Age of Sigmar - Soulbound_eng.pdf

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OPENING IMAGE
EQUIPMENT
Daughters of Khaine ................................. 54
Hag Priestess .......................................... 55
Witch Aelf............................................... 56
Fyreslayers .................................................. 57
Auric Runesmiter .................................. 58
Battlesmith ............................................. 59
Doomseeker ........................................... 60
Idoneth Deepkin ........................................ 61
Akhelian Emissary ................................ 62
Isharann Soulscryer .............................. 63
Isharann Tidecaster ............................... 64
Kharadron Overlords ................................ 65
INTRODUCTION
Aether-Khemist ..................................... 66
Endrinmaster ......................................... 67
Skyrigger ................................................. 68
Stormcast Eternals ..................................... 69
Knight-Azyros ....................................... 70
CHARACTER CREATION
Knight-Incantor..................................... 71
Knight-Questor ..................................... 72
Knight-Venator ...................................... 73
Sylvaneth..................................................... 74
Branchwych ............................................ 75
Kurnoth
ARCHETYPES
Hunter ..................................... 76
Tree-Revenant Waypiper ...................... 77
INTRODUCTION
CONTENTS
INTRODUCTION
Roleplaying Games ...................................... 5
Using this Book............................................ 6
CHARACTER CREATION
The Basics ..................................................... 6
INTRODUCTION
The Soulbound ............................................. 7
RULES
Tests ........................................................... 123
Difficulty ............................................... 124
BETWEEN ADVENTURES
Complexity ........................................... 124
Common Tests ..................................... 125
Opposed Tests ...................................... 126
Advantage and Disadvantage ........ 126
Natural Awareness .......................... 127
THE MORTAL REALMS
Extended Tests ..................................... 128
Degrees of Success ............................... 128
Mettle ........................................................ 129
Soulfire
INTRODUCTION
and Doom .................................. 131
Soulfire .................................................. 131
THE GREAT PARCH
Doom .................................................... 133
Combat ..................................................... 135
The Flow of Battle ................................ 135
INTRODUCTION
Turn Order ....................................... 135
CHARACTER CREATION
Your Turn ......................................... 135
RELIGION AND BELIEF
Distance and Movement..................... 136
Zones................................................. 136
CHARACTER CREATION
Environmental Traits ...................... 137
Range
ARCHETYPES
and Movement ..................... 139
Other Kinds of Movement ............. 139
MAGIC
Actions .................................................. 142
Making an Attack ................................ 145
Melee,
ARCHETYPES
....... 145
Accuracy, and Defence
SKILLS AND TALENTS
145
Hitting Your Opponent ..................
Melee Attacks ................................... 146
THE GAMEMASTER
Ranged Attacks ................................ 146
Dual Wielding ................................
SKILLS AND TALENTS
148
Dealing Damage .............................. 150
EQUIPMENT
Damage ................................................. 151
BESTIARY
Toughness......................................... 151
Wounds............................................. 151
Mortally Wounded .......................... 152
EQUIPMENT
Healing.................................................. 154
RULES
Rest .................................................... 154
Take A Breather ............................... 154
VI
I
ARCHETYPES
CHARACTER CREATION
Creating a Character ................................. 19
Choose Your Archetype ............................ 20
SKILLS AND TALENTS
ARCHETYPES
Species..................................................... 20
Human ................................................ 20
Stormcast Eternal .............................. 21
Aelf ...................................................... 23
Duardin ..............................................
