Microscope - Explorer.pdf

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an expansion for Microscope, by Ben Robbins
Copyright © 2015 by Ben Robbins
All rights reserved. No part of this document may be copied in any form without the
express written permission of the author.
Written by Ben Robbins
Edited by Carole Robbins
Published by Lame Mage Productions
www.lamemage.com
First Edition 2015
ISBN 978-0-9832779-2-7
Microscope was dedicated to my father,
Michael Robbins. This book is too…
…and to all the generations of players at
Story Games Seattle who’ve taught me so much,
week after week, year after year.
CONTENTS
INTRODUCTION
How to Use This Book ......................................
8
Oracles ...............................................................
50
Swords & Sorcery................................................... 53
To the Stars.............................................................. 55
Cradle of Civilization ............................................ 57
Apocalypse.............................................................. 59
Lurking Darkness................................................... 61
We Have No Dice, But We Must Roll ........... 62
IMPROVING YOUR GAME
Golden Rules ....................................................
11
Improving Setup .............................................
12
Relax & Read Aloud............................................... 12
Clarify & Tighten Your Big Picture ..................... 12
The Big Picture Is Only the Beginning............. 13
Bookends: Flint to Fusion ................................... 14
Palette Is a Discussion .......................................... 14
No Surprises After the Palette ........................... 15
A Palette of Concepts........................................... 16
Retroactive Palette................................................ 17
Using Source Material....................................
63
Canon or Reboot ................................................... 63
Alternate History & Real History ....................... 64
Establish Landmarks............................................. 65
The Downside: Slave to the Source ................. 66
Improving Play.................................................
17
Zoom In .................................................................... 17
Make People ........................................................... 18
Paint a Complete Picture .................................... 18
Name Things ........................................................... 19
Always Explain Light or Dark ............................. 19
I Don’t Know What to Make!............................... 20
Start With Nuking Atlantis .................................. 21
Talk Before You Write ............................................ 21
Enforce the Rules & Watch
for Contradictions ............................................ 22
We Never Push! ...................................................... 22
Push Concede......................................................... 23
Legacies Are Mini-Focuses ................................. 23
You Can Keep Your Legacy ................................. 24
Listen Charitably: We Aren’t All Poets ............. 24
WORLD-BUILDING:
GAMES COLLIDE
A World Is Its History ......................................
68
Knowledge Is Power .......................................
69
The Downside ..................................................
70
Pre-Game: Setting Goals ...............................
71
Just Play Normally ..........................................
72
Don’t GM Microscope ..................................... 73
If It Fails, Call a Do-Over ................................. 73
Post-Game: Translating .................................
74
Polish & Place ......................................................... 77
Embrace Your Destiny .......................................... 77
Expand an Existing World .............................
78
The Hero’s Journey .........................................
79
Adventure Ouroboros:Back and Forth ......
80
Sharing Your History ......................................
25
There Are Two Stories to Tell .............................. 25
UNION
Introduction .....................................................
84
What You Need to Play ........................................ 85
STARTING YOUR HISTORY
Seeds ..................................................................
29
After Lemuria Sinks............................................... 31
Battle of the Planets ............................................. 32
Blood of Monsters ................................................. 33
Boom Town / Ghost Town ................................... 34
Brave New World ................................................... 35
The Dark Lord ......................................................... 36
The Essence............................................................. 37
From Twilight Lands ............................................. 38
Golems of Eden ...................................................... 39
House of the Dragon,House of the Unicorn .. 40
Humanity Uplifted ................................................ 41
The Imperium ......................................................... 42
Kaiju Century .......................................................... 43
Legacy of Heroes ................................................... 44
Rising Tide ............................................................... 45
The Round Table .................................................... 46
Stars Collide ............................................................ 47
Who Watches the Watchmen? ........................... 48
Group Decisions ............................................... 49
Setup ..................................................................
86
Step 1: Family Tree ................................................ 86
Step 2: The Hero’s Deed ....................................... 87
Step 3: The Necessity............................................ 88
Step 4: The Hero’s Traits ....................................... 90
Step 5: Make Your Palette ................................... 91
Step 6: First Pass, Make Ancestors .................... 91
Play ......................................................................
92
Family History......................................................... 93
Scenes....................................................................... 94
Legacy ...................................................................... 95
The Hero in Play ..................................................... 95
Generations & Siblings ........................................ 95
Ending the Game ............................................
96
Afterword ..........................................................
97
Nature & Nurture ................................................... 97
Child of Two Worlds .............................................. 97
Adventure Games: Tell Me
About Your Character… ................................. 98
Rise of Nations, Evolution of Ideas ................... 98
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