.............................................. 111
Casting a Spell ............................................... 111
Spell Description ..........................................112
Index ................................................. 149
Character Sheet ........................152
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