EQUIPMENT
SKILLS AND TALENTS
24
Sylvaneth ............................................ 25
Attributes .................................................... 26
Attribute Rating ..................................... 27
Starting Attributes ................................. 27
RULES
Skills and Talents ....................................... 27
EQUIPMENT
Skills ........................................................ 27
Talents ..................................................... 28
Equipment .................................................. 28
Adding Detail ............................................. 28
BETWEEN ADVENTURES
RULES
Name ....................................................... 28
Physical Appearance ............................. 30
Goals ....................................................... 33
The Party ..................................................... 34
Short-term Party Goals ........................ 34
THE MORTAL REALMS
BETWEEN ADVENTURES
Long-term Party Goals ......................... 34
Achieving Your Goals ........................... 34
Connections ........................................... 35
INTRODUCTION
Soulfire and Doom ................................ 34
Bringing Your Character to Life .............. 35
THE GREAT REALMS
THE MORTAL PARCH
Ten Questions ........................................ 36
Finishing Touches...................................... 38
Finished! ..................................................... 40
CHARACTER CREATION
Advancement ............................................. 41
Character Sheet Explained ....................... 42
RELIGION AND BELIEF
II
Skills ............................................................ 78
Skill List .................................................. 79
EQUIPMENT
Talents ......................................................... 82
Talent List ............................................... 82
ARCHETYPES
Miracles....................................................... 93
Universal Miracles................................. 93
Miracles of Alarielle .............................. 94
RULES
Miracles of the Ethersea ....................... 95
Miracles of Grimnir .............................. 96
SKILLS AND TALENTS
Miracles of Khaine ................................ 97
Miracles of Sigmar................................. 98
SKILLS AND TALENTS
CHARACTER CREATION
IV
BETWEEN ADVENTURES
EQUIPMENT
THE MORTAL REALMS
Wealth and Commerce ........................... 100
Currency ............................................... 100
RULES
V
RULES
BETWEEN ADVENTURES
A Matter of Time ..................................... 155
BETWEEN ADVENTURES
Servants of the God-King ....................... 155
THE MORTAL REALMS
Endeavours ............................................... 156
VII
THE GREAT PARCH
ARCHETYPES
Archetype Format...................................... 45
Free Peoples ................................................ 47
SKILLS AND TALENTS
Battlemage .............................................. 49
Black Ark Corsair .................................. 50
THE GAMEMASTER
Darkling Sorceress................................. 51
MAGIC
Excelsior Warpriest ............................... 52
Trade Pioneer ......................................... 53
MAGIC
RELIGION AND BELIEF
III
EQUIPMENT
RULES
BESTIARY
BESTIARY
THE GAMEMASTER
2
Trade ..................................................... 101
Availability............................................ 101
Weapons and
GREAT PARCH
102
THE
Armour.............................
Weapons ............................................... 102
BETWEEN ADVENTURES
Armour ................................................. 104
Weapons and Armour Traits ............. 104
Other Equipment..................................... 106
Adventuring Gear................................ 106
RELIGION AND BELIEF
Kharadron Equipment ........................ 110
THE MORTAL REALMS
Fyreslayer Runes .................................. 117
Goods and Services ................................. 118
Animals and Vehicles.......................... 118
MAGIC
Food and Lodging ............................... 119
Healing.................................................. 120
THE GREAT PARCH
Hirelings ............................................... 120
Travel..................................................... 121
Tools and Kits........................................... 121
THE MORTAL REALMS
THE GREAT PARCH
The Ancient Struggle............................... 161
The Realms ............................................... 161
THE GREAT PARCH
Realmgates................................................ 162
The Necroquake ....................................... 164
RELIGION AND BELIEF
Life in the Realms .................................... 164
Azyr — The Realm of Heaven ............... 169
Aqshy — The Realm of Fire ................... 170
