D&D5e - Ghosts of Saltmarsh.pdf

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GHOSTS
OF
SALTMARSH.
CREDITS
ate
lead Designers:
Mike Mearls,
K Welch
Designers:
Wolfgang
Baur,
Jam
es
lntrocaso, Joseph
A. McCullough,
Jon
Sawa tsky.
Steve
Winter
Design Consultants:
Will Ansell, Myke Cole
Developers:
Jeremy
Crawford,
Ben Petrisor, F. Wesley Schneider
Playtest Coordinators: Bill
Benham, Christopher Lindsay
Playtest Analyst: Ben
Petri~or
im
lead Editor: K
Mohan
Editors:
Michele Ca
rter, Scott
Fitzgerald Gray, F. Wesley Schneider
Art Direction:
Kate
Irwin
Graphic Design:
Emi Tanji, Trish
Yochum
Concept Artist:
Shawn Wood
Senior Art Director:
Richard
Whitters
Senior Creative Art Director:
Shauna Narciso
Illustrator: Grzegorz
Ru
tkowski
Cartographers:
Dyson Logos, Mike Schley
Interior Illustrators:
Even Amundsen, Joachim Barrum, Mark
Behm,
Eric
Belisle,
Zoltan Boros, Sam Burley, Sidh arth
Chaurvedi,
eesha
Conce
ptopolis, Olga Drebas,
Wayne England,
Justin
Gerard,
L
Hannigan, Lake
Hurwitz,
Tyler Jacobson, Sam Keiser,
Julian Kok,
Michael Komarek, Slawomir Maniak, Brynn Metheney,
Christopher
Moeller, Scott Mu
rphy,
Jim Nelson, Vincent Proce, Chris Rallis,
Chris Seaman, Rudy Siswanto, David Slad
ek,
Francis
Tsai,
Franz
Vohwinkel,
Richard Wh
itters,
Shawn Wood, Mark Zug
Cover
Producer:
Da
n Tovar
Project Managers:
Bill Benham, Stan!, Matt
Warren
Product Engineer:
Cynda Calloway
Imaging Technician:
Kevin Yee
Art Administration:
David Gershman
Prepress Specialist: Jefferson
Dunlap
Senior Director Global Brand Strategy:
Nathan Stewart
Director licensi
ng
&
Publishing:
Liz Schuh
Licensing Manager: Hilary
Ross
Digital Marketing Manager:
Bart Carroll
Senior Communications Manager:
Greg
Tito
Manager Global Brand Marketing:
Anna
Vo
Brand Manager:
Shelly Mazzanoble
Associate Brand Manager:
Pelham Greene
Principal Game Designer.
Chris Perkins
Narrative Designers:
Adam Lee, Ari Levi tch
Pbytesters:
Adam Howard,
Adrian
Farmor,
Alan
Or<h. Ale• D'Am1co.
Ale• Forsyth
Alex Kammer.
Alex McClead.
Afex Wilson,
Alexander
l<retov, Alicia
Cisneros,
Ahcia
O
N
THE
COVER
A group of desperate adventurers
confronts
a deadly sahuagin warrior
on rough seas. Meanwhile.
unbeknownst
to the
heroes,
a mo
nstrosity
from
the deep breaks the
surface to
assaul t their ship. This piece
marks
Grzegorz Rutkowski's
debut as
a
cover
artist for D&D.
D1sclo1m11:
After
hauling dragons.
cJem1fltol
culfisu,
vomprrts.
dtmom.
01td
gionrs.
)'0&1
dtstrvt
o
ttloxmg
ocea.11
c1u1st.
Please
kttp oil
111tol
l1mbs
\ltltlt
w11hm
the
Jh1p's
eon.fines. Wt
Oft
nor
rt$pons1blt for vol'1obles. h11
po111U, or l1vti lost
dur;ng "JOur
...oyogt
In foef, pethaps
~u
'd
prefer o more
ttloxmg vocoeron opt;on.
