BRP - Mecha.pdf

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Author
Paolo Guccione
Editing
Charles A. Green
Layout Design
Mirko Pellicioni
Cover Art
Daniel Comerci
Mecha Concepts
Francesco D’Arcadia
Interior Art
Daniel Comerci, Francesco D’Arcadia, Mason Easley,
Mirko Pellicioni, Laurie Thomas
Special Thanks
Go Nagai, Yoshiyuki Tomino and all the mangaka and animeka
who developed the Mecha genre.
Playtesters
Federico Badalassi, Massimo Bianchi, Matteo Del Chicca,
Leonardo Faraoni, Simone Ferrari, Stefano Fragasso, Philip
Glass, Claudio Leonetti, Luisa Locorotondo, Alessandro Macchia,
Lorenzo Setaro, Gianni Vacca, Nicola Vacca and many others.
Table of Contents
01 Introduction ....................................................................p.3
02 Mecha Design ................................................................p.7
03 Characters ...................................................................p.23
04 Vechicles ......................................................................p.31
05 Combat ........................................................................p.42
06 Flight ...........................................................................p.59
07 Sub-Genres ..................................................................p.67
08 Equipment ...................................................................p.86
09 Exodus ........................................................................p106
10 Fukucalypse ...............................................................p.115
11 Tables and Charts ......................................................p.120
www.alephtargames.com
This edition is printed and distributed, under license, by Chronicle City of
58 Woodville Road, New Barnet, Herts, EN5 5NG, UK.
For further information about other Chronicle City games please check out
our website and forums at
http://www.chroniclecity.com
Publisher:
Angus Abranson
Production Manager:
Simon Emmins
This edition published by Chronicle City
Basic Roleplaying
®
is the Registered Trademark of
Chaosium, Inc.
and is used with permission. The mention or reference to any company or
product in these pages is not a challenge to the trademark or copyright concerned.
This book requires the
Basic Roleplaying
rules, available from
Chaosium Inc.
“Basic Roleplaying Mecha”
is Copyright © 2013
Alephtar Games.
No part of this book can be reproduced without the written consent of the
author. Permission is granted to photocopy the Mecha Sheet for personal use.
The setting in Chapter 9 was developed from an original idea by Francesco D’Arcadia.
BRP M
ECHA ACTION CHART
R
UNNING
(
RED TOKENS
)
Easy
Pilot (Mecha)
Pilot (Mecha)
Easy
Pilot (Mecha)
Pilot (Mecha)
Pilot (Mecha)
Pilot (Mecha)
Lower of Pilot (Mecha)
and Pilot (Spacecraft)
Lower of Spacecraft
Weapons and Pilot
(Spacecraft)
Pilot (Spacecraft)
Difficult
Pilot (Spacecraft)
Lower of Pilot (Mecha)
and
Difficult
Pilot
(Spacecraft)
As per shield
10% per green token
As per shield, halved
20% per green token
Pilot (Mecha)
Difficult
Pilot (Spacecraft)
Pilot (Mecha)
Pilot (Spacecraft)
Easy
Pilot (Mecha)
Pilot(Spacecraft)
Impossible
Automatic
Easy
Pilot (Spacecraft)
Pilot (Spacecraft)
S
TANDING
/W
ALKING
(
NO RED TOKEN
)
M
OVING ON
W
HEELS
(
RED TOKENS
)
F
LYING
(
UP TO
1
RED TOKEN
)
F
LYING
F
AST
(2+
RED TOKENS
)
D
ECELERATE
Automatic
S
TOP ABRUPTLY
Automatic
F
AST TURN
(90°
OR MORE
)
Automatic
Difficult
Pilot (Spacecraft)
Impossible
Lower of Pilot (Mecha)
and
Difficult
Pilot
(Spacecraft)
Lower of Spacecraft
Weapons and
Difficult
Pilot (Spacecraft)
Difficult
Pilot (Spacecraft)
Impossible
Lower of
Difficult
Pilot (Mecha) and
Difficult
Pilot (Spacecraft)
Impossible
20% per green token
V
ERY FAST TURN
(180°
OR MORE
)
Automatic
H
IT WITH
C
LOSE
C
OMBAT
W
EAPON
Difficult
Mecha Weapons
Mecha Weapons
Pilot (Mecha)
H
IT WITH
R
ANGED
W
EAPON
Difficult
Pilot (Mecha)
Pilot (Mecha)
Difficult
Pilot (Mecha)
Difficult
Pilot (Mecha)
Mecha Weapons
D
ODGE
M
ISSILE OR
T
HROWN
W
EAPON
Pilot (Mecha)
D
ODGE
B
ULLET OR
B
EAM
Difficult
Pilot (Mecha)
Difficult
Pilot (Mecha) Impossible
P
ARRY
C
LOSE
C
OMBAT
A
TTACK
As per shield
10% per green token
Pilot (Mecha)
B
LOCK
R
ANGED
A
TTACK WITH SHIELD
As per shield
T
O
H
IT
P
ENALTY
-
WHEN TARGETED
01
I
NT
RODUCTION
Basic Roleplaying Mecha allows you to take the role of the pilot of a giant battle
robot. The game is about battles among these huge war machines, but also about
the feelings and personal history of the heroes, who will be as significant to the
story as the Mecha they pilot.
