Call of Cthulhu - 7th Ed Starter Set - Book 3 - Scenarios.pdf

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BOOK
THREE
PAPER CHASE
AND OTHER ADVENTURES
CREDITS
Keith Herber,
Mark Morrison,
John Sullivan, L.N. Isinwyll,
with Mike Mason, Dan Kramer, and Chris Spivey
CONTENTS
Introduction 3
Paper Chase 7
Edge of Darkness 19
Dead Man Stomp 51
Paper Chase
originally written by John Sullivan and revised
by Mike Mason.
Edge of Darkness
originally written by
Keith Herber and revised by Dan Kramer with Mike Mason
and Lynne Hardy.
Dead Man Stomp
originally written by
Mark Morrison and revised by Mike Mason, with sections
on Race and Racism in 1920s America and Harlem written
by Chris Spivey. Rules elements based upon work by Paul
Fricker and Mike Mason.
Written by
Editing and Proof Reading
Mike Mason and Lynne Hardy
Victor Leza
Box Art
Clear Credit
Cover Art
Josu Hernaiz
Wayne Miller, Caleb Cleveland, and Eric Lofgren
Vandel J. Arden and Olivier Sanphilippo
Nicholas Nacario
Interior Art
Cartography
Layout
Investigator Sheet Design
Dean Engelhardt
Chaosium would like to thank Imogen Foxell and Tressy
Driver for their assistance with Latin translations used in
Edge of Darkness,
and to Chris Spivey for his assistance with
Dead Man Stomp.
Mark Morrison wishes to thank William
D. Routt for invaluable plot assistance and inspiration, as
well as Marion Anderson, Phil Anderson, and Rodney Bate
for their help in play testing
Dead Man Stomp.
Special Thanks
Call of Cthulhu Starter Set
© 2018 Chaosium Inc.; all rights reserved.
“Chaosium Inc.” and “Call of Cthulhu” are registered trademarks of Chaosium Inc.
This is a work of fiction. The names of personalities, places, and events may be referred to, but any resemblance of scenario
and game-related locations or characters to places or persons living or dead is strictly coincidental.
All material is fictionalized and described through the lens of the Cthulhu Mythos,
and no offense to persons living or dead is intended.
The reproduction of material from within this book for the purposes of personal or corporate profit
by photographic, electronic, or other retrieval media is prohibited.
Ghoul illustration on page 13 and Nyarlathotep sigil on page 53 is © Edition Sans-Detour.
wwwchaosiumcom
Chaosium Inc.
3450 Wooddale Ct.
Ann Arbor, MI 48104
Chaosium publication 23158-X
ISBN-13: 978-1-56882-454-3
Printed in China.
INTRODUCTION
INTRODUCTION
“The Old Ones were, the Old Ones are, and the Old Ones shall
be. Not in the spaces we know, but between  them, They walk
serene and primal, undimensioned and to us unseen.  Yog-
Sothoth knows the gate. Yog-Sothoth is the gate. Yog-Sothoth is
the key and guardian of the gate. Past, present, future, all are one
in Yog-Sothoth.”
—H. P. Lovecraft,
The Dunwich Horror
These scenarios are designed for new Keepers and players.
Keeper notes—advice for the Keeper on how and when to
use dice and rules, as well as guidance on how to run the
scenarios—are included within the text. Once you have
read through a scenario and your players have each chosen
a ready-made investigator character or created their own,
you are ready to begin. We suggest you play through the
adventures in the order presented, beginning with
Paper
Chase,
which is suitable for a single player plus the Keeper,
then moving onto
Edge of Darkness
(suitable for 2 to 5
players, plus the Keeper), and, finally,
Dead Man Stomp
(for
2 to 5 players, plus the Keeper).
You have been contacted by Thomas Kimball of Michigan.
It seems his house has been burglarized and some of his
uncle’s favorite books have been stolen. The mystery is a little
unusual, as the uncle inexplicably disappeared without trace
a year ago. Mr. Kimball would like you to find out who
stole the books, return them if possible, and discover the
whereabouts of his uncle and whether he is still alive.