Con
we
se111eu
a
'"P
to tl-e Nine Hells? Thcy'rt
qv1tt
balmy
rim
time of year
Graham,
Amanda Stone, Amber
Spova,
Andre
Battrick,
Andrew
Corneio,
Andrew
Epps,
Andrew Ku1awa, Andy Baker, Anthony V1c1n1, Ari
Gonulu, Ariel
H•rsh, Arthur Wright,
Ashleigh
Bishop,
Austin Fields, Austin H• fflie, Austin
Sanders, Beau
Coker. Ben1omin
Shlndewolfe.
Beverly Stauffer. Biii Kerney, Boyd
Bennrn. Brenda Hopper,
Brendan Barr,
Broderick Jones. Bruce laClair,
Call Davis.
C•mcron Scruggs, CasS1dy
Schenley. Charles
Wri&ht. Chase Louviere.
Chene Bruce,
Cheryl Pierce, Chloe
M1tzay1.
Chris
Davis. Chris
s11an
Kens
ta.
Chns McGovern.
Chns
Wood, Christian Franz, Chflstian Hancock,
Chr1
Zoltaf Bellomo, Chust1ne Weidenbach, Chnstophtt
Hac~ler
~
Christopher
Scoggin,
Christopher Wood. Chuck
Benscoter.
Cindy Moort. Clayton Embrey. 01ff H•nger. Cody
Helms. Collin Wh ..ltr. Connor S<htnck. Connor Self.
C,.1g
Domres, Dace Mcfadden.
01n Beam. Dan DeHun. Oan Harsh, Dan Harsh. Dan krinesttwr. Oamel E. Chapman
II.
Daniel 'KBhn' Oliveira, Daniel Kl1nest•vtr, Daniel
Tye.
Otlno Berto. Dave Sacker, Dave
Knighton, David
•cameron•
Gidcumb. Oav1d
Mon1s.
Oav1d SchnoH, OaVld Woods.
Oerek Gray, Oerek Myers,
Oevon
Argo. Doug Oavos. Oylan Cole. Ed kr•ft. Em1eCih•ngir.
Enc Kooistra Enk Grentet,
Evan
Jackson. Evan Rodarte, Evan Schulz, Flo Velasquez,
C•bnel Soares
Machado, Gabrielle
Zulask1, CentSls Martinez. Greg Lyman. Greg Smith,
chn1kov, Gvs
Reyer.
Haig Morrison, Heather Coleman,
H~ctor
Ramirez.
Gugory
Pa.rov1
How•rd
Hubbard,
Hugo
Mendieli, Ian
Hawthorne.
l•n
Kimmel, Ian R1<k.
Jackson
Thomas. Jacob
Benscoter, Jacob
Dalton,
Jacob
DelMauro,
Jamal
AH,
James Armstead,
James
Endicott.
James Hazel,
lames Holland, James Kirtley. l•m«
Schweiss,
Jamie
Shepperson.
)•red Fegan.
Jason
Conwell,
rason
)orosz.
Jason Lopez,
Jason Maneson,
joson
Thomas. Jawsh
Murdock,
jay
Africa, jay
Elmore. Jay )•n•. Junette
Wiiey. Jeffery
"Jj"
Zielinski, Jeffery
Barnes,
JenniferCourvre-Swarner,
Jeramie
Coopef,
jerem1iih
Gaddis,
Jeremiah Pop•. Jernn Chambers. Jesse Smoth. Jessoca Goff,
J1a l,.n
Tin. J•m
Berner.
Jim
Quirk, )oao Eduardo D•ntas. joDee Murch.
Jc>e
Boergies,
loe
G1over. fc>e Mor• nd•. Joel
Gonulez.
lc>el
Thompson,
John
Amann, John Fulmer
lohn
Horan,
john
Mangrum,
lohn
Stockles.
John
W Mangrum.
Jon
l•mk1n,
Jonathan Connor
Self
lonathan
Longstaff.
jo•dan
Brass.