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Basic Roleplaying
Basic Roleplaying Mecha is a supplement for the
Chaosium D100-based
Basic Roleplaying
system
(BRP) which allows you to take the role of the
pilot of a giant battle robot, like you might see in
Japanese animation TV shows (anime). As such,
it provides rule additions and gadget descriptions
to cover the mechanical part of the Mecha genre.
But it also includes rules to help you describe the
feelings and personal history of the heroes, as
often happens in the original TV series, and make
them as significant for the development of your
story arc as the power of the Mecha they pilot.
BRP Mecha is not meant to be a generic sci-fi
supplement, assuming something like “generic”
sci-fi can exist. Its goal is to let you re-create your
favourite giant-robot anime series, with all its
realistic – or unrealistic – clichés. It might not
contain some elements like the imaginary physics
that describes the details of Mecha power sources,
or the description of the alien planet from where the
Evil Invaders come from. It is up to you, when acting
as the Gamemaster, to make up this sort of details or
adapt them directly from your favourite TV series.
If you find the Mecha of the classic anime
series unrealistic, and prefer an approach where
a ‘Mech is a two-legged weapon platform, then
maybe this game is not for you. There are plenty
of Mecha roleplaying games around there, and
you will probably find one that better suits your
tastes We have chosen to focus on the recreation
of the “pure anime” feel. However, even if you
are not a hardcore anime fan, there is something
here for youl. The Mecha genre is a vast collection
of series with plenty of variety among them. We
tried to make BRP Mecha so adjustable that it
will accommodate all the different sub-genres
and style. Chances are high that you will find one
configuration of options that works for you.
battle robots” you do not normally think of Imperial
AT-ATs; you think of Mazinger or Varitech fighters.
However, the appeal of Mecha series is not
based exclusively on titanic mechanical devices or
action-packed space battles with missiles flying in
all directions – although these two elements are
surely present in most episodes. And valour and
bravery are not the only passions that Mecha pilots
exhibit in the anime. Many series are also about
love, friendship, self-sacrifice, treachery and the
final destiny of mankind.
Sub genres: a bit of history
Historians of the Mecha genre usually divide
Mecha anime into two main sub-genres: Real
Robots and Super Robots. Other classifications
such as transformable Mecha, decomposable
Mecha or such are sometimes used, but they are
hardly relevant for a complete classification of
anime series.
The difference among the two genres is that
with Real Robots , Mecha are just extremely
powerful combat machines that the heroes use
to fight for their righteous cause. Real Robots are
mass-produced, expendable vehicles that can be
destroyed or discarded by the heroes for a more
advanced model, and the main title of the anime
may or may not mention them. In most Real Robot
anime, mass battles among Mecha are the norm.
Super Robots are one-of-a-kind machines that
can defeat all sort of enemies single-handed,
and the main Mecha is the real hero of the show.
Mass battles featuring Super Robots are extremely
uncommon, and the destruction of the Super Robot
featured in the anime title is a rare event that can
take place only at the end of a series, when the
enemy has been defeated or a new Super Robot is
ready to take the place of the beaten one.
Think of Super Robot anime and manga as
the equivalent of the American superhero comic
books, while Real Robot series are the equivalent
of adventure books and movies about heroic fighter
pilots, for instance Battlestar Galactica or Top Gun.
Curiously, Super Robots appeared earlier than
Real Robots, at the start of the seventies with
Mazinger Z,
whereas Real Robots started to
appear in 1979 with
Kidoo Senshi Gundam,
but
later became predominant.
This book assumes that you have chosen
beforehand whether your game features Super
Robots or Real Robots. The optional rules used
What is a Mecha?
1. Introduction
A Mecha is a giant humanoid machine that can
walk and fight like a man, but is not self-conscious,
and must be piloted by a human (or an other
intelligent being) who sits in its head or torso.
Mecha are featured mainly in Japanese animated
series, although they also appear in
Star Wars
and
in some board or computer games produced in the
West. The concept of Mecha was invented by the
American writer Robert A. Heinlein in his novel
“Starship Troopers”, but the idea of a robot you
pilot as an extension of your physical capabilities
has been developed and exploited to its greatest
effect by the Japanese. When one mentions “giant
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