Warhammer 40K Roleplay Wrath Glory Core Rules.pdf

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CREDITS
Lead Designer
Ross Watson
Designers
Owen Barnes, Aaron Dembski-Bowden,
John Dunn, Andrea Gausman, Jordan Goldfarb,
Darrell Hayhurst, W. Jason Peck, Wendelyn A. Reischl,
Stephen Rhodes, William Thrasher
Editors
Sean Tait Bircher and Robin English-Bircher
Art Director
Maik Schmidt
Graphic Design and Layout
Maik Schmidt and Thomas Michalski
Cover Art
Diego Gisbert Llorens
Interior Art
Jacob Atienza, John Blanche, Alberto Bontempi,
Matt Bradbury, Victor Corbella, Sacha Diener,
Wayne England, Imaginary Friends Studio,
Nikolaus Ingeneri, Karl Kopinski, Adrian Smith,
Florian Stitz, Bryan Syme, Andrea Uderzo,
The Games Workshop Studio
Publisher
Markus Plötz
Studio Manager for Ulisses North America
Timothy Brian Brown
Special Thanks
Nathan Dowdell, Andy Hoare, Len Pimentel and
Michael Surbrook
Thanks to Games Workshop
Playtesters
John Dunn with Joseph Bohms, Joseph Evard, Brian Leist, Matthew Marques, Jason Wortman
“Aurora Glorificus” James Layton with Michael Copping, Matthew Cramsie, Benjamin Davis, Damon Steff, Leigh Tuckman, Linette Voller
“No Guts, No Glory!” Sean Connor with Simon Butler, Stephen Pitson, Valerie Scott
Jupe Rantalainen with Joakim Björkgren, Jaakko Brostrom, Iiris Kaasinen, Joonas Katko, Tuure Keränen, Hannupekka Kinnunen, Outi Mussalo,
Outi Ojala, Jone Seraste, Aino Sykkö
“The Abraxas Tactical Center” Ben Keeler with, Peter Keeler, Daryl Kohlerschmidt, John Lacy, Lee Langston, Brian Simpson
“Cincinnatus 158th” Trevor Stamper with Louis Barrera, Brandon Barrera, David Borouch, Brian Gilkison, Steve Harmon, John Olszewski
“The Gentleman’s Society” Greg Nagler with Jon Crenshaw, Terry Cruse, David Howse, Michael Howse, JP Meisenburg
“Bolter and Chainsword” Matthew Hunt, “Kurgan the Lurker” with Julien Del Rosario, “Slips“, Alex Baur, “Acebaur“, Joshua Ryan Wells, “Conn
Eremon“, Gord Schubert, “Eddie Orlock“, Dustin Browne, “Duz_“
“Denver RPG Meetup” Wendelyn A. Reischl with Jonathan Bowen, Toby Carpenter, Jeff Cohen, Jason Peterson, John Ross, Jonathan Van Luik
“Ulisses Spiele Stamm” Michael Mingers with Dominik Krischer, Philipp Neitzel, Christian Lonsing, Carsten Moos, Mháire Stritter
Robert Adducci with Ismael Alvarez, Mario Puentes, Cheryl K. Pierce, Laura Thompson, Joel Marsh
“The Ordo Alearum” Kai Großkordt with Anni Buck, Andreas Föll, Birte Großkordt, Axel Pohl, Ernst Roth, Thomas Schönherr, David Willner
“Genghiz’ Ladz” Michael Merrell with Bill “teh ebil bunneh” Keyes, Tammy Sue Keyes, Gordon Feiner, Curtis Craddok, Ron Ritchie, Arne
Jamtgard, Matt James
“Tier 5 Guardsmen” Harper Robinson with Steven Jordan Kozmary, Victor Menezes, Neal Muller, Frank Zhu
Warhammer 40,000, Wrath & Glory: Blessings Unheralded © Copyright Games Workshop Limited 2018. Warhammer 40,000 Roleplay, the Warhammer 40,000
Roleplay logo, Wrath & Glory, Revelations, the Wrath & Glory logo, GW, Games Workshop, Space Marine, 40K, Warhammer, Warhammer 40,000, 40,000, the ‘Aquila’
Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive
likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under licence. Published under License to
Ulisses North America. Ulisses North America and the Ulisses North America logo are trademarks of Ulisses Spiele. All rights reserved to their respective owners.
