Savage Worlds - Titan Effect.pdf

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THE R O L E- PLAY I N G GAM E
Created, designed & written by:
Christian L. Nommay
Co-written by:
Ghislain Bonnotte & Daniel Eymard
Additional design for the Gear chapter by:
Jason Theriault
Cover by:
Randy Vargas (Vargasni)
Illustrations and images by:
Gergő Pocsai, Jonathan Chong, Leonardo Ariza,
Matias Andres Trabold Rehren, Patrick McEvoy, Randy Vargas (Vargasni), Tan Ho Sim, NASA, US
National Archives
Logos by:
Jannus Llanetta and Rhei Johnson
Edited by:
Lynnea Taylor
Beta testers:
James Gantry, Robert Hensley III, James Horton, Lee Langston, Matt Leonard, Ian Liddle,
Erik Mederos, Manuel Sambs, David Walker, Scott Welk, Ryan Wynne, Joseph Ganetakos, Bryn Davies,
David Carter
Special Thanks:
Balázs Mladonyiczki, Brian Feister, Danny Nadeau, Darrel Hardy, David Jarvis,
Dewunmi Roye Okupe, Caroline Hervé, François de l’Étoile, Franky Plata Rojas, Frédéric Fillion, James
Gantry, Jack Silkstone, Jodi Black, John Atkinson, Joi Lau, Josh Finney, Lucy Baillargeon, Louis Nadeau,
Krishna Stott, Magalie Salib, Marianne Ciaudo, Marie-Christine Joseph, Maxime Hervé, Mélanie
Pourdroux, Mong Diep Le, Phillipe Cantin, Pinnacle Entertainment Group, Robert Hensley III, Ryan
Crowe, Sean Patrick Fannon, SilencerCo, Tim Loya, Tyler Weaver, Vincent Hoquet, Vincent Routhier, the
Wild Die Podcast
To our familes and friends, for believing in us.
Legal Information
©2018 Knight Errant Media. Titan Effect RPG, and all related marks and logos are trademarks of Knight Errant
Media. For more information, please visit us at:
titaneffect.com
This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at
www.
peginc.com.
Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment
Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability
for purpose of this product.
Material within this product is reproduced with permission from Pinnacle Entertainment Group from Savage
Worlds core rules, available at
www.peginc.com.
Titan Effect
is a work of fiction. Any resemblance to actual events or locales or persons, living or dead, is entirely
coincidental. The mention of or references to any company or product in these pages is not a challenge to the
trademark or copyright concerned.
Product:
KEM1001
ISBN
978-1-7750400-0-2
CONTENT
Backers ................................... 4 Gear ........................................ 35
Titan Effect: Legacy ...... 7
Introduction ........................ 15
Overview ............................................................................ 15
Welcome to the SPEAR! ................................................. 15
What Is The SPEAR? .................................................. 15
Cosmology ......................................................................... 16
Psychics ........................................................................ 16
Bio-Augmented Soldiers ........................................ 16
Factions ............................................................................... 16
The Olympians........................................................... 16
ARES .............................................................................. 16
The Directorate.......................................................... 16
TYPHON ....................................................................... 17
Order of the Holy Mystery ..................................... 17
Others ........................................................................... 17
Equipment Points ............................................................ 35
Personal Equipment ....................................................... 36
Toolkits ......................................................................... 39
Armor ............................................................................ 39
Weapons ............................................................................. 41
New Weapons ............................................................ 41
Ammunition ............................................................... 47
Weapon Accessories ............................................... 48
Loadouts ...................................................................... 49
Setting Rules .................... 51
New Setting Rules ........................................................... 51
Psychic Surge ............................................................. 51
Hacking ........................................................................ 51
Demolition .................................................................. 52
Psychics .............................. 53
A Word About Psychics.................................................. 53
Origins .......................................................................... 53
Today ............................................................................. 53
How to Play Psychics ...................................................... 54
Power Categories ............................................................ 54
Biokinesis ..................................................................... 54
ESP ................................................................................. 55
Psychokinesis ............................................................. 56
Telepathy ..................................................................... 56
Additional Rules ............................................................... 57
Banned Powers .......................................................... 57
Power Modifications ................................................ 57
New Power Modifiers .............................................. 57
New Powers ................................................................ 57
Player’s Section ............. 18
CharacterCreation ....... 19
Concepts............................................................................. 19
Creating an Operative.................................................... 20
Race ............................................................................... 20
Traits .............................................................................. 20
Edges and Hindrances ............................................ 20
Background ................................................................ 20
Gear ............................................................................... 21
New Skills ........................................................................... 21
New Hindrances............................................................... 22
New Edges ......................................................................... 22
Background Edges ................................................... 23
Combat Edges ........................................................... 23
