RoleplayingTips - Inns, Taverns, Restaurants Design Guide.pdf

(16040 KB) Pobierz
By
John Simcoe
and Johnn Four
Editing:
Simon Ward, Bill Collins
Layout:
Chris Davis
Cover:
James Mathe
Maps:
Skeletonkey Games
Find an error?
Send errors, bugs, or suggestions to
johnn@roleplayingtips.com.
Inns, Taverns & Restaurants
Table of Contents
Chapter 1: How To Design .... 6
Uses and Purposes
A Place To Meet
A Place To Eat
A Place Of Employment
A Place For News
A Place To Entertain
A Place To Show Off
A Place To Stay
A Place To Game And Gamble
A Place To Start Adventures
A Place To End Adventures
A Place To Unclog Adventures
A Place To Roleplay & Intrigue
A Typical Design Process
Design Based On Game Role
Design For World Building
Design For Adventure
Design For Encounters
Upgrading Categories
Add Conflict To Your Designs
Types of Conflict
Conflict Factions
Conflict Situations
Conflict Formula
Conflict Tips
Hook
AIDA
Purposes of Hooks
Sources of Business Hooks
# of Businesses In An Area
Designing Menus & Services
Create a Template
Create a Default Menu
Create An Easter Egg
Sample Menu Items
7
7
8
8
9
10
11
11
11
12
13
13
13
13
17
17
20
25
28
30
30
32
33
34
34
35
35
36
37
37
41
41
41
42
43
Plot Fix
Plot Fix Methods
Bar Brawls
Bar Brawl Tips
Maps and Mapping
Two Approaches
Neighborhood
Building, Structure, Architect..
Age
Size
Materials
Appearance
Room Types And Quantities
Number Of Licensed...
Building and Design Hooks
Theme, Hook, Style, Atmo
Name
Food, Drink, And Services
Perspectives
Goods & Services Tips
Prices
Business Hours
Reserve Unusual Hours...
Ideas For Interesting Hours
Daily Cycles
Example: Cindro’s Fountain
Clientèle
Clientèle Archetypes
Reuse NPCs For One-Shots
Staff Members
Good Help Is Hard To Find
Designing Staff
Owner
Manager
46
47
47
49
50
56
56
57
57
58
58
59
60
65
66
67
68
69
70
72
74
76
76
77
77
79
81
82
84
85
85
85
86
91
Chapter 2: Design Elements... 55
Page - 2
Inns, Taverns & Restaurants
Table of Contents
Bartender
Servers
Greeter
Bouncers
Cook
Kitchen Help
Stablemaster
Stable Helper
Spouse
Magicker
Entertainer
Magic
Indirect Versus Direct Magic
Theft of Magic
Special Cases
Don’t Forget Curses
Categories of Magic
Magic Ideas
Events
NPC Count
Event Structure
Examples of Event Types
Origins, History, & Background
Age
Previous Owners
Past Events
Brief Summary For Reference
Summary Tips
50 Example Themes and Hooks
Random Tavern/Inn Names
Tavern/Inn Names Warrior
Tavern/Inn Names Arcane
Tavern/Inn Names Divine
Tavern/Inn Names Rogue
93
96
98
100
102
104
105
107
108
109
111
113
113
114
114
114
115
117
122
124
124
125
133
134
136
138
139
140
142
149
236
237
238
239
Tavern/Inn Names Sailor
Menu Drinks
Menu Food
Menu Food
Furnishing Ideas
Room List
50 Room Quirks
100 Interesting Patrons
100 Events or Encounters
240
241
242
246
247
248
250
252
255
Maps Made with Skeletonkey
Games’ e-Adventure Tiles.
Chapter 3: Charts & Tables 141
Page - 3
Introduction: Inns,
Taverns & Restaurants
About This Book
Inns, taverns, and restaurants – these are the places of role-playing legend.
Well, maybe not so much restaurants, but places to eat are important too! Such
businesses are often the first place characters go when they enter a city, and the
last place they leave before waving goodbye. In the history of RPGs, taverns
have spawned more adventures than any other location. Inns are important
too, because they serve as urban home bases and refuges for recuperation.
Restaurants are less common game elements, though I hope this book will
change that. They are a fresh break from typical locations, and are places for
PCs and NPCs to meet, intrigue, and plan.
In many campaigns and groups, inns and taverns are gamed so much they’ve
stopped being special. They’ve become clichés. Many GMs run the same ideas
and concepts over and over, stuck in a rut they might not even know they are
in. If it isn’t broken, don’t fix it, right? However, breathing new life into these
classic pillars of your game sessions is important. Nothing should be taken for
granted. Don’t let things become mundane, stale, and uninspired. This is a sure
route to burnout and player apathy.
Next time the characters enter an inn, tavern, or restaurant, surprise them. Let
them know things are different this time around. Make them second-guess their
assumptions. Inspire them to look around with fresh eyes, and bring the wonder
back to your game.
It starts with fun and interesting designs. This book is about helping you craft
cool, useful, and entertaining establishments. It will help you create locations
that feel real and interactive.
This book will also guide you in creating important puzzle pieces that snap into
your games. There’s little point designing campaign elements that have small
story payoff. You have little enough time for preparation as it is, so this book
Page - 4
Zgłoś jeśli naruszono regulamin