RELIGION AND BELIEF
Chamon —The Realm of Metal ............. 172
MAGIC
Ghur — The Realm of Beasts ................. 174
Ghyran — The Realm of Life ................. 176
VIII
THE GAMEMASTER
RELIGION AND BELIEF
BESTIARY
MAGIC
THE GAMEMASTER
SKILLS AND TALENTS
INTRODUCTION
EQUIPMENT
Hysh — The Realm of Light ................... 178
CHARACTER CREATION
Shyish — The Realm of Death ............... 180
EQUIPMENT
RELIGION AND BELIEF
SKILLS AND TALENTS
RULES
MAGIC
How Magic
EQUIPMENT
........... 259
Came to the Realms
Realms of Sorcery ................................ 260
BETWEEN ADVENTURES
THE GAMEMASTER
Learning Magic ........................................ 260
The Lores of Magic .................................. 261
Realmstone ............................................... 262
A New Era of Magic ................................ 264
RULES
Spellcasting ............................................... 265
THE MORTAL REALMS
BESTIARY
Casting a Spell...................................... 265
Channeling Test ............................... 265
The Price of Failure ......................... 266
BETWEEN ADVENTURES
Spells.......................................................... 266
THE GREAT PARCH
Common Spells ................................... 267
Amber Spells ........................................ 268
Amethyst Spells ................................... 270
Bright Spells ......................................... 271
THE MORTAL REALMS
Celestial Spells ..................................... 273
RELIGION AND BELIEF
Gold Spells............................................ 274
Grey Spells ............................................ 276
Jade Spells ............................................. 277
Light Spells ........................................... 279
THE GREAT PARCH
Spells of the Deeps .............................. 280
MAGIC
Endless Spells ....................................... 282
Creating a New Spell ............................... 283
Ulgu — The Realm of Shadow ............... 182
The Realm of Chaos ................................ 184
RULES
Organisations and Factions .................... 186
Collegiate Arcane ................................ 187
Darkling
ARCHETYPES
Covens .................................. 188
Daughters of Khaine ........................... 189
Devoted of Sigmar ............................... 190
BETWEEN ADVENTURES
Free Peoples.......................................... 191
Fyreslayers ............................................ 192
SKILLS AND TALENTS
Idoneth Deepkin.................................. 193
Kharadron Overlords.......................... 194
Scourge Privateers ............................... 195
THE MORTAL REALMS
Stormcast Eternals ............................... 196
Sylvaneth .............................................. 197
EQUIPMENT
XI
THE GREAT PARCH
RULES
The Folk of Flame .................................... 198
A Fiery History ........................................ 199
RELIGION AND BELIEF
Life on The Great Parch .......................... 203
The Storm and the Fire ........................... 206
BETWEEN ADVENTURES
Lands of The Great Parch ....................... 207
Aridian .................................................. 207
Aspiria................................................... 208
MAGIC
Bataar ................................................... 211
Capilaria ............................................... 214
THE MORTAL REALMS
Cotha..................................................... 217
The Eastern Parch................................ 217
Flamescar Plateau ................................ 218
THE GAMEMASTER
Golvaria ................................................ 221
Khul's Ravage ....................................... 223
THE GREAT PARCH
Vanx ...................................................... 225
Vitrolia .................................................. 225
IX
RELIGION AND BELIEF
THE GAMEMASTER
The Role of the GM ................................. 287
MAGIC
At the Table .......................................... 288
Your Table,
BESTIARY
Your Rules ........................ 288
Session 0 ............................................... 288
The Party............................................... 289
Determining Difficulty ....................... 290
THE GAMEMASTER
Making it Feel Like Age of Sigmar ........ 290
GM’s Toolbox ........................................... 295
XII
BESTIARY
RELIGION AND BELIEF
Worship in the Age of Sigmar ................ 227
Gods Walk the Earth........................... 228
MAGIC
Blessed of the Gods ............................. 228
Gods and Monsters ................................ 228
Awakening the Gods .......................... 229
The Pantheon of Order ........................... 229
Gods of Chaos.......................................... 229
THE GAMEMASTER
