SotDL - Paths of Shadow - Called to Serve.pdf

(12516 KB) Pobierz
CAlled
to serve
Paths of Shadow
for
Shadow of the Demon Lord
Writing, Design, and Art Direction:
Robert J. Schwalb
Editing:
Jennifer Clarke Wilkes
Proofreading:
Jay Spight
Layout:
Kara Hamilton
Graphic Design:
Kara Hamilton
and Hal Mangold
Illustrations:
Ivan Dixon, Olga Drebas,
Matteo Spirito, Kim Van Deun
Called to Serve
is © 2018 Schwalb Entertainment, LLC.
All rights reserved.
Shadow of the Demon Lord, Paths of Shadow,
Called to Serve,
Schwalb Entertainment,
and their associated logos are trademarks of
Schwalb Entertainment, LLC.
S
chwalb
E
ntErtainmEnt
, llc
~Credits~
PO Box #12548
Murfreesboro, TN 37129
info@schwalbentertainment.com
www.schwalbentertainment.com
Table of Contents
Becoming a Priest ........... 3
Priest Story Development ....................... 4
Religious Traditions .................................5
Religious Traditions .................................5
Heretical Beliefs........................................ 6
Level 1 Priest............................................... 6
Level 2 Priest ...............................................7
Level 5 Expert Priest ..................................7
Level 8 Master Priest .................................7
Ice Apostle .................................15
Ice Apostle Story Development ............ 15
Level 3 Ice Apostle ................................... 15
Level 6 Ice Apostle ................................... 16
Level 9 Master Ice Apostle ..................... 16
Justiciar Story Development ................. 16
Level 3 Justiciar ........................................ 17
Level 6 Justiciar ........................................ 17
Level 9 Master Justiciar .......................... 17
Level 9 Master Horned One ................... 15
Justiciar ...................................... 16
Expert Paths ....................... 7
Chronicler ...................................8
Chronicler Story Development ............. 9
Level 3 Chronicler..................................... 9
Level 6 Chronicler .................................... 9
Level 9 Master Chronicler ...................... 9
Crusader Story Development ...............10
Level 3 Crusader .......................................10
Level 6 Crusader.......................................10
Level 9 Master Crusader.........................10
Maleficant ................................. 18
Maleficant Story Development............. 18
Level 3 Maleficant .................................... 18
Level 6 Maleficant .................................... 18
Level 9 Master Maleficant ...................... 18
Crusader .................................... 10
Reveler ....................................... 19
Reveler Story Development .................. 19
Level 3 Reveler .......................................... 19
Level 6 Reveler ........................................ 20
Level 9 Master Reveler........................... 20
Daughter of the Moon ............11
Daughter of the Moon
Story Development ..............................11
Level 3 Daughter of the Moon ................11
Level 6 Daughter of the Moon ...............11
Level 9 Master Daughter of the Moon..11
Guardian Story Development ............... 12
Level 3 Guardian ...................................... 12
Level 6 Guardian ...................................... 12
Level 9 Master Guardian ........................ 12
Ruiner........................................ 20
Ruiner Story Development.................... 21
Level 3 Ruiner ........................................... 21
Level 6 Ruiner ........................................... 21
Level 9 Master Ruiner ............................. 21
Solemn One Story Development..........22
Level 3 Solemn One .................................22
Level 6 Solemn One .................................22
Level 9 Master Solemn One ...................23
Summer Child Story Development .....23
Level 3 Summer Child .............................23
Level 6 Summer Child............................ 24
Level 9 Master Summer Child.............. 24
Wisdom Story Development .................25
Level 3 Wisdom ........................................26
Level 6 Wisdom ........................................26
Level 9 Master Wisdom ..........................26
Guardian.....................................11
Solemn One ..............................22
Holy Matron ............................. 12
Holy Matron Story Development......... 13
Level 3 Holy Matron ................................ 13
Level 6 Holy Matron ................................14
Level 9 Master Holy Matron ..................14
Horned One Story Development .........14
Level 3 Horned One .................................14
Level 6 Horned One................................. 15
Summer Child ......................... 23
Horned One .............................. 14
Wisdom ...................................... 25
1
Introduction
In the center of a stone circle a druid kneels in prayer, beseeching the
Old Gods for aid against the monsters stalking through the wild places.
Elsewhere, a dour inquisitor stands over a thrashing young man in
chains, the prisoner’s eyes weeping black filth, the demon within barking
impossible noises through a mouth stretched too wide. A gothi raises
hands stained in a sacrifice’s blood to one-eyed Grimnir to gain his
blessing for the jotun who make ready their attack. And in the shadowed
halls of a dwarfen holdfast, the priests of the Honored Dead recite all
the wrongs that have ever been done them to prove to the shades of their
ancestors that they remember.
Religion takes many forms in the lands of Rûl. The keepers of the
Old Faith maintain customs and traditions going back to the dawn of
civilization, while upstart faiths, such as the Cult of the New God, spread
across the lands, bringing a message of salvation, rebirth, and war against
the darkness festering in mortal hearts. Witches gather in secret places
to honor the Lady and her Lord, while common folk whisper fervent
prayers to their small household gods who watch over them. Despite their
differences, religions offer salvation, explanation, hope, meaning, and so
much more; in these dark times, people turn to the divine for shelter from
the horrors unfolding around them.
The gods, as mortals know them, might or might not exist. Some people
believe they are nothing more than figments of the imagination and the
“miracles” performed by mortals serving these so-called deities are nothing
more than the same spells used by secular magicians. Others claim the
gods do exist, but their true nature is such that no mortal can apprehend
it; what mortals believe is nothing more than the realization of efforts to
understand them. Doubters and nonbelievers exist of course, but many
must have gods to make sense of their world.
Called to Serve
presents new options for players to build characters and
develop them over the course of campaigns. Here, the focus is on priests
and religion, expanding on the ideas first set out in
Shadow of the Demon
Lord
and detailed in
Uncertain Faith.
Starting with an examination of the
priest path and offering new ways to customize it, this book offers a variety
of new expert paths that detail how the truly devout might better serve
their gods.
This supplement references material outside the main rulebook. You
can find details on the Death, Spiritualism, and Telepathy traditions in the
Demon Lord’s Companion.
The Fey tradition is described in
Terrible Beauty.
2
Becoming a Priest
Many people heed the call to serve the gods, but few have the
commitment required to harness the power of the divine. Priests display
certainty in their beliefs, possessing unwavering faith in their gods’
existence and purpose. Such individuals claim to have a direct channel
to the powers they serve, being able to offer up prayers and receive aid
in answer, aid that’s revealed in the miracles they perform. Each prayer
uttered and each astonishing intercession of the gods on their behalf only
strengthens their confidence in the rightness of the causes they champion
in accordance with their deities’ wishes.
The gods can choose their servants at any time. Some people hear the
call at the start of their careers and spend their lives working on behalf
of their patrons. Others might come to the gods later in life, often from
surviving a harrowing experience or witnessing divine power firsthand.
The ranks of these devotees comprise all lifestyles and occupations:
politicians, rebels, criminals, soldiers, hermits, or academics. Whatever
they did before merely prepared them for the work they would perform
as agents of the gods.
As a starting character, the events in your first adventure can suggest
the priest path. You might find an altar and beg the gods for aid. You could
recover an icon or some other religious symbol. Maybe you meet and
befriend a priest who, as a reward for your service, offers to indoctrinate
you into the faith. This path could offer a chance for redemption or a way
to serve a power with matching interests—good or ill.
How you play your character and the choices you make determine your
journey along the priest path. Many priests demonstrate great strength
of character, making hard decisions to produce the greatest benefit. Some
see their role as helpers and advisors, and work toward their companions’
success. Others inspire through their courage and action, taking charge
in dangerous situations and even sacrificing themselves to overcome
enemies and serve the greater good. Of course, not all priests are good
and virtuous people; some might skirt the line between light and dark,
or even be greedy, violent, or evil.
The
Priest Story Development
table offers ways to explain why you
followed the priest path. You can use the table if a lot of game time passes
between your starting and novice adventures. You can also use the table
if you’re creating a character to join a higher-level group. Of course, you
can always make up your own explanation, using the table results as
inspiration or not.
3
Zgłoś jeśli naruszono regulamin