Jorge
Sepulveda,
Joseph
Kauffman
Ill, Joseph
Schonck
Ill, foseph
Sompson
Ph
0,
Joshua
Frtdrtckson.
Joshua
Hart, Joshua Lt••n.
lul•t
Wright.
Jul•us
Sm1th,
lusttn
Faris, Kalani Jasmine Vernon. K411fan1 Vernon.
Kar~
Rader,
Karl
Resch, Kate Tollefson,
k•ttlyn Pop• . Kathy Ounn, Kelly Lewis, Ken Beckman, Ken Breese, Kenneth M•han.
K1rs1en
Thomas,
Krupal
Desai,
Kurt Waldkirch, Kyle
Jackson.
lance Schantz. laura
Wol~.
Logan
Ruggaber.
Logan Thomas Ruggaber, Lou Mochell1.
Luca
Andreolli, Lucas
Thode. Luke
Absolum
Reid, Lyza
Bryandinskaya, Mackenzie
hoffman, Magnus Morgan,
Marc
Soucy,
Marcello
De
Velazquez,
Mark
Detwiler, Martin Lennartz,
Mary
Hershey,
Matt Sulton,
Matt Maranda, Mau Warwick. Matteo
La Rosa, Matthew
Austin, Matthew
Rodertck.
Matthew
Stanford,
Ma!lhew Talley, Manhew
Warwick,
Max
Leu,
Melissa
Bassett,
Michael Ande,.on, Michael
Campfield, M1ch•el Dunn,
Michael Obermeier,
M1ch..1 Patrtck Campfield,
Mike
Kelly.
Mike
Olson, Mike
Thom.,,
Miranda
McFadden,
Nllahe
Tabor.
Nathaniel
l.
Arons,
Neil Hamamoto. Nie Tollefson. Nick LaCla1r,
Nina
oop,
Rachel
Wong. Olga Shvedova, Patrick
la•
Rick. P•ul Aparoc10, Paul Thomas.
Philip K
Aubrecht. Ralph Bohn Jr. Ramitl Lou1e, Randall H•ms. Richard Nunn, Rob Parker. Robert
D•tsch.
Robert Qu•llen
II,
Robert Scon. Rod Ehrman, Roy Adam
Lentz.
Russ Paulsen,
R)an
Hagan.
Samuel
Brett~
Sc.ou
Moore, Stan
Freeland,
Sun Payne,
Sergey
Gv1ld1s,
Shani
kn11hton, Stacy McGovern. Stephen
M1hon,
Sttrf1n1 Hershey.
Steve
Townshend,
Tab•tt-ia
"muel,
Tuhfecn
8h1md1.
Thelem
Eys•er.
Thomas Kocantt'. Thomas
WhHney
T1.,, Langen.
Tom
Bfaclcmon.
ToM
Duchaine,
Tony lovttl Tony
Stremanos,
TonyV1c1n1,
Tor.
Backer,
Travis
Fuller.
Tnstan
Andrews.
Tristan
Htndm:,
Troy
SandlJn. Tyler Urbanski,
V.inusa
Ftrnandes P1f'lht1to,
Victor Barros
Pimentel
,
W.aynt ChJng.
Wayne Fuller, W-111
Hoffman.
Woll Vaughn, W11io Burger, Xavier S1tpn1ak,
Zach"y
Pockett
620C6297000001 EN
ISB
N:
978-0-7869-6675·2
Fi
rst Pri
nting:
May 2019
9876
5
4321
CE
DUNGEONS & DRAGONS. O&D. W1urds
of the Coast. Forgo11cn
Realms. the dragon ampersand,
Plortr•
Hondbook
Monsru
Manual. Dungton
Mouu·s
c,.dt.
all
other Wozards
of
the
Coast
product
names,
a..nd their
tesptctive
toaos
are trademarks
o(W1zards
of
the
Cont
1n
the
USA
and
other countr:ts.