Sigmar, The God-King ............................ 230
Nagash, The Undying King .................... 232
Alarielle, The Everqueen ......................... 234
Gorkamorka, The Greenskin God......... 236
Grimnir, The Shattered God .................. 238
BESTIARY
Grungni, The Maker................................ 240
Malerion, The Shadow King................... 242
Morathi, High Oracle of Khaine............ 244
Teclis, The Illuminator ............................ 246
Khorne, The Blood God ......................... 248
Nurgle, Lord Of Decay............................ 250
Slaanesh, The Dark Prince...................... 252
Tzeentch, The Changer of the Ways ...... 254
The Great Horned Rat............................. 256
X
Statistics .................................................... 300
Creature Type....................................... 301
Creature Role ....................................... 301
Minion .............................................. 301
Swarm .............................................. 302
Warrior ............................................. 302
Champion......................................... 302
Chosen .............................................. 302
Size ........................................................ 302
People of the Cities of Sigmar ................ 302
Cogsmith ............................................. 303
Freeguild Guard................................... 303
Wanderer .............................................. 303
Pets and Mounts ...................................... 304
Bittergrub ............................................. 304
Cat ......................................................... 304
Dappled Efreet ..................................... 304
Drillbill ................................................. 305
XIII
BESTIARY
Fangmora Eel ....................................... 305
Gryph-hound ....................................... 306
Gryph-charger ..................................... 306
Horse ..................................................... 306
Mustori ................................................. 307
Quiverling ............................................ 307
Scryfish ................................................. 308
Spirit Guardian .................................... 308
Star-eagle .............................................. 308
Monstrous Beasts..................................... 309
Arachnarok Spider .............................. 309
Grunta ................................................... 309
Magmadroth ........................................ 310
Maw-Krusha ........................................ 311
Disciples of the Dark Gods .................... 312
Chaos Sorcerer Lord ........................... 313
Blades of Khorne ..................................... 314
Bloodreaver .......................................... 314
Blood Warrior ...................................... 314
Flesh Hound ......................................... 314
Bloodletter ............................................ 316
Khorgorath ........................................... 317
Disciples of Tzeentch .............................. 318
Horrors of Tzeentch ............................ 318
Kairic Acolyte....................................... 320
Tzaangor ............................................... 320
Vulcharc ................................................ 320
Hedonites of Slaanesh ............................. 322
Daemonette .......................................... 322
Keeper of Secrets ................................. 323
Maggotkin of Nurgle ............................... 324
Great Unclean One.............................. 324
Plaguebearer......................................... 325
Children of the Horned Rat ................... 326
Clanrat .................................................. 327
Grey Seer .............................................. 327
Gutter Runner ...................................... 328
Rat Ogor .............................................. 328
Verminlord Deceiver .......................... 328
Legions of Nagash ................................... 330
Chainrasp ............................................. 331
Glaivewraith ......................................... 331
Myrmourn Banshee ............................ 332
Vargheist ............................................... 332
Flesh-eater Courts ................................... 333
Abhorrent Ghoul ................................. 333
Crypt Ghoul ......................................... 333
Terrorgheist .......................................... 335
Ossiarch Bonereapers ............................. 336
Mortek Guard ...................................... 336
Necropolis Stalker ............................... 336
Greenskin Hordes.................................... 338
Ardboy .................................................. 338