Professional Edges ................................................... 24
Social Edges ................................................................ 24
Weird Edges ................................................................ 24
Archetypes ......................................................................... 25
Pregenerated Characters .............................................. 27
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Game Master’s
Section.................................. 60
The SPEAR ........................... 61
History ................................................................................. 61
The CIPR ....................................................................... 61
World War II................................................................. 61
Rebirth .......................................................................... 62
The Cold War .............................................................. 62
A New Era .................................................................... 62
Organization ..................................................................... 63
Intelligence Division ................................................ 64
Research Division ..................................................... 64
Tactical Division ........................................................ 65
SpearNet ...................................................................... 66
The Executive Committee ..................................... 66
Relation With Other Agencies .............................. 66
Other Organizations ....................................................... 87
Criminal Organizations ........................................... 87
Intelligence and Military Agencies..................... 87
Terrorist Organizations ........................................... 88
Debriefing Log ................. 89
Psychic Rules ..................................................................... 89
Drugs............................................................................. 89
Psychic Devices ......................................................... 89
Water ............................................................................. 90
Underground ............................................................. 90
Clearance Levels .............................................................. 90
Planning a Mission .......................................................... 91
Mission Briefing......................................................... 91
Gear Up ........................................................................ 91
Cover ............................................................................. 91
Logistics ....................................................................... 92
Debriefing ................................................................... 93
Old-Timer............................................................................ 94
Secret History ................ 67
Prehistory .................................................................... 67
Ancient History.......................................................... 67
The Great Empires .................................................... 67
Middle Ages................................................................ 68
The Age of Reason and Recent History ............ 68
Missions ................................ 95
Mission Generator ........................................................... 95
Mission Hooks................................................................... 98
Organizations ................... 75
The Olympians ................................................................. 75
Dossier ......................................................................... 75
Members...................................................................... 76
Using the Olympians ............................................... 77
ARES ..................................................................................... 78
Dossier .......................................................................... 78
Members...................................................................... 79
Using ARES .................................................................. 79
The Directorate ................................................................ 80
Dossier .......................................................................... 80
Members...................................................................... 81
Using the Directorate .............................................. 81
TYPHON .............................................................................. 82
Dossier .......................................................................... 82
Members...................................................................... 83
Using TYPHON ........................................................... 84
Order of the Holy Mystery ............................................ 84
Dossier .......................................................................... 84
Members...................................................................... 86
Using the Order ......................................................... 86
Watch List ........................103
Mundane ..........................................................................103
Psychics .............................................................................104
Eugenics Threats ............................................................107
Psychic Threats ...............................................................114
Allies ...................................................................................117
ARES ...................................................................................120
The Directorate ..............................................................122
Baba Yaga Unit.........................................................123
Order of the Holy Mystery ..........................................126
TYPHON ............................................................................127
Others ................................................................................130
Appendix I:
Glossary ...........................135
Appendix II:
Gear Conversion ..........136
Appendix III:
Inspirations ......................138
Index ......................................139
3
BACKERS
Titan Effect RPG
could not have been published
without the success of our Kickstarter campaign.
This success is attributed to the generosity of our
amazing backers. We are sincerely grateful for
their support.
Tales from the Fandom podcast, David Harriss,
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Foley.
Operatives (Early Birds)
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