Symbaroum - Core Rulebook v1.0.8.pdf

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Core Rulebook
“In the ruins of Symbaroum a dream sight revealed
a well, a cauldron, a sinkhole.
Out of its depth a blightling came sidling,
filth forged in flesh, cruelty carved in bone,
a decoction of the World Serpent’s marrow.
The blight beast ogled me hungrily
and in its burning eyes I saw the death of all.”
The Dream Continues
The creaTion of Symbaroum
was governed by one
primary principle – that we ourselves should enjoy both
playing and reading it. We had achieved great success
using that formula before, so our hopes were high when
the Swedish version of the game finally launched, in the
summer of 2014. Looking back, the hopes we harbored
back then are starting to appear more and more modest
as time goes by.
It has been an adventure. Really. Not only have we
faced daunting challenges, many of which seemed
impossible when first encountered, and gained
Experience
allowing us to hone our skills and acquire
many new ones. We have experienced heartbreaking
losses and gratifying victories; had minstrels (or at least
bloggers) both scorn and praise our achievements; and
traveled to marketplaces (read: conventions) far and
wide to meet people interested in the artifacts we have
been able to salvage.
When these words are written, the
Symbaroum Core
Rulebook
will soon be available in seven languages
and the game is attracting an ever growing number
of players. We can be nothing but thankful that so
many others seem to share our tastes when it comes
to both game mechanics and game world design.
Inspired, encouraged and full of vigor we welcome the
challenges of the future, and we hope that you do the
same. Whether you aspire to spread the light of Prios
or are fighting to stop said light from penetrating the
swaying roof of the Forest of Davokar, the battle for
The Throne of Thorns has only just begun!
Happy gaming!
/Team Järnringen
Järnringen:
Martin Grip, Mattias Johnsson, Mattias Lilja
conSTrucTion:
Mattias Johnsson
Mattias Lilja
graPhic deSign:
Johan Nohr
Mattias Johnsson
Alexander Fahlander
TranSlaTion:
Tobias Tranell
Johan Nohr
maPS:
illuSTraTionS:
Martin Grip
Proofreading:
Dan McGirt
John Marron
Lars G Bäckström
Brandon Bowling
a very SPecial ThankS To:
Paul Baldowski, Jocke Bergström, Christer Bermar, Ingo Beyer, Babak Bobby,
Brandon Bowling, Sophia Brandt, Lars G Bäckström, Claus Bo Christensen, Brett
Easterbrook, Martin Englund , Henrik Falk, Mattiaz Fredriksson, Harry J J Gardner,
Aline Gladh, Ulrika Haake, Garry Harper, Tomas Härenstam, Isabel Kaiser, Inga
Lekberg, Magnus Lekberg, Robin Ljung, Andreas Marklund, John Marron, Sofie
Nohr, Johan Normark, Kina Nyman, Tobias Ohls, Brett Rosenberg, Cato Vandrare,
Patrik Wenner and our friends over at Rollspel.nu and /r/symbaroum
Play TeSTerS:
Anders Agdahl, Einar Axelsson, Arvid Axelsson, Jonas Bengtsson, Daniel Björk, Jörgen
Björklund, Calle Bromark, Christer Edling, Max Ehrenström, Tinah Ekwall, Simon
Engqvist, Viktor Eriksson, Alexander Fahlander, Christoffer Fahlgren, Claes Florvik,
Niklas Fällman, Karl Gustafsson, Tomas Härenstam, Johannes Hörnberg, Andreas
Johansson, John Jonsson, Shams Jorjani, Martin Kallin, Dan Kallin, Petra Kallin, Nils
Karlén, Max Knutas, Kosta Kostulas, Fredrik Lifvendahl, Anders Lindahl, Adam
Lundgren, Simon Lundmark, Emil Marklund, Hampus Meijer, Magnus Muhr, Rickard
Nilsson, Terje Nordin, André Nordin, Tobias Olofsson, Michael Patocka, Simon
Perstrand, Linus Råde, Johan W Sandgren, Sebastian Sandman, Mattias Söderberg,
Erik Spett, Josefin Stenlund, Victoria Österstrand, Patrik Svensson, Marcus
Vesterberg, Fredrik Wikberg, Linn Wikman, Frej Åhgren, Carl-Henrik Åkesson
verSion:
1.0.8
978-91-87915-06-2
iSbn:
Nya Järnringen AB 2015
coPyrighT:
BOOK 1:
BOOK 2:
T HE WOR LD OF
S YMBAR OU M
2
Welcome To Symbaroum!
The Return of the Queen .........................................16
The Promised Land ..................................................17
The Ways of Life ......................................................
18
Map:
Ambria and Davokar ...................................19
P L AY E R ’ S
GUIDE
8
inTroducTion
9
archeTyPeS
The role of the Player ..............................................
72
How to create a Character ......................................
74
15
72
3
facTionS
Houses of Nobility ..................................................
24
The Barbarian Clans ................................................27
The Church of Prios ................................................
29
Ordo Magica ............................................................
29
The Queen’s Army ...................................................
30
The Iron Pact ............................................................31
24
Warrior ...................................................................
82
Mystic .....................................................................88
Rogue ......................................................................94
82
10
aTTribuTeS
11
raceS
The Attributes.......................................................
100
Success test ............................................................
101
100
102
4
davokar
Bright Davokar .........................................................33
Dark Davokar ...........................................................35
Travels in Davokar..................................................
36
33
Human ...................................................................102
Changeling .............................................................105
Ogre........................................................................107
Goblin .....................................................................107
5
ThiSTle hold
Background.............................................................40
Overview.................................................................
41
Surroundings..........................................................
41
Curiosities ...............................................................
42
Map:
Thistle Hold ................................................ 45
Persons of Interest ..................................................
46
Areas of Conflict .....................................................48
The Player Characters in Thistle Hold ...................
50
38
12
TraiTS
13
abiliTieS
14
mySTical TradiTionS
108
112
126
6
yndaroS
Background.............................................................
54
Overview..................................................................55
Map:
Yndaros ...................................................... 59
53
Theurgy..................................................................126
Sorcery ...................................................................128
Witchcraft ..............................................................128
Wizardry................................................................129
Independent Mystics .............................................129
15
mySTical PoWerS
16
equiPmenT
Rituals ...................................................................
140
130
7
karvoSTi
Background.............................................................64
Overview.................................................................64
Map:
Karvosti ...................................................... 67
63
Weapons ................................................................
148
Armor.....................................................................
151
Qualities .................................................................
152
Goods & Services ...................................................
152
148
17
Player’S ruleS
Turn Order .............................................................
157
Actions in Combat..................................................158
Damage & Healing ................................................
160
Special Actions ......................................................
161
Other Important Rules ..........................................162
157
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