A!
chatacters
and
1he1r
d•St1nct1ve
likenesses
~fe
p1opetty
of
Wizards
of
tht Coast
This matenal
is
proteettd under
the
copyrig"lt
laws
of the Un11ed States
of Amenu Any
reproduction
or t.inivthonztd ust of che m.-tenal or
artwork
con1a1ned
herein''
prohibited
without the
express
written pttm1ss1on
of
Wizards
of the Coast
Printed
on
the USA
()2019
W1,.rds
of the Co.st LLC.
PO Box
707,
Renton, WA
98037-0707,
USA Manufoctured
by
Hasbro SA. Rue
Em1lt-Bofchat 31,
2800
Deltmont.
CH. Rcorcscntcd
by
Hasbro Europe
4
The
Square
Sto<kfty
Park
Uxb(tdg t Middlesex lJBl
l
J
ET UK
CONTENTS
lntroduction....................................................................................
4
Using This Book ............................................................................. 5
Cb. 1: Saltmarsh............................................................................
7
Politics and Factions ..................................................................... 7
Saltmarsh Overview .................................................................... 11
Downtime Activities.....................................................................
18
Saltmarsh Region .......................................................................
20
Adventures in Saltmarsh........................................................... 27
Saltmarsh Backgrounds............................................................
29
Ch. 2: The Sinister Secret ofSaltmarsh
.............................
37
Background................................................................................... 37
Adventure Summary .................................................................. 38
Adventure Hooks ......................................................................... 38
The Haunted House .................................................................... 39
The Sea Ghost.............................................................................. 50
Cb. 7: Tammeraut's Fate
.........................................................
141
Background .................................................................................. 141
Adventure Summary ................................................................. 141
Adventure Hooks
........................................................................141
Harpy Attack ............................................................................... 142
The Village ofUskarn............................................................... 143
Firewatch
lsland
........................................................................
144
The Hermitage ...........................................................................
146
Last Stand ................................................................................... 156
Preparing for the
Drowned
Ones .......................................... 157
Death from the Deep ................................................................
157
Safe by Day ................................................................................. 158
The Wreck ...................................................................................
158
Conclusion ................................................................................... 160
Extending
the Adventure ......................................................... 161
Ch. 8: The Styes........................................................................
163
Background
.................................................................................
163
Adventure Summary ................................................................ 164
Adventure Hooks
.......................................................................
164
Part l: A Dying
District..
.......................................................... 165
Part 2: Murder Mystery ............................................................ 169
Part 3: Hemlock Pit................................................................... 172
Part 4: The Lamp's Shadow.................................................... 179
Part 5: Tharizdun's Progeny ................................................... 182
Aftermath .................................................................................... 185
Ch. 3: Danger at Dunwater.......................................................
61
Background....................................................................................61
Rules of Engagement .................................................................. 62
Roleplaying Lizardfolk ............................................................... 64
Adventure Summary .................................................................. 65
Traveling
to the
Lair ................................................................... 65
Lizard folk Lair
.............................................................................
66
Conclusion..................................................................................... 84
Epilogue: Croc Hunt ................................................................... 84
Cb. 4: Salvage Operation
.........................................................
87
Background ................................................................................... 87
Adventure Summary .................................................................. 87
Adventure Hooks ......................................................................... 88
State of the Ship
..........................................................................
89
Death of the Emperor
.................................................................
93
Conclusion..................................................................................... 95
App. A: Of Ships and the Sea
...............................................
186
Ship Stat Blocks ........................................................................ 186
Sample Ships ............................................................................. 187
Officers and Crew ...................................................................... 194
Superior Ship
Upgrades
..........................................................
196
Ships
in
Combat ........................................................................
198
Travel at Sea ...............................................................................
199
Ocean Environs .........................................................................
202
Encounters at Sea .....................................................................
207
Random Ships
............................................................................
208
Mysterious
Islands
....................................................................
211
Underwater Locations.............................................................. 214
Cove Reef................................................................................ 214
Wreck of the Marshal...
........................................................
