Shadowrun 6e - Beginner Box - Instruction Sheet.pdf
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®
WELCOME TO THE SHADOWS, CHUMMER!
THIS IS WHERE IT ALL
ST
ARTS. READ THIS FIRST!
Are you a white knight standing up for injustice or a lone wolf too
dangerous for polite company? Perhaps a mercenary just looking to
bank a pile o’ nuyen or an agent of chaos searching for a match to light?
Or maybe, just maybe, you don’t know how you’ll react until the blood is
flowing and the bullets flying?
You hold in your hands the tools to unlock your inner shadowrun-
ner. On the dark, gritty future streets of
Shadowrun,
you’ll soon find out
what drives you.
Here is a quick guide to what you’ll find in this box and some thoughts
on what you should do with them:
Get to know the six-sided dice.
You’re going to be rolling these a lot
as you play
Shadowrun,
so introduce yourself. Love ’em. Treat ’em well,
and hopefully they’ll return the favor.
Check out An Instant Guide to the Sixth World.
Detailing the place
where man meets magic and machine, this booklet will throw a fast spell
of knowledge surrounding
Shadowrun’s
universe on you so that you can
confidently dive into the rules and adventure.
Fit with your character like a hand to a grip.
There are four char-
acter dossiers. The cover of each has a character illustration, informa-
tion on what the character does well, and some juicy quotes. You can, of
course, dive deeper, but those bits should help you align with a charac-
ter that works for you.
Once you’ve chosen a character, you’ll discover that the rest of the
booklet contains the character sheet the player will use in a game, along
with background information that includes additional roleplaying tips.
Finally, perhaps the best arrow in the quiver: a sample run in two
columns of text. The left is fiction, showing the different points of
view of the same run; the other an example, via each character, of
how the game mechanics work to bring that action to life at the table.
You absolutely can start a game just reviewing the character sheet
spread, but these three pages will allow you to excel in the shadows
as nothing else.
Grab your cards.
There are a variety of cards covering weapons, gear,
spells, and more. Each dossier’s character sheet includes a list of which
cards from the deck are used by which character during a game. These
will make taking actions in the game easier, so once you’ve chosen your
character, grab your cards!
Review the Quick-Start Rules.
Without a framework, roleplaying is
just yelling at the table. While all players can review the quick-start rules
if they wish, its the gamemaster’s job to read the rules and explain them
to the group. Combined with the sidebars alongside the character sheets
in each dossier, this will get you into the action.
Battle Royale.
The chosen gamemaster
should be the only one to read this booklet
(though the players can review the Seattle
Sprawl section at the back). This is the
bread-and-butter of the action of this
box, and they should look it over care-
fully. The better prepared they are, the
better the experience for everyone.
Poster.
One side contains maps from
the
Battle Royale
adventure, making it
easy for all players to use it during
the adventure. The backside
contains several maps of the
Seattle Metroplex, which, in
conjuction with the Seattle
Metroplex section at the
back of the
Battle Royale
adventure book, helps to
bring the beating heart of
Shadowrun
alive.
Now that you know what’s in this box and what to do with
it, what are you w
aiting for? Prepare to risk it all as you
open the pages and start to build your own legend!
®
ONE MORE
LAST
CHANCE
Celebrate
Shadowrun’s
thirtieth
anniversary with a new ruleset, and get ready
for changes that will shake the Sixth World!
•
The new edition is easier to play
and learn than it has ever been, yet
it still offers the roleplaying depth
that is a key part of the
Shadowrun
experience.
The rule system is built around
gaining advantages and taking risks,
building up to spectacular moments
that are part of great gaming
sessions!
Faster gameplay and conflict
resolution keep the game moving
and plunge players ever-deeper into
Sixth World intrigue.
More pre-generated characters plus
character creation rules allow you
to design and select exactly the
character you want to use in the
game.
•
•
•
ing
com !
oon
s
The
Beginner Box
is just the first step into
the shadows. The
Sixth World Core Rulebook
opens the toolbox wide to nascent runners,
blowing up your table with brilliant action as
you risk it all!
© 2019 The Topps Company, Inc. All Rights Reserved. Shadowrun
and Matrix are registered trademarks and/or trademarks of The
Topps Company, Inc., in the United States and/or other countries.
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