Symbaroum - Advanced Players Guide v1.0.1.pdf
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Advanced Player's Guide
’
s Guide
Advanced Player
Järnringen:
Martin Grip, Mattias Johnsson, Mattias Lilja
Lead designer:
Mattias Lilja
graphiC design:
Johan Nohr
Contributions:
Mattias Johnsson
Anders Lekberg
proofreading:
Brandon Bowling
iLLustrations:
Martin Grip
Spindulio spaustuvė
Kaunas, Lithuania 2016
print:
a Very speCiaL thanks to:
Paul Baldowski, Jocke Bergström, Babak Bobby, Brandon Bowling, Lars G Bäckström,
Martin Ekberg, Linus Eklund Adolphsson, Martin Englund , Aline Gladh,
Ulrika Haake, Garry Harper, Martin Hägg, Dan Kallin, Martin Kallin, Petra Kallin,
Martin Larsson, Adam Lindersson, Andreas Marklund, John Marron, Magnus Muhr
and our friends over at Rollspel.nu and /r/symbaroum
Version:
1.0.1
978-91-87915-20-8
isbn:
Nya Järnringen AB 2016
Copyright:
The act
of creation
In the world of Symbaroum
people talk about
the
three primal forces Wyrhta, Wielda and Wratha;
we were affected by them all as we finalized the
Swedish
Core Rulebook
in the summer of 2014. Every
act of creation is as much about harnessing as about
creating; in order to complete a design one must
destroy that which does not fit the mold;
“kill your
darlings,”
as the expression goes. The great thing
about roleplaying games is that the act of creation
goes ever on.
As soon as
Symbaroum
found its way into the
hands of its players we received wishes, ideas
and suggestions on alternative rules and new
areas to develop. These, together with an array of
resurrected darlings, constitute the basis of the
Advanced Player’s Guide.
We hope that you will find
having your characters walk the more obscure
paths of Davokar as joyful as we found it penning
them down.
Happy Gaming!
team Järnringen
THE CHAR ACTER
1
arChetypes
Hunter .....................................................................
10
Warrior ....................................................................16
Mystic .....................................................................
22
Rogue .......................................................................32
10
2
raCes
Elf ............................................................................
38
Abducted Human ....................................................
41
Dwarf ......................................................................
42
Troll.........................................................................44
Undead ....................................................................
46
38
3
traits
4
boons and burdens
48
50
Boons .......................................................................
50
Burdens ...................................................................
56
the aCt of Creation
tabLe of Content
WeLCome...
2
2
4
THE SKILLS
5
abiLities
6
mystiCaL traditions
60
74
T HE TOOLS
LternatiVe ruLes
8
a
98
110
Symbolism ..............................................................
74
Staff Magic ..............................................................
76
Troll Singing ...........................................................
77
9
Weapons and armor
7
poWers and rituaLs
Rituals .....................................................................88
78
Weapons .................................................................
110
Armor.....................................................................
116
Qualities .................................................................
117
Mystical Qualities..................................................
119
10
equipment
Alchemical Elixirs .................................................120
Lesser Artifacts .....................................................
123
Traps ......................................................................
127
Tools of the Trade ..................................................
127
Food and Drink ......................................................128
Musical Instruments .............................................130
Trade Goods ...........................................................
131
Tobacco ..................................................................
131
120
Welcome to
the Advanced
Player’s Guide
the WorLd of
Symbaroum provides a lot of options for players, and even if the
Core
Rulebook
introduced a long list of occupations, races and abilities it only scratched
the surface. This book reaches deeper, offers more contrasts and nuances, gives
more alternatives for both characters and non-player characters.
this first Chapter
presents these new alterna-
tives in broad strokes, while the rest of the book is
divided into three sections called
The Character, The
Skills
and
The Tools.
The first two sections describe
the many new options in more detail – races, traits,
abilities, powers and so on, that in different ways
contribute to expanding a player’s options when
creating and developing his or her character.
The third section starts off with a chapter des-
cribing alternative rules – some directly relevant to
the new races, occupations and abilities covered in
earlier chapters, others which are of a more optio-
nal type, intended for gaming groups that want
to add more complexity to the game mechanics.
Finally there are two chapters that expand on the
players’ ability to provide their characters with
personalized equipment.
As always, the gaming experience is everything;
should you for some reason want to tweak the rules
and guidelines presented in this book, speak to your
gaming friends about it. So called “house rules” are,
and have always been, a central ingredient in what
makes roleplaying the world’s greatest hobby and
form of entertainment.
arChetypes & oCCupations
(page 10)
One new archetype is introduces with the
Advanced
Player’s Guide,
the Hunter. Previously it was embed-
ded in the archetype Rogue, but it certainly deserves
some special attention. For example, hunters differ
4
Plik z chomika:
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Inne pliki z tego folderu:
Symbaroum - Core Rulebook v1.0.8.pdf
(148431 KB)
Symbaroum - Core Rulebook v1.0.7.pdf
(52494 KB)
Symbaroum - Advanced Players Guide v1.0.1.pdf
(78650 KB)
Symbaroum - Core Rulebook.pdf
(57475 KB)
Symbaroum - Core Rulebook v1.1.0.pdf
(50965 KB)
Inne foldery tego chomika:
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#Cypher System
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