As
Paper Chase
is designed for just one player (although it
can accommodate two players with a little bit of adjustment),
ask your player to pick one of the ready-made characters or
create a new one (perhaps a private detective or journalist).
The short premise gives the player an idea about what the
scenario will be about, allowing them to choose or create an
appropriate investigator. For the other scenarios in this book,
the person who played through
Paper Chase
might continue
to play the same investigator and be joined in the new
adventure by other players—perhaps they are all members of
The Society for the Exploration of the Unexplained (Ready-
Made Investigators,
pages 4-5), or have created their own
team of private detectives, amateur sleuths, and journalists.
If creating new characters, print or copy out enough
investigator sheets and talk the players through the process
step-by-step. Encourage them to chat with each other
about their characters and have fun creating backstories and
relationships. Keep it all reasonably brisk, and try to avoid
getting bogged down with unnecessary details. The Keeper
should note down each investigator’s name, Appearance
(APP), hit points (HP), Sanity (SAN), and any relevant
aspects of their backstory for reference during play. Once you
have read through the scenario, and the players have their
investigators, you are ready to begin.
Note that the adventures have “player handouts”—
information found during a scenario that is given to the
players at certain points. Such handouts are shown in the
adventures but also are duplicated in a separate "Handouts"
book, allowing you to easily copy or cut them out, ready to
hand to your players during the game.
It’s important to read through a scenario first before
running it for your players, allowing you to understand what
the mystery is, who is involved, and how the adventure is
designed to play out. Pay attention to the sections marked
“Keeper Information” or “Keeper note,” as these contain
advice on the rules or secrets the players do not know (but
may discover during play).
At the start of each of the scenarios is a short premise,
which is told to the players. For
Paper Chase,
it says:
PREPARING FOR PLAY
3
BOOK THREE
s
h
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t
i
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READY-MADE INVESTIGATORS
Five ready-to-play investigators are provided in the
Call of
Cthulhu Starter Set.
These characters can be used in any of
the adventures in this book, or players can create and design
their own investigators using the guide in
Book Two.
Often
it helps to have a reason why all of the investigators know
one another—some form of organization or fraternity, for
example. Such organizations or connections are not only a
basis for acquaintance; if an investigator is removed from the
game due to injury, death, or insanity, an organization can also
provide a logical way to bring in replacement investigators.
The five ready-made investigators are (nominally) all members
of The Society for the Exploration of the Unexplained (SEU), an
informal, extra-curricular society based at Miskatonic University
in Arkham. The society was founded in 1889 by a group of
professors and students who had a mutual interest in unexplained
phenomena. The SEU has gained some minor public notoriety
through their assistance in a number of police investigations that
came to the attention of the press. The members of the society are
often sought out by the authorities, as well as private individuals,
who are in need of help with all manner of strange mysteries.
Nowadays, the SEU meets once a month in a private
reading room of the university’s library, where tales of exploits
are shared and current mysteries conjectured. When an
interesting case is presented, the leaders of the SEU choose
the most suitable investigators from among its members to
tackle the mystery.
THE SOCIETY FOR THE
EXPLORATION OF THE UNEXPLAINED
Jessie Williams
20
Age:
Occupation:
History Student
Name:
Membership Card
THE SOCIETY FOR THE
EXPLORATION OF THE UNEXPLAINED
Dr. Nevada Jones
35
Age:
Archaeology Professor
Occupation:
Name:
Membership Card
4
INTRODUCTION
Lois Russo
19
Age:
Occupation:
Engineering Student
Membership Card
Name:
THE SOCIETY FOR THE
EXPLORATION OF THE UNEXPLAINED
THE SOCIETY FOR THE
EXPLORATION OF THE UNEXPLAINED
Wentworth Avebury
58
Age:
Occupation:
Languages Professor
Name:
