Symbaroum - Errata v1.09.pdf
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Symbaroum errata
2015 Offset print editiOn, v1.0.9.
Despite our best
efforts and valuable aid from play testers,
there are some ambiguous phrasings and a few strict errors in
the print edition of the Symbaroum Core Rule book. Big thanks
go out to all you who have helped us to pin-point the weak spots
or even made suggestions on corrections and clarifications.
page 130
ClarifiCation:
New f irst sentence in description of
Concentration:
If a Mystic suffers damage while using a power
with a potentially ongoing effect, he or she must make a successful
roll against [Resolute –Damage] in order to stay focused.
page 51
CorreCtion:
Raw 4 in Table 3 was corrected, columns moved
to the left.
page 133
ClarifiCation:
Curse on Novice and Adapt level can at the
most be afflicted on one enemy per turn.
page 80
CorreCtion:
Attributes on example character sheet corrected:
Grumpa has Strong 11 and Quick 10.
page 137
page 118
ClarifiCation:
On Shapeshifter, the line about the mystic
moving “twice as far” has been removed – it referred to him/
her using both actions for movement but was confusing.
CorreCtion:
The description of Man-at-arms’ master level has
been changed. The first sentence now reads:
The character may
roll against Quick to counteract effects from Abilities or Equipment that
make enemy attacks ignore or reduce its Armor value.
page 141
ClarifiCation:
When performing the ritual Enslave, the slave
rune is carved into the skin of the victim.
page 119
page 145
page 152
CorreCtion:
The ability Poisoner has been modified to syn-
chronize the rules on poisons. A
[Cunning←Strong]
test is still
needed for the poison to take effect, but then the duration (and
damage) is decided by the level of the poison (d4, d6 or d8).
CorreCtion:
The Patron Saint has Discreet 9, not 5.
page 121
CorreCtion:
Shield Fighter novice gives +2 in Defense, not
in Armor.
ClarifiCation:
New description of Cumbersome:
It is difficult
to move around in this armor and its negative effect on Defense is
therefore one point higher than usual; a Cumbersome light armor
has a penalty of (−3), a medium of (−4) and a heavy of (−5).
page 153
page 122
page 127
CorreCtion:
Steel Throw should be Passive at the Novice level.
CorreCtion:
”Örtkur” has been removed from the list of
Alchemical Elixirs.
ClarifiCation:
Clarification regarding Wraith Dust: “The
dust must be thrown with a [Accurate←Defense] test; if hit
the spirit takes damage as living creatures do.”
CorreCtion:
Blessed Shield has been added to the Theurg’s
mystical powers.
page 128
page 161
CorreCtion:
Among the powers of Witchcraft and Sorcery,
Curse has replaced Enthrall.
CorreCtion:
Among the rituals of Witchcraft, Necromancy has
replaced Compel Spirits and Oracle has replaced Divination.
CorreCtion:
Reworked the preamble to the section Special
Rules; fighting with two weapons is not a special rule but is
covered by the ability Twin Attack.
page 186
CorreCtion:
Loremaster has replaced Scholar in the descrip-
tion of how to analyze artifacts.
page 199
ClarifiCation:
A victim of the monstrous trait Enthrall loses
both its upcoming actions during one turn.
page 216
CorreCtion:
The Village Warrior has Defense value -3, thanks
to Shield and Shield Fighter.
CorreCtion:
The Guard Warrior has Iron Fist (master), not
(novice).
page 200
CorreCtion:
The following sentence has been removed from
the description of Natural Weapon:
The natural weapon can
be used to perform Backstab-attacks, which cannot be done with
ordinary unarmed attacks.
CorreCtion:
Poison Spit is (of course) an Active Action on
all levels.
CorreCtion:
The monstrous traits Poisonous and Poison Spit
have been modified to synchronize the rules on poisons. The
victim has to fail [Strong← Cunning] for the poison to take
effect.
page 221
CorreCtion:
The Aboar should have 10 (0) in Accurate, not
7 (+3).
page 226
page 230
CorreCtion:
Blight Born Human deals 9 in damage, not 11.
CorreCtion:
Weapons stats of the Dragoul corrected - Sword
damage 7 and no Shield Bash.
page 201
CorreCtion:
The monstrous trait Terrify counts as an Active
Action on level I and II, as a Free Action on level III.
page 240
page 241
CorreCtion:
Stats for Kvarek and Orlan corrected (weapons
damage and armor die).
page 205
page 211
CorreCtion:
The late Summer Elf has Vigilant 5 (+5), not 15 (-5).
CorreCtion:
Stats for Ansel changed, Defense 8 instead of 9.
CorreCtion:
The Robber has Strong 11 (-1), not (+1).
CorreCtion:
The Cult Leader has Defense +5, not +3.
page 242
page 243
CorreCtion:
Stats for Niha corrected, Defense 13 instead of 9
and Armor 1D4 (Priest robes).
page 212
CorreCtion:
The Queen’s Ranger has Armor value 2.
CorreCtion:
Stats for Fenya corrected, Corruption 1 instead
of 0.
2017 Offset print editiOn, Errata v1.1.0.
page 119
CorreCtion:
The ability Poisoner has been modified to syn-
chronize the rules on poisons. A [Cunning←Strong] test is still
needed for the poison to take effect, but then the duration (and
damage) is decided by the level of the poison (D4, D6 or D8).
page 200
CorreCtion:
The monstrous traits Poisonous and Poison Spit
have been modified to synchronize the rules on poisons. The
victim has to fail [Strong← Cunning] for the poison to take
effect.
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Symbaroum - Core Rulebook v1.0.7.pdf
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Symbaroum - Advanced Players Guide v1.0.1.pdf
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Symbaroum - Core Rulebook.pdf
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Symbaroum - Core Rulebook v1.1.0.pdf
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