Wrath & Glory - Redacted Records.pdf

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INTRODUCTION
Perils Of The Void ............................ 5
Space Hulks .............................. 5
CONTENTS
SPACE HULKS
OF THE FORSAKEN
SYSTEM
The
Caveat Emptor
........................ 23
The
Compostela
............................. 25
The
Erebus
.................................... 28
The
Dominus Vobiscum
................. 30
Space Hulk Designation ................ 32
Abattoir Of The Luminous
Emperor ........................................ 53
Avachrus Iota-Nu Archaeology
Maniple ......................................... 56
Servitor Designation
Vox Angelis
... 58
IV
V
STRANGE SERVITORS
OF THE FORSAKEN
SYSTEM
VI
SPACE HULK
GENERATOR
Stage 1: Origin & Occupation........... 7
Stage 2: Occupation & Purpose ........ 8
Stage 3: Rooms ............................... 9
Stage 4: Features & Hazards ......... 11
I
AGENTS
OF GILEAD
Choosing a Framework ................. 35
Faction Frameworks ....................... 5
Adepta Sororitas
Frameworks ........................... 35
Adeptus Astra Telepathica
Frameworks ........................... 37
Adeptus Mechanicus
Frameworks ............................ 39
Adeptus Ministorum
Frameworks ........................... 41
Astra Militarum
Frameworks ........................... 42
Inquisition Frameworks ......... 44
Rogue Trader Frameworks ..... 45
Scum Frameworks................... 47
Adeptus Astartes Frameworks 48
Tier Frameworks............................ 49
Creating Frameworks..................... 51
Switching Frameworks ............ 52
NEW TALENTS
Absolute Incineration .................... 60
Anatomical Scourge....................... 60
Angel Of Mercy ............................. 60
Animal Wrangler ........................... 60
Arch-Performer ............................. 60
Arsonist ........................................ 61
Assault Doctrine ............................ 61
A Warm Meal ................................ 61
Battle-Psyker................................. 61
Blademaster .................................. 61
Bloodhound................................... 61
Bolter Discipline ............................ 61
Bombardier ................................... 62
Born Survivor ................................ 62
Bulging Biceps............................... 62
Bullet Hell ..................................... 62
Chainsaw Warrior .......................... 62
Concealed Cavity ........................... 62
VII
SPACE HULK
EVENTS
Internal Events ............................. 13
External Events ............................ 14
High-Tier Events .......................... 15
Psychneuein ................................. 16
II
SPACE HULK
LOOT
Imperium Loot ............................... 17
Chaos Loot .................................... 19
Aeldari Loot .................................. 20
Ork Loot ........................................ 21
Weird Loot..................................... 21
What’s Wrong With It? .................. 22
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CONTENTS
Counter-Curse................................ 62
Deathworld Veteran ....................... 62
Dedicate The Kill ........................... 63
Deductive Genius........................... 63
Deflect Shot ................................... 63
Devastator Doctrine ....................... 63
De-Escalator .................................. 63
Death From Above ........................ 63
Dig In Deep.................................... 64
Disarming Stare ............................. 64
Disciple Of The Holy Trinity ........... 64
Disruptive Launch ......................... 64
Escape Artist ................................. 64
Fashionista.................................... 64
Fast Draw ...................................... 64
Feint Attack................................... 64
First Response ............................... 65
Forbidden Knowledge .................... 65
Force Of Will.................................. 65
Hot Knife Through Butter .............. 65
Identify Weakness ......................... 65
Imposing Presence......................... 65
Improvised Weaponry .................... 66
Investigative Omophagy ................ 66
Cults Of The Forsaken System ....... 67
Cults Of Avachrus ................... 67
Cults Of Nethreus .................... 67
Cults Of Avachrus.......................... 68
The Eternity Watch ................. 68
Machinae Fractus .................... 71
The Sundered Wheel ............... 74
The Helixus Harvesters ........... 76
The Iron Feeders ..................... 79
Cults Of Nethreus .......................... 81
Heralds Of The Azure Flame ... 81
The Order Of The Throne ........ 84
Escutcheon.............................. 86
CULTS OF THE
FORSAKEN
SYSTEM
VIII
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CREDITS
Cover Art:
Michael Savier
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Art:
Bartek Fedyczak, Dániel Kovács, Damien Mammoliti, Sam Manley,
Jamie Noble, JG O’Donoghue, Erin H Rea, Michael Savier, Felix Tisch
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Creative Director:
Emmet Byrne
Senior Producer:
Tim Huckelbery
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Producer:
Cat Evans
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Writing:
Oliver Darkshire, Michael Duxbury,
Cat Evans, Chris Edwards, Thurston Hillman, Jude Reid
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Graphic Design & Layout:
Rachael Macken
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Editor:
Síne Quinn
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Proofreader:
R.P. Davis
Mechanical Feedback:
Jacob AJT Smith
Cubicle 7 Business Support:
Tracey Bourke, Anthony Burke, Elaine Connolly,
Andrena Hogen, Donna King, Kieran Murphy and Cian Whelan
Cubicle 7 Creative Team:
Dave Allen, Emmet Byrne, David F. Chapman, Walt Ciechanowski, Tim Cox,
Zak Dale-Clutterbuck, Cat Evans, Runesael Flynn, Ben Fuller, Tim Huckelbery, Dániel Kovács, Elaine Lithgow,
TS Luikart, Rachael Macken, Rory McCormack, Dominic McDowall, Sam Manley, Pádraig Murphy,
Ceíre O’Donoghue, JG O’Donoghue, Síne Quinn, and Christopher Walz
Publisher:
Dominic McDowall
Special thanks to the GW team.