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TABLE OF CONTENTS
Table of Contents ............................ 2
Blood of the Covenant .................. 4
Foreword ..........................................14
It is the 41
st
Millennium .............15
Introduction ....................................16
What is a Roleplaying Game? 16
Chapter 1: The Dark Imperium .....20
The Threat of the Warp .......26
The Aeldari ..............................29
The Ynnari ...............................30
The Orks ...................................31
The T’au Empire.....................32
Tyranids ....................................33
The Necron Dynasties .........36
The Great Rift ........................37
The Dark Imperium ......................40
The Gilead System........................42
The Varonius Dynasty and
the Straits of Andraste ........42
The Heartworlds ...................42
The Reach ................................43
The Membrane Worlds ........43
Chapter 2: Rules ................................44
The Core Rules...............................47
Game Dice ...............................47
Keywords..................................48
Glossary ............................................49
The Core Mechanic ...............50
Making Tests ...........................50
Rounding..................................53
Test Flowchart........................53
Types of Tests .........................54
Shifting .....................................55
Buying Success ......................56
Escalation Tiers .....................57
The Wrath Dice ......................58
Wrath Points ...........................59
Glory ..........................................60
Ruin............................................60
Fail-Forward ...................................63
Chapter 3: Character Creation ......64
Creation Summary ........................67
Character Creation
Summary: .................................69
Ascension .................................78
Ammunition and Reloads 219
Establish a Concept......................79
Combat Options.................. 220
Tiers ...........................................80
Critical Hits .......................... 223
Rank ...........................................82
Interaction Attacks ............ 225
Framework...............................83
Damage ................................. 226
Select a Species ............................85
Explosives and Area
Select an Archetype .................. 100
Effect Attacks....................... 229
Archetype Anatomy ........... 101
Combat Effects .................... 229
Adeptus Ministorum ......... 106
Combat Complications ..... 232
Adepta Sororitas................. 110
The Memorable Injury
Astra Militarum ................... 113
Table ....................................... 233
Agents of the Imperium... 118
Vehicles in Combat ............ 235
Adeptus Astartes ................ 126
Voidship Combat ................ 237
Adeptus Mechanicus ......... 130 Chapter 5: Adventuring................ 242
Scum ....................................... 134
Passage Of Time......................... 244
Renegades ............................ 138
Encounter Time .................. 244
Aeldari.................................... 143
Narrative Time .................... 244
Orks......................................... 149
Movement..................................... 245
Assign Attributes ........................ 154
Transportation..................... 245
Purchased Attributes......... 155
Travel Pace ........................... 245
Traits ....................................... 158
Environmental Hazards ........... 246
Purchase Skills ............................ 160
Suffocation ........................... 246
Purchase Talents ........................ 168
Electricity .............................. 246
Select Wargear ............................ 182
Extreme Heat/Cold ............ 247
Choose Special Abilities .......... 185
Falling .................................... 247
Psychic Powers .................... 185
Fire .......................................... 247
Backgrounds ........................ 186
Radiation............................... 247
Character Advancement .......... 193
Warp Travel .................................. 248
Keywords List ...................... 195
Travelling the
Ascending ..................................... 196
Immaterium ......................... 249
Ascension Package
Social Interactions..................... 251
Anatomy ................................ 197
Threatening Tasks...................... 254
Chapter 4: Combat
Investigations.............................. 259
Combat Encounters ........... 204
Influence, Rarity, and Wealth.. 264
Encounter Overview .......... 205
Influence ............................... 264
Initiative ................................ 205
Rarity ...................................... 267
Characters and Threats .... 207
Wealth .................................... 267
Actions in Combat ............. 210
Campaign Cards ......................... 268
Movement Actions ............. 211
Resting ........................................... 269
Terrain and Cover ............... 213
Regroup ................................. 269
Combat Actions................... 213
Respite ................................... 269
Making an Attack ............... 217 Chapter 6: Wargear........................ 270
Melee Attacks ...................... 218
