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GAME MASTER’S
SCREEN AND
RESOURCE BOOK
a
13
th
age
supplement
by
Cal Moore and Wade Rockett
13th age
is a fantasy roleplaying game by
Rob Heinsoo, Jonathan Tweet,
Lee Moyer, & Aaron McConnell
©2015 Pelgrane Press Ltd. All rights reserved. Published by
Pelgrane Press Ltd. under license from Fire Opal Media, Inc.
Product Identity: The following items are hereby identified as Product Identity,
as defined in the Open Game License version 1.0a, Section 1(e), and are not Open
Content: All trademarks, registered trademarks, proper names (characters, icons,
place names, new deities, etc.), dialogue, banter and comments from Cal, Wade,
Jonathan, and Rob, plots, story elements, locations, characters, artwork, and trade
dress. (Elements that have previously been designated as Open Game Content are
not included in this declaration.)
Open Content: Except for material designated as
Product Identity (see above), the game mechanics of this Pelgrane Press Ltd. game
product are Open Game Content, as defined in the Open Gaming License version
1.0a Section 1(d). No portion of this work other than the material designated as Open
Game Content may be reproduced in any form without written permission.
13th
Age Game Master’s Screen and Resource Book
is published by Pelgrane Press under the
Open Game License version 1.0a Copyright 2000 Wizards of the Coast, Inc. 13th Age
is a trademark of Fire Opal Media, Inc. ©2015 Pelgrane Press Ltd. All rights reserved.
www.fireopalmedia.com
and
www.pelgranepress.com
CREDITS
Simon Rogers, Cathriona Tobin
Cal Moore, Wade Rockett
Publishers
Designers
Editing & Development
Rob Heinsoo
Lee Moyer, Aaron McConnell
Screen Artists
Aaron McConnell, Rich
Longmore, and Lee Moyer
Chris Huth
Interior Art
Layout
Thanks to Jon Spengler of Dorkadia for suggestions on how the players can drive the stories, Martin Killman
and Ryven Cedrylle for making every icon roll count, Philippe-Antoine Menard for a great strategy for
crafting backgrounds, and Sean Swanwick for wise words on backgrounds.
Special Thanks
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright
2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.
1. Definitions: (a)”Contributors” means the copyright and/or trademark owners
who have contributed Open Game Content; (b)”Derivative Material” means
copyrighted material including derivative works and translations (including into
other computer languages), potation, modification, correction, addition, extension,
upgrade, improvement, compilation, abridgment or other form in which an existing
work may be recast, transformed or adapted; (c) “Distribute” means to reproduce,
license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute;
(d)”Open Game Content” means the game mechanic and includes the methods,
procedures, processes and routines to the extent such content does not embody
the Product Identity and is an enhancement over the prior art and any additional
content clearly identified as Open Game Content by the Contributor, and means
any work covered by this License, including translations and derivative works under
copyright law, but specifically excludes Product Identity. (e) “Product Identity”
means product and product line names, logos and identifying marks including trade
dress; artifacts; creatures characters; stories, storylines, plots, thematic elements,
dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses,
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personalities, teams, personas, likenesses and special abilities; places, locations,
environments, creatures, equipment, magical or supernatural abilities or effects,
logos, symbols, or graphic designs; and any other trademark or registered trademark
clearly identified as Product identity by the owner of the Product Identity, and which
specifically excludes the Open Game Content; (f ) “Trademark” means the logos,
names, mark, sign, motto, designs that are used by a Contributor to identify itself or
its products or the associated products contributed to the Open Game License by the
Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format,
modify, translate and otherwise create Derivative Material of Open Game Content.
(h) “You” or “Your” means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a
notice indicating that the Open Game Content may only be Used under and in terms
of this License. You must affix such a notice to any Open Game Content that you
Use. No terms may be added to or subtracted from this License except as described
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Content distributed using this License.
3.Offer and Acceptance: By Using the Open Game Content You indicate Your
acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the
Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license
with the exact terms of this License to Use, the Open Game Content.
5.Representation of Authority to Contribute: If You are contributing original
material as Open Game Content, You represent that Your Contributions are Your
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this License.
6.Notice of License Copyright: You must update the COPYRIGHT NOTICE
portion of this License to include the exact text of the COPYRIGHT NOTICE of any
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expressly licensed in another, independent Agreement with the owner of such
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8. Identification: If you distribute Open Game Content You must clearly indicate
which portions of the work that you are distributing are Open Game Content.
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versions of this License. You may use any authorized version of this License to copy,
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version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy
of the Open Game Content You Distribute.
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Content using the name of any Contributor unless You have written permission from
the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms
of this License with respect to some or all of the Open Game Content due to statute,
judicial order, or governmental regulation then You may not Use any Open Game
Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with
all terms herein and fail to cure such breach within 30 days of becoming aware of the
breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such
provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document.
Copyright 2000, Wizards of the Coast, Inc; Authors:
Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax
and Dave Arneson.