Published by Cubicle 7 Entertainment Ltd, Unit 6, Block 3, City North Business Campus, Co. Meath, Ireland.
Printed in China.
No part of this publication may be reproduced, stored in an retrieval system, or transmitted in any form by any means,
electronic, mechanical, photocopying recording or otherwise without the prior permission of the publishers.
Warhammer 40,000 Roleplay: Wrath & Glory © Copyright Games Workshop Limited 2021. Warhammer 40,000
Roleplay, the Warhammer 40,000 Roleplay logo, Wrath & Glory, the Wrath & Glory logo, GW, Games Workshop, Space
Marine, 40k, Warhammer, Warhammer 40,000, 40,000, the ‘Aquila’ Doubleheaded Eagle logo, and all associated logos,
illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness
thereof, are either ® or ™, and/or © Games Workshop Limited, variably registered around the world, and used under
licence. Cubicle 7 Entertainment and the Cubicle 7 Entertainment logo are trademarks of Cubicle 7 Entertainment Limited.
All rights reserved.
Wrath & Glory
originally designed by Ulisses North America.
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Last Updated:
5 August 2021
PERILS OF THE VOID
his trove of Redacted Records sheds light on the
Perils of the Void, particularly the monstrous
collections of abandoned and damaged vessels
known as space hulks. These carbuncles drift through
the furthest reaches of space, serving as battlegrounds,
treasuries, and horizons to be conquered. Now you
can set adventures in these dangerous locations, either
by generating a hulk’s history and geography from
scratch, or by using one of the Gilead System’s most
notorious hulks.
Once various factions have tried —- and usually
failed — to pick a hulk clean, it’s abandoned and
forgotten, a legendarily dangerous source of trouble
drifting through the Void. It may be the only place for a
damaged ship to dock and make repairs, or there might
be a rumour of some treasure as yet undiscovered, but
for the most part hulks are eventually forgotten. That
changes only when a hulk appears near a new location,
or when it drifts too close to an inhabited planet and
must be destroyed before it endangers billions of lives.
SPACE HULKS
Space hulks are colossal accretions of ships and wrecks,
fused together by their own gravity and the Warp’s
strange energies. The larger they grow, the stronger
the force of gravity they acquire, and the more wrecks
are drawn into them. Some of the largest hulks even
develop their own atmosphere, making them more
akin to drifting, pathless space stations than ships.
They’re home to many terrors, from heretic cultists
and
rogue servitors
Their
to
daemons
and
xenos
and
species.
unpredictable
movements
Creating Space Hulks
adventure setting.
Our first article is a toolset for generating Space Hulks,
combining different rooms and ships to create a unique
Hulk Events
These random tables provide prompts for terrible
things that can happen on these floating nightmares
After all the peril of boarding and exploring a space
hulk, Agents are justified in hoping for a souvenir,
and these tables provide plenty — many with an
unpleasant sting in the tail.
Space Hulk Loot
fearsome reputation make them excellent hideaways
for criminals, exiles, and all the Gilead System’s
undesirables potential for caches of ancient technology
make them too tempting even for decent citizens to
steer clear of.
As far as anyone in the Gilead System knows, space
hulks can’t leave the region any more than a regular
vessel can, but hope springs eternal.
Space Hulks of the Gilead
System
Finally, we’ve provided a list of space hulks with their
own populations, plot hooks, and, in some cases, new
antagonists to terrorise your players with.
Using Space Hulks
Space hulks enter and exit the Warp at random, so the
appearance of such a structure creates a scramble to
investigate and plunder them before the opportunity
evaporates. Rogue traders,
the
Explorators
of
the
Adeptus Mechanicus, xenos warbands, and many
more race to the hulk to batten on like parasites,
burrowing their way inside and waging war against
one another, and anything else they find inside.
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