Dankhold Troggoth............................. 338
Fungoid Cave-Shaman ....................... 338
Grot ....................................................... 338
Squig...................................................... 338
Weirdnob Shaman ............................... 339
Conditions ................................................ 342
Character Sheet ........................................ 343
Party Sheet ................................................ 345
Index ......................................................... 346
3
CREDITS
Design and Development:
Emmet Byrne and Dominic McDowall
Additional Design:
Zak Dale-Clutterbuck
Writing:
Emmet Byrne, Zak Dale-Clutterbuck, David Guymer, Elaine Lithgow, TS Luikart, Dominic McDowall,
Katrina Ostrander, Josh Reynolds, Clint Werner
Editing:
Síne Quinn, Christopher Walz
Producer:
Emmet Byrne
Cover Art:
Johan Grenier
Cartography:
Jared Blando
Illustration:
Carol Azevedo, Tom Babbey, Biagio D'alessandro, Mirko Failoni, Max Fitzgerald, Runesael Flynn, Mariusz
Gandzel, Michele Giorgi, Johan Grenier, Pasi Juhola, Eve Koutsoukou, Dániel Kovács, Sam Manley, Clara-Marie Morin,
JG O’Donohue, Rafael Teruel, Kim Van Deun, Sam White
Graphic Design and Layout:
Rachael Macken, Rory McCormack
Proofreading:
Charlotte Hamilton, Ashley McEwan, Jacob Rodgers
Playtesters:
Dave Allen, Joshua Arrington, Jason Bartlett, Andrew Bigwood, Aaron Bohler, Phillip Brophy, Conor
Burke, Eoin Burke, Jonathan Butler, Marie Byrne, Nicola Byrne, Phillip Cleven, Senan Dolan, Charlotte Hamilton,
Rory Heffernan, Andrew Hegge, Eric Herkert-Oakland, Cathal Jones, James Kavanagh, Stuart Kehoe, Kathleen Kiker,
Michael Kiker, Ashley McEwan, Payvand Moaddel, Ger Norton, Dan Price, Adam Rawson, Luke Stone
Cubicle 7 Business Support:
Anthony Burke, Elaine Connolly, Donna King and Kieran Murphy
Cubicle 7 Creative Team:
Emmet Byrne, Zak Dale-Clutterbuck, Dániel Kovács, TS Luikart, Rachael Macken, Rory
McCormack, Dominic McDowall, Sam Manley, Pádraig Murphy, Ceíre O’Donoghue, JG O’Donoghue, Síne Quinn,
Jacob Rodgers, and Christopher Walz
Publisher:
Dominic McDowall
Special thanks to
Games Workshop for their help in the creation of this book.
Further thanks to
Charlotte Hamilton and all of the fans who took time to contact us by email, Facebook, Twitter,
Discord, and in person to share their excitement and enthusiasm about Warhammer Age of Sigmar and Soulbound.
No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form by any means,
electronic, mechanical, photocopying, recording, or otherwise without the prior permission of the publishers.
Warhammer Age of Sigmar Roleplay: Soulbound © Copyright Games Workshop Limited 2020. Warhammer Age
of Sigmar Roleplay: Soulbound, the Warhammer Age of Sigmar Roleplay: Soulbound logo, GW, Games Workshop,
Warhammer, Stormcast Eternals, and all associated logos, illustrations, images, names, creatures, races, vehicles,
locations, weapons, characters, and the distinctive likenesses thereof, are either ® or TM, and/or © Games Workshop
Limited, variably registered around the world, and used under licence.
First Printing, July 2020
4
INTRODUCTION
Welcome to
Warhammer Age of Sigmar
Roleplay: Soulbound.
This is your first step
into the awe-inspiring and deadly lands of the
Mortal Realms. One person in your group will
bring the setting to life by describing the world
and adjudicating your actions in it, the rest of
you will explore the realms and hope to survive
in a time plagued by daemons, undead, and
rampaging monsters.
You are powerful heroes of the realms, chosen
by the gods to stand against the forces that
would see the dawn of a new Age of Chaos.
You will fight to protect the people of the Cities
of Sigmar while the world beyond the walls is
overrun by horror and death.
You will endure. You will overcome, because
you are stronger together. Your unity and
selflessness will be a beacon to those around
you. You are
Soulbound.
1
1/4 PAGE
ROLEPLAYING
GAMES
Soulbound
is a tabletop roleplaying game,
sometimes shortened to RPG or TTRPG.
If you’ve played computer or console RPGs
(CRPGs), you’re probably familiar with what to
expect — you’ll create your character, choosing
their Species and Archetype, and then you’ll
venture out into the Mortal Realms. One person
in your group is the Gamemaster (GM), who
describes the world. Everyone else takes on the
role of player characters (PCs). The PCs are the
protagonists, and the GM is there to help narrate
their actions and resolve any rules questions.
Players tell the GM what they are doing, and the
GM narrates the outcomes, using the rules as a
guide. Play continues like this, with the players
following the plot of an adventure the GM has
prepared, or perhaps going off on their own wild
adventures as the GM scrambles to improvise.
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