Genesys Expanded Player's Guide.pdf

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Credits
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xpansion
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Sam Gregor-Stewart with Sterling Hershey,
Tim Huckelbery, Keith Ryan Kappel,
Jason Marker, and Per Remund Wiger
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Andrew Janeba and Zach Tewalthomas
p
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Justin Anger and Jason Glawe
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Riley Miller
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Brian Schomburg
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Christine Crabb and David Johnson
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p
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John Franz-Wichlacz
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g
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Shaun Boyke with Christopher Beck
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Chris Gerber
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Christopher Hosch
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Corey Konieczka
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Anders Finér
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Andrew Navaro
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ntErior
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rt
Marcin Basta, Colin Boyer,
Carlos Palma Cruchaga, Sergey Glushakov,
Aleksander Karcz, Robert Laskey, and Sam Lamont
p
laytEstErs
Ben Barrow, Brett Bowen, Kimber Bowen, Robert Brantseg,
David Carroll, Sammy Carroll, Kara Centell-Dunk,
Justin Clark, Kate Cunningham, Emanuele Deserti,
Martin Flanagan, Lindsey Ferrante, Mike Ferrante,
Stephanie Hawver, Erik Henriksen, Philip Henry,
Grace Holdinghaus, Matt Hoover, Christopher Hosch,
Ian Houlihan, Michael Hurrell, Chase LeMaster,
Kaitlin LeMaster, Steve Luc, Andrew Maiewski,
Phil Maiewski, Michael Molyneaux, Lee Pruett,
Matt Pruett, Melanie Vayda, Sean Vayda, Darren West,
Aaron Wheatcraft, Dylan Whitsett, Elizabeth Whitsett
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Deborah Garcia
m
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Tony Bradt
FANTASY
FLIGHT
GAMES
Fantasy Flight Games
1995 West County Road B2
Roseville, MN 55113
USA
Fantasy Flight Games and the FFG logo are registered trademarks of Fantasy Flight Games.
©
2019 Fantasy Flight Games. Genesys is a trademark of Fantasy Flight Games.
For more information about the
Genesys
line, free downloads,
answers to rule queries, or just to pass on greetings, visit us online at
www.FantasyFlightGames.com/Genesys
Contents
Introduction
...............................................................4
Part I: New Settings..................................................6
Chapter 1: Age of Myth
................................................7
Tropes ............................................................................7
New Starting Character Options .............................11
Setting-Specific Gear .................................................12
Setting-Specific Adversaries .....................................15
Chapter 2: Monsterworld
..........................................17
Tropes ..........................................................................17
New Starting Character Options .............................20
Setting-Specific Skills ................................................22
Setting-Specific Gear .................................................22
Setting-Specific Adversaries .....................................25
Chapter 3: Post Apocalypse.......................................28
Types of Apocalypse ..................................................28
Tropes ..........................................................................31
New Starting Character Options .............................33
Setting-Specific Gear .................................................34
Setting- Specific Adversaries ....................................37
Chapter 4: Skills and Talents
...................................39
Chapter 5: Creating a Setting
...................................40
Step 1: Choose Tropes and Themes .........................42
Step 2: Select a Technology Level.............................44
Step 3: Build Your World...........................................44
Step 4: Determine a Religion and Cosmology .......50
Step 5: Select a Government and General Society ...51
Step 6: Fill In Details and Determine Rules............56
Part II: Expanded Rule Creation
........................57
Chapter 1: Vehicle Creation
......................................58
Sample Vehicles ..........................................................63
Chapter 2: Adversary Creation
.................................74
Quickly Constructing an Adversary........................74
Adversary Power Levels ............................................84
Sample Adversaries ....................................................86
Part III: Expanded Alternate Rules
...................94
Chapter 1: Expanded Magic Rules
...........................95
Magic Talents ..............................................................95
New Spells ...................................................................98
Chapter 2: Specialization Trees
..............................102
Creating a Tree ........................................................104
Chapter 3: Social Encounters
.................................107
Chapter 4: New Tones
...............................................109
Heist ...........................................................................109
Noir ............................................................................111
EXPANDED PLAYER’S GUIDE
Introduction
3
H
ello again, and welcome back to
Genesys!
This is
the
Expanded Player’s Guide,
the first expan-
sion book that is for Genesys as a whole, rather than fo-
cusing on a specific setting.
of these, together with the rules found in the
Genesys
Core Rulebook, provides everything you need to run a
game set in the world it depicts.
The
Expanded Player’s Guide,
on the other hand,
is intended to work with a wide range of settings, not
specific setting sourcebooks. So you don’t need this
book to use one of our specific setting sourcebooks.
However, you might find it useful. For example, the
new noir tone we provide starting on page 111 would
make a great addition to stories told in the seedy un-
derbelly of New Angeles through
Shadow of the
Beanstalk.
Likewise, some of the new spells and mag-
ical talents found starting on page 95 might provide
some interesting new options for magic users adven-
turing in
Realms of Terrinoth.
Of course, what does and does not get used in a game
is ultimately up to the GM. This is especially important
when dealing with games that are already in play!
This book takes some of the most interesting ele-
ments of the
Genesys
Core Rulebook and further
fleshes them out. These pages contain additional al-
ternate rules and new tones, vehicles, creatures, adver-
saries, and example settings that can be added to your
games. Basically, it’s additional useful material to help
you build your own setting and run your own game.
s
o
i
s
t
his a
B
ook for
p
layErs
,
or
g
amE
m
astErs
?
The short answer is both! We consider the Game Mas-
ter to be just as much a player as the rest of the people
in their group. Some of this book contains material
that players with player characters may find useful.
Other elements are going to be more helpful for Game
Masters. Finally, some material is going to be useful
for everyone.
h
ow
D
o
i u
sE
t
his
B
ook
?
This book is organized following a layout similar to that
of the Core Rulebook. The major difference is that this
book doesn’t have a core rules section.
Instead,
Part I
of this book introduces three new
example settings in which you could run a game of
Genesys.
These settings work the same way as the ex-
ample settings in the
Genesys
Core Rulebook and are
additional interesting possibilities for your games. In
h
ow
D
oEs
t
his
B
ook
w
ork
with
y
our
s
Etting
E
xpansions
?
Good question!
Genesys
has several expansions that
explore specific settings in more detail, such as
Realms
of Terrinoth,
which is our own version of a fantasy
setting, and
Shadow of the Beanstalk,
our take on
a dystopian but plausible science fiction setting. Each
4
Introduction
EXPANDED PLAYER’S GUIDE
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