Weapons........................................ 272
Ranged Attacks ................... 218
Personal Weapons ............. 273
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Reloads and Ammunition .. 273
Weapon Traits ...................... 274
Ranged Weapons ....................... 277
Bolt Weapons ...................... 280
Flame Weapons .................. 281
Las Weapons ........................ 282
Melta Weapons ................... 283
Plasma Weapons ................ 283
Projectile Weapons ............ 284
Missiles and Missile
Launchers ............................. 285
Grenades & Grenade
Launchers ............................. 286
Exotic Ranged Weapons .. 286
Eldar Ranged Weapons .... 287
Ork Ranged Weapons ....... 288
Melee Weapons .......................... 289
Chain Weapons ................... 291
Force Weapons.................... 292
Power Weapons .................. 292
Exotic Melee Weapons ..... 293
Eldar Melee Weapons ....... 293
Ork Melee Weapons .......... 294
Weapon Upgrades...................... 295
Reloads and Ammunition 297
Armour ........................................... 299
Basic Armour........................ 301
Powered Armour................. 302
Astartes Armour.................. 302
Force Shields ....................... 303
Eldar Armour........................ 304
Ork Armour ........................... 304
Tools & Equipment ................... 305
Imperial Equipment .......... 306
Eldar Equipment ................ 311
Ork Equipment .................... 311
Cybernetics................................... 312
Augmetics ............................. 314
Cybernetic Implants .......... 314
Ork Bioniks ........................... 316
Eldar Cybernetics ............... 317
Vehicles ......................................... 318
Imperial Vehicles................ 320
Ork Vehicles ......................... 322
Eldar Vehicles ...................... 322
Voidships....................................... 323
Example Voidships ............ 325
The Long Voyage ................ 326
Trinkets & Charms ..................... 327
Chapter 7: Psychic Powers .......... 332
The Coming of the Cicatrix
Maledictum .................................. 334
Using Psychic Powers ............... 335
Steps to activating a
Psychic Power...................... 335
Dangers of the Warp ................. 337
Selecting Powers........................ 342
Psychic Powers............................ 346
Definitions ............................ 346
Minor Psychic Powers ....... 348
Universal Psychic
Disciplines ............................ 352
The Lure of the Infernal .. 359
Aeldari Psychic Powers .... 361
Corruption .................................... 364
Corruption Tests ......................... 364
When to Make a
Corruption Test ................... 364
Causes of Corruption ........ 364
How to Make a
Corruption Test ................... 365
Temptations of the Warp ......... 366
Corruption Levels ....................... 367
The Ultimate Fate .............. 367
Malignancies ............................... 368
Malignancy Tests ................ 368
Gaining a Malignancy ....... 369
Mental Trauma .................... 370
Minor Mutations ................. 373
Severe Mutations ............... 374
Chapter 8: Game Master .............. 380
The Role of the Game Master 382
The Basics............................. 382
Principles of Good Game
Mastering .............................. 383
Game Master Preparation
and Creating a Story ......... 385
Bringing the Dark Imperium
to Life ............................................. 385
Themes in Wrath & Glory 385
Campaigns and Frameworks .. 389
Choose a Tier....................... 389
Frameworks.......................... 390
Campaign Length ............... 393
The Odd Man Out ............. 393
Adventures ................................... 394
Guidelines for Creating
Adventures ........................... 394
Balancing Encounters............... 396
Make a Stand, or Live to
Fight Another Day.............. 397
Let them Know the Threat is
Coming................................... 397
Death and Consequences.. 397
Non-Player Characters ............. 398
Guidelines for Running
NPCs ....................................... 398
Game Preferences ...................... 399
Awarding Wrath .................. 399
Amount and Challenge of
Combat .................................. 400
Character Progression .............. 400
Awarding Build Points...... 401
Ranking Up and
Milestones ............................ 401
Milestone Examples ......... 401
Chapter 9: Bestiary ........................ 402
Threats................................... 404
Special Abilities .................. 406
Resolve .................................. 406
(Ruin) Ruin Actions ............ 407
Bestiary Anatomy ............... 407
Imperial Threats ................. 409
Chaos Threats...................... 419
Ork Threats........................... 432
Eldar Threats ....................... 437
Other Xenos ......................... 440
Named Adversaries............ 448
Character Sheet .............................. 450
Index................................................... 452
x
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BLOOD OF THE COVENANT
By Aaron Dembski-Bowden
The Princess
Niah’cara was royal-born, and had been falling
ever since. To some, she was the Huntress of the
Scarlet Heavens. To others, she was an unfolding
lesson into the dangers of ego and delusion.
