Forbidden Lands Adventure Spire of Quetzel.pdf
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t h e spir e of qu et zel
WRITERS
Chris McDowall, Patrick Stuart, Ben Milton, Karl Stjernberg
EDITORS
Tomas Härenstam, Nils Karlén
ILLUSTRATOR
Alvaro Tapia
GRAPHIC DESIGN
Christian Granath
MAPS & GRAPHICS
Niklas Brandt
TRANSLATOR
Carl-Johan Svensson
PROOFREADING
John Marron, Kosta Kostulas
PRINT
ISBN
Balto Print, Lithuania 2018
978-1-912200-91-7
© 2018 Fria Ligan AB.
CONTENTS
INTRODUCTION
3
THE HEXENWALD
Background
Legend
42
42
43
43
48
52
THE SPIRE OF
QUETZEL
Background
Legend
Locations
Monsters and NPCs
Events
4
4
5
6
13
20
Locations
Monsters and NPCs
Events
GRAVEYARD
OF THUNDER
Background
Legend
54
54
55
56
64
66
THE BRIGHT
VAULT
Background
Legend
Locations
Monsters and NPCs
Events
24
24
24
25
32
40
Locations
Monsters and NPCs
Events
2
contents
INTRODUCTION
An iridescent spire in the distance, impossibly tall, tempting with
dreams of black gems and glory. A prison at the top of a mesa, filled
with light and demonic monstrosities, awaiting visitors. A lush
forest where five witches rule unopposed. A deep cave where the
last thunder lizard has retired for its final slumber.
F
orbidden Lands
is our love letter to the
fantasy genre, and the result of many eve-
nings discussing Conan’s Hyperborea,
Chris McDowall (creator of the acclaimed
Into the Odd)
invites us to a strange building at
the top of a cliff, where a particularly dysfunctio-
nal family of demons is incarcerated. The
Bright
V
ault
is an infernal drama that could very well
have been the illegitimate love child of Ingmar
Bergman and Clive Barker. Relationships are the
focal point of Ben Milton’s (creator of the bril-
liant
Maze Rats
RPG) adventure site
Hexenwald
as well, where five strong women stand in the
fore, and wandering corpses cause trouble in an
otherwise peaceful location. Last, but not least,
Karl Stjernberg (creator of the post-apocalyptic
Rad-Hack)
cranks the pulpometer to the max
and treats the adventurers to
The Graveyard of
Thunder,
complete with rolling thunder, flesh-
eating prehistoric lizards, and cruel orc warriors.
Four authors, four visions of what
Forbid-
den Lands
can be. It is now your turn to discover
these places, so step through the Silver Door and
journey to another world!
the classic pictures of Nils Gulliksson, the anti-
heroes of Fritz Leiber, old western movies, and
more. We have been inspired throughout by the
innumerable creative souls that are active in the
so-called OSR-movement (Old School Renais-
sance). The OSR looks to the classic role-playing
games of the seventies for inspiration, but often
with a creativity that puts the originals to shame.
In this book, four prominent creators in the
OSR-movement present their versions of what
an adventure site in the Forbidden Lands could
look like. Patrick Stuart (author of the magni-
ficent
V
eins of the Earth)
takes us on a dizzying
dimension-hopping ride in
The Spire of Quetzel,
where the adventurers encounter the different
personalities of a Demon-Queen in a psycholo-
gical nightmare of an adventure site that would
make Michael Moorcock proud.
3
introduction
H
E
SPIR
E
OF
T
QU
E
T
Z
E
L
TYPE OF ADVENTURE SITE:
Castle
Wind dies. Pale grass grows in spirals. Lichen
forms blurred iridescent sigils on cracked stone.
Black trees curl their trunks and crook their branch-
es as if bowing. The Spire is driven through the skin
of the world like a pin through curling paper.
With every step toward the tower, it writhes
and warps like a hallucination. It seems infinitely
tall, like something in a dream. There is one silver
door, marked with a pavonated eye in iridescent
blue and green.
Elf and Demon, she was cast into the darkness
before she could form words.
She wandered for years, talking to voices
on the wind, learning the craft of magic from
starlight on water and the entrails of peasants,
a beautiful and terrifying nightmare to all she
encountered.
Eventually, her mortal heart yearning for
society and other worlds, she built her Spire.
A tower that twisted through realities. At its
top, in a world beyond worlds, she ruled from a
crystal throne beneath burning nebulae.
BACKGROUND
The Sorceress Quetzel was born in the crimson
shadow of the Blood Mist as it rose. Child of
She filled it with strange spirits, exiles, de-
mons, and those from other planes or realties.
All lost and rootless like herself.
Even common demons feared to go there,
4
chapter
2
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