218
Warthalkeel Ruins ................................................................ 223
Ch. 5: Isle of the Abbey
.............................................................
97
Background................................................................................... 97
Adventure Hooks ......................................................................... 97
Adventure Summary .................................................................. 97
Traveling to the Isle..................................................................... 98
The
Island
.....................................................................................
99
The Abbey Ruins ....................................................................... 101
Locations in the Ruin
s .............................................................
104
Conclusion................................................................................... 109
App. B: Magic Items
................................................................
229
App. C: Monsters and NPCs
................................................. 230
Cb. 6: The Final Enemy..........................................................
111
Background ................................................................................. 111
Council of War............................................................................ 111
Sahuagin Stronghold ............................................................... 112
The Mission B
egins
.................................................................. 114
Conclusion................................................................................... 137
INTRODUCTION
EL.COME
TO
GHOSTS
OF SALTMARSH.
THIS
book
collects seven
D&D adventures,
each
famous
for
their unique
challenges, for their
deadly threats,
and for embracing
the danger
and
wonder
of the
high
seas. Some of
these
adventures initially charted their courses
in the
earliest days of
D&o·s history. while
others set sail in more
recent
years.
In
each
case,
these
tales of
plunder
and
peril have been updated
for
the current edition of the game.
revealing deadly
shores
for brave
crews to explore
anew.
Along with these
adventures
returns
one of
D&D's
most famous
seaside settings: the
port town
of
Salt-
marsh. The
original backdrop of
three
of
this
collec-
tion's tales
(The
Sinister
Secret of
Saltmarsh. Danger at
Dunwater,
and
The Final
Enemy),
this fishing commu-
nity has a tradition
of
being a
starting
point for incredi-
ble adventures. Historically,
Saltmarsh
and the dangers
facing its people provided
a
widening
sphere
of adven-
ture, with increasingly dire threats drawing heroes to
explore
more
of
the
coast of
the Azure
Sea.
Ghosts of
Saltmarsh
continues that tradition.
presenting a portion
of
the coastal
lands
of
Keoland,
a
kingdom in
the
Grey-
hawk
setting. Each adventure notes
where that
story
might unfold in the region
around Saltmarsh.
providing
a shared setting for them all. Although these seven ad-
ventures weren·t
designed
to create a single overarching
narrative,
the tools provided herein make
it
easy to
link
these
stories
into
a
wider
Saltmarsh campaign.
In
addition
Lo the
adventures
themselves,
chapter
1,
"Saltmarsh," provides an
in-depth look at
the
town, its
various inhabitants, the nearby coasts, and
what dan-
gers threaten
the
region. A variety of new
backgrounds
also help
make new
characters
part
of
the
Saltmarsh
community, giving
them personal
stakes
in
the town's
opportunities and
hardships.
The
sea and
its
threats aren't
unique
to
Saltmarsh.
To
help
launch
explorations across the
wild waves.
ap-
pendix A. "Of Ships and the Sea." presents a
toolbox for
ocean-bound
adventures. New rules
for various ships,
how
to crew and captain them, and
how
to
pit them
against each other
provide
adventurers
with new modes
of exploration.
Beyond
this,
details
on a variety of
nauti-
cal
dangers
and oceanic
hazards- from magical
storms
to whirlpools- make the
seas even
deadlier than
ever
before. A
spectrum of
tables
also
helps
generate
encoun-
ters upon the waves, be they deadly
sea
monsters; ran-
dom vessels. theirs
crews.
and
cargo;
or islands brim-
ming with untold mysteries.
Concluding the
appendix
are a variety of
underwater locations-like deadly reefs
and sunken
ruins ready to be
customized
and
explored
as your campaign
demands.
The
book's remaining
appendices
present magical
treasures
perfectly
suited to seafarers and
a robust
col-
lection
of
fearsome
aquatic
foes.
New
horizons
of adventure
now lie
before you.
What
wonders and
terrors will
you
discover
across
the waves?
Set sail and find out!
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