13th Age.
Copyright 2013, Fire Opal Media, Inc.; Authors: Rob Heinsoo, Jonathan
Tweet, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
13th Age Bestiary.
Copyright 2014, Fire Opal Media, Inc. and Pelgrane Press Ltd;
Authors: Ryven Cedrylle, Rob Heinsoo, Kenneth Hite, Kevin Kulp, ASH LAW, Cal
Moore, Steve Townshend, Rob Watkins, Rob Wieland.
13 True Ways.
Copyright 2014, Fire Opal Media, Inc.; Authors: Rob Heinsoo,
Jonathan Tweet, Robin D. Laws, based on material by Jonathan Tweet, Monte Cook,
and Skip Williams.
The Book of Loot.
Copyright 2014, Pelgrane Press Ltd.; Author: Gareth Ryder-Hanrahan.
Eyes of the Stone Thief.
Copyright 2014, Pelgrane Press Ltd.; Author: Gareth
Ryder-Hanrahan.
13th Age Game Master’s Screen and Resource Book.
Copyright 2015, Pelgrane
Press Ltd.; Authors: Cal Moore, Wade Rockett.
Pathfinder RPG Core Rulebook.
Copyright 2009, Paizo Publishing, LLC; Author:
Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
Castles & Crusades,
Copyright 2004, Troll Lord Games; Authors: Davis Chenault,
Mac Golden.
table of contents
TABLE OF
CONTENTS
Writers: We Are Not
Telling the Story!
13th Age Monster Design
Introduction
Design Aesthetic
4
5
5
6
8
8
8
8
8
9
The Mechanics of Using Terrain
Terrain and Environments
Example Terrain
Across Environments
42
44
45
46
46
46
48
48
48
49
49
49
49
49
49
50
50
50
50
50
51
51
51
51
51
52
52
52
52
52
53
53
53
53
53
Handling Backgrounds
Helping Players Write
Effective Backgrounds
Dealing With the +5 “I’m Good at
Everything” Background
13
th
Age Adventure Toolkit
What is an Adventure Toolkit?
Building Your Adventure
Step One: Choose Two Themes
Step Two: Generate a Plot
Step Three: Run the Adventure
Creating
Memorable NPCs
Montages
11
Example 1: Shipping to New Port 11
Example 2: Glitterhaegen to Anvil 12
Example 3: Lost Tower
13
14
14
15
16
17
18
18
20
21
23
23
24
24
28
29
32
36
36
38
38
39
Using Icon
Relationship Dice
When to Roll Icon Dice?
What Do the Connections Mean?
Tips on Using Icon Advantages
Who’s Responsible?
Taking Advantage of Advantages
Mechanical Benefits
for Advantages
Examples of Using
Advantages and Complications
Alternative Icon Systems
Choose a Theme
Choose the Difficulty
Choose the Enemies
Adjustments During Battle
GM Battle Strategies
Examples of Building Battles
Building Better Battles
What is Terrain?
The “Stand and
Hack It Apart” Problem
Using the Best Terrain
for the Scene
Classes and Terrain
Incorporating
Terrain into Battles
NPC Stats
Bringing NPCs to Life
Archmage
The Chakta Ren
Frogknob
Crusader
Quartermaster Viga
Inquisitor Noj
Diabolist
Brother Simeon (Magus Astra)
Kuljani Proost
Dwarf King
Maxim Goldfinder, Slava’s Son,
Yelena’s Husband
Yelena Spearfighter, Rufina’s
Daughter, Maxim’s Wife
Nikolai Treefeller, Ivan’s Son,
Yelena’s Brother
Elf Queen
Aiken Crow
Skara of the Green Hills
Emperor
Count Garrett
Countess Landina
Other Members of the Count
and Countess’s Household
Great Gold Wyrm
Kyffin Lews
Mingxia, Scourge
of Demons (Deceased)
High Druid
Nigesa of the River
Lord Osa
Lich King
Peacock
Skeli Mord
Ailwyn Grieve
Orc Lord
Thurash Many Rocks,
Smasher of Elves
Althea Wainwright
Priestess
The Lady of the Steps
Nutripher Fantastikon,
King of Wrongway
Prince of Shadows
Lady Nightwhisper
Oleg “The Owlbear”
Stonegrinder
The Three
Agrabath Flameskull
Rabenna Queal
Ahn Kyung-Jae
54
54
54
54
54
54
55
55
55
55
56
56
56
56
56
56
57
58
59
59
59
59
59
59
59
59
59
59
59
59
59
59
61
Six Things
Rob Does Now
13 Bits of GM Advice
From Other Books
Combat Crunch
Cursed Items
Disengaging
Evil PCs
Fleeing
Icons
Killing Player Characters
One Unique Things
Rallying
Recoveries
Re-Rolls
Roll Multiple Saves?
Three Most Dangerous Dungeons
Advice Reminder Index
Iconic Allies, Enemies,
and Follower Goals
Cheatsheet
62
3
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