Ardok the Barbarian (USA).pdf

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Ardok and the Magic Cauldron
The year is 50 B.C. Gaul is entirely occupied by the Ro.mans. Well, no.t
entirely...One small village o.f indo.mitable Gauls still ho.lds o.ut against the
invaders. And life is no.t easy fo.r the Ro.man legio.naries who. pro.tect the
fo.rtified camps o.f To.to.rum, Aquarium and Co.mpendium ...
Getarrx, the ho.no.rable village druid, specializes in brewing a magic po.tio.n
which gives superhuman strength
to.
tho.se who.
drink
it. It is this po.tio.n
which has enabled o.ur Gaulish friends to. resist the po.wer o.f Caesar's Ro.man
Empire fo.r so. lo.ng.
Ardok is the hero-a shrewd, barbaric warrio.r; all perilo.us missio.ns are
entrusted to him. He gets his superhuman strength fro.m Getafix's magic
po.tio.n.
Bogg is Ardo.k's clo.sest friend. He is addicted to wild bo.ar, and always
travels with Ardo.k in search o.f adventure, so. lo.ng as there is wild bo.ar to eat
and plenty o.f fighting.
Bo.gg fell into. a vat o.f magic po.tio.n as a baby, and the effects o.n him were
permanent. He was a huge, strong Gaul and Getaflx refused to give him any
more potio.n because "he certainly didn't need it when the o.ther villagers did!"
Feeling dejected and hurt, Bo.gg kicked the bubbling cauldro.n and due to. his
tremendo.us strength, it shattered into. eight pieces! The village was ho.rrified
as the po.tio.n spilled o.ut. Getafix gathered up a small piece o.f the cauldro.n
and a tiny bit o.f potio.n. He po.ured it into a go.urd and gave
it
to. Ardo.k
saying,
"It
is up to. yo.u to. fmd all the pieces o.f the cauldro.n so. it can be put
back together, fo.r witho.ut it, I canno.t make my magic po.tio.n. We must have
o.ur strength to. ho.ld back the Ro.mans! Take this little bit o.f po.tio.n and
search, but remember-it is the last there is!"
So. Ardo.k and Bo.gg set o.ut to. search for the remaining seven pieces o.f the
magical cauldron, hoping
to
get back to their village before the Romans do!
Loading instructions:
Commodore 641128 disk
1.
Insert the game disk in drive with label facing upwards.
2. Type LOAD"*" ,8,1
3. The loading screen will appear and the program will load.
THE DISPLAY
The playing screen is divided into two main sections. The top of the screen is
called the status line, which holds information about the player and how the
game is progressing. The lower
80%
of the screen shows the players current
location. The status line consists of several icons (small pictures), which
indicate how many lives remain, how much food
is
left, if there is a key or
potion, and what the current score is (see Fig.
1).
These icons will flash
before they
are
about to reduce.
Figure
1
C
D
E
A.
TheHam
This icon is at the top left of the screen, and is always present. The number '
beside this icon shows how many hams Ardok is carrying, which is a
maximum of 5 (you
try
carrying 6 hams around!). The boars are used as a food
source.
If
there is no food, Bogg will not follow Ardok. When Ardok or Bogg
get hungry, the Ham icon will flash.To obtain extra Hams, defeat a boar in a
fight. The dead boar will turn into a Ham, which may then
be
collected.
B.
The
Cauldron
This icon is a picture of the intact cauldron and is always present The number
beside this icon indicates how many pieces of the cauldron have been found.
Remember: there
are
seven pieces of GetaflX's cauldron to find, and they must
be returned to the village to complete the game. Pieces of the Magic Cauldron
are easy to identify because they pulse with magic force.
C.
The Gourd of Potion
This icon is not always present on the status line. It is a picture of the small
gourd of potion given to Ardok by GetaflX at the start of the mission. When
ArOOk
drinks
the potion (with the double press of the joystick button), the
icon
will
flash until the effects of the potion wear off. The potion gives
Ardok superhuman strength, but
it
only lasts for a limited time. The potion
may only be used once during any game, so use it wisely
I
After it has been
finished, the icon will
disappear.
D.
The Key
This icon is a picture of a key and is not always present When Ardok has a
key in his possession, this will be displayed. The key allows Ardok to go
through locked doors into rooms which he would otherwise be unable to enter.
E.
Ardok
This icon is a picture of Ardok's head and is always present The number
beside it indicates how many lives the player has remaining. When this
becomes zero, the game is over. The player commences the game with
5
lives.
F. The Score
This indicates what the players current score is. Various points are awarded to
Ardok during the course of the game for various actions.
G. The Screen Location
This title gives the player a general idea of where he is in the Roman Empire.
It
is useful to make maps of the countryside to help you remember routes
from location to location. Also, at the end of the game, GAME OVER is
displayed here.
GAME
CONTROLS
The game is played with a standard Atari type joystick connected to Control
Port 2, or with the keyboard.
Press fire bunon twice rapidly to DRINK
POTION.
Figure 2 ..
UP
lFFf+
DOWN
RIGID'
Figure 3a
Figure 3b
LEFf
+
DUCK
JUMP
PUNCH
RIGID'
LEFf
+
WW
KICK
PUNCH
UP
PUNCH
RIGHr
To pause the game, press the
<II>
key. To resume play or begin a new game,
press the fIre button. You may not begin a new game until the previous game
is finished.
KEYBOARD CONTROL
The keyboard controls, diagrammed below, behave in the same manner as the
joystick.
I Key
+
QKey
ZKey
SPACE bar is fire key.
P Key
DURING THE GAME
There are two modes of control in the game. For the most part, the player
controls Ardok as he searches the Roman countryside. The joystick controls
for this mode are diagrammed in Figure 2. A rapid double-click of the frre
button
in
this mode is used to
drink
the potion.
FIGHTING
During the fight, the controls behave in a different way. See Figure 3. Note
that pressing the frre button invokes a whole extra group of moves.
It
is not
possible to drink potion while
in
the fight mode.
Ardok is in fight mode when he is displayed inside the fight box, about a
quarter screen
in
size with a white frame. Combatants are enlarged so they may
be easily seen. The player appears on one side of the box, and the opponent
on the other.
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