SotDL - Demon Lord's Companion 2.pdf

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Robert J. Schwalb
A Shadow of the Demon Lord Supplement
Demon Lord’s
Companion 2
~Credits~
Writing, Design, and Art Direction:
Robert J. Schwalb
Development and Editing:
Kim Mohan
proofreading:
Jay Spight
Layout:
Kara Hamilton
Graphic Design:
Hal Mangold and
Kara Hamilton
Cover:
Mirco Paganessi
Illustrations:
Jack Kaiser, Mirco Paganessi,
Kim Van Deun, and Julio Cesar Oliveira Rocha
Demon Lord’s Companion 2
©2017 Schwalb Entertainment, LLC. All rights reserved.
Shadow of the Demon Lord, Demon Lord’s Companion 2,
Schwalb Entertainment,
and their associated logos are trademarks of Schwalb Entertainment, LLC.
S
chwalb
E
ntErtainmEnt
, llc
PO Box #12548
Murfreesboro TN 37129
info@schwalbentertainment.com
www.schwalbentertainment.com
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Table of Contents
Introduction ......................3 Character Paths..............26
Character Creation .......4
Expert Paths ................................................... 27
Auspex .......................................................... 27
Ferren ................................................................. 5
Hamadryad....................................................... 7
Molekin .............................................................9
Naga ...................................................................11
Sylph .................................................................13
Yerath ............................................................... 16
Story Complications .................................... 18
Silhouette.....................................................28
Wangateur ...................................................29
Wardscribe ..................................................30
Master Paths ...................................................32
Cenobite .......................................................32
Fencer ...........................................................32
Halberdier ...................................................32
Invoker .......................................................... 33
Legalist.......................................................... 33
Metallurgist .................................................34
Sleuth ............................................................34
Tormentor....................................................34
Group Themes .....................19
Using Themes............................................... 20
Bold Explorers .............................................. 20
Cunning Merchants .................................... 20
Daring Scoundrels ...................................... 20
Desperate Rebels .......................................... 21
Devoted Servants .......................................... 21
Driven Peacemakers..................................... 21
Embattled Survivors ....................................22
Exalted Heroes ..............................................22
Famed Entertainers......................................22
Hard-Bitten Mercenaries ............................ 23
Intrepid Adventurers ................................... 23
Loyal Soldiers ................................................ 23
Murderous Gangsters ..................................24
Noble Entourage ...........................................24
Oathsworn Avengers....................................24
Occult Investigators .....................................24
Righteous Pilgrims ....................................... 25
Slaves to Darkness........................................ 25
Sworn Defenders .......................................... 25
Trusted Agents .............................................. 25
Magic .......................................35
New Traditions .............................................. 35
Invocation .......................................................36
Metal ................................................................38
Order ............................................................... 40
Soul................................................................... 41
Index ....................................... 42
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Introduction
When compiling
Demon Lord’s Companion,
I relied
mainly on concepts and mechanics left over from
the
Shadow of the Demon Lord
original design. When
I ended up with an overabundance of content, it
became difficult to decide what would stay in
Shadow
and what would be held back for future supplements.
A great deal of that material went into
DLC,
while
other pieces wound up in
Poisoned Pages
supplements
and sourcebooks such as
Exquisite Agony, A Glorious
Death,
and
Terrible Beauty.
Now, a bit over two years and over one hundred
products later, my folders containing notes and bits
left over from previous designs have grown empty.
Rather than despair at such a situation, I took the
opportunity to push the game in new directions. I
looked for gaps in what we’ve released so far, scoured
my shelves for inspiration, and hatched all kinds of
oddities while holing up in my favorite bar to come up
with an exciting selection of options for players.
One of the best ways to expand the game is through
ancestries, since these options can mesh with just
about everything else. Therefore, this book gives you
six, each a hidden people who have largely steered
clear of the major events unfolding in the world.
Their scarcity and unusual nature make them quite
exotic, and playing these ancestries can reward
you with awesome options while challenging your
roleplaying abilities.
Supporting the ancestries is a group theme
mechanic to reflect the circumstances that hold a
group of player characters together and rules to
differentiate each group from the others.
As you might expect, this book also provides a
selection of paths to cover some underused areas
of character creation and development, while also
supporting the new spells at the end of this book—
all associated with the new traditions of Invocation,
Metal, Order, and Soul. So, from invokers to sleuths,
fencers to auspexes, your characters have an awesome
set of new options to explore.
Demon Lord’s Companion 2
aims to help you tell
stories by highlighting peoples of all kinds who
find themselves engaged in the struggle to save the
world from annihilation. With this book, you can
create unique characters, pursue mastery of new and
esoteric forms of magic, or hone your talents in new
and awesome ways. This book ensures that you never
run out of interesting choices to make as you battle
the darkness of the Void.
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When you create a character for
Shadow of the
Demon Lord,
the first choice you make is ancestry.
You’ll find ancestries in the main rulebook and other
supplements as well, and now this chapter adds six
more to the game, revealing peoples generally hidden
from, and unknown by, any but the most well-traveled
explorers and learned historians. These peoples have
moved onto the world stage in answer to the growing
threat posed by the Demon Lord. Some have had their
homelands destroyed, while others have been drawn
out from seclusion, unable to ignore the threat any
longer. In this chapter, you’ll find:
Ferren:
Having lived among humanity for
centuries, while keeping secret their shapeshifting
abilities, ferren can transform their bodies into cats
and back again. Secretive and inquisitive, they make
excellent rogues and magicians.
Hamadryad:
Sentient trees who can adopt
humanoid forms, hamadryads stand guard over
the natural world, protecting nature from being
despoiled by its enemies. They make effective
priests and warriors.
Molekin:
Thieving and conniving dwellers of the
deep places, molekin came to the surface after their
subterranean cities came under attack. They do well
as warriors and rogues.
Naga:
These serpentine humanoids commit
themselves to protecting the Cosmic Egg, which they
believe holds their returned god. Dangerous priests
and magicians, nagas have emerged from their hidden
crèches to lend aid to the other people in the world
against the horde of demons and demon-servants
spilling out from the fallen shadow to ensure that no
harm comes to the Cosmic Egg.
Sylph:
A reclusive elemental folk found in
monasteries perched atop mountains, sylphs have
seen the warning signs of the apocalypse and have
joined the struggle against the Demon Lord. Sylphs
make potent magicians and rogues.
Yerath:
The strangest people revealed in this book,
the yerathi are sentient, bipedal humanoids who live
in hives scattered across the Patchwork Lands. They
can be effective in any path they choose.
Story Complications:
This chapter concludes with
several new story complications. First introduced
in
Demon Lord’s Companion,
story complications
provide characters with advantages in exchange for
drawbacks, while offering inspiration for roleplaying.
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