These detractors, of which there were many,
called her the Princess of Dust. The Path of the
Outcast had not been kind to her, but it had been
unkinder still to her enemies. They lay dead. She
did not.
Niah’cara answered the summons when it came,
dressing in robes of layered silk cut in the colours
of her fallen Craftworld. As she made her way to
the Farseer’s chambers, she mused on one notion
above all:
The mon-keigh cannot be trusted.
She had been told so many times along the
continuum of years, and perhaps it was as true
now as it had always been. Niah’cara was born
before the galaxy tore itself in two, when one half
was left to bleed and sicken and rot in rebellion.
She had dealt with humans many times before the
dawn of these dark days. She had faced them in
the cold of the void, overseeing their destruction
from a bridge of wraithbone beneath the great
ns of solar sails. She had fought them in the
shadows of their ruined cities, hunting them as
prey, sometimes needing to clean their stinking,
primordial blood from her cameleoline cloak.
But everything changed with the rupturing of
the night sky. Her kin-band still spat the word
mon-keigh,
but that curse was losing its acid edge.
Her people were past the point where they could
freely indulge in the luxury of mistrust.
To stand alone was to die alone. And so, Niah’cara
was chosen. She would journey in the company of
those whose blood she would once have spilled.
They had not yet told her this, nor could she read
it in the turning of fate’s wheel. But she did not
need foresight to know how it would all play out.
Someone must go, and the logic of that decision
led straight to her. Others would go in time… but
someone must go
rst.
That was why she had
been summoned.
She approached Farseer Vyriah in his meditative
garden, her tread silent on the wraithbone
pathway that wound between the precious
ora. Indulging herself, she ran her ungloved
ngers along the frond of an orange fern, the
plant lovingly cultivated from Exodite cuttings,
reseeded century after century when inevitable
age or misfortune took the tree’s life. Vyriah
had always been most diligent in the care
and preservation of his onboard gardens. The
arched walls of pale wraithbone reached up to
a transparent dome, cradling it, letting the light
of the heavens glow upon the botanical garden.
And above that dome, the stars waited. Choked in
the miasma of the warp-poison that stained the
skies and cut the galaxy in half, but shining still,
for a while longer at least. No others of Niah’cara’s
kin-band claimed chambers of such meticulous
beauty, even if that beauty had, for decades, been
blighted by celestial horror.
The seer knelt in repose, eyes closed in reflection,
but Niah’cara saw through the illusion of his
serenity. The faint tension in his shoulders
betrayed him as openly as a spoken confession.
She approached without speaking, inclining her
head as she took the seventh and eighth steps,
as custom dictated. His voice outweighed hers in
matters pertaining to the ship’s function, but she
owed him no bow. She was, after all, royalty.
Vyriah’s eyes opened. His face lifted to regard
hers, and he rose to his feet a moment later.
When he greeted her by title as well as name,
her curiosity awakened. When he bowed to her,
lower than tradition’s mandate, she recognised
the degree of his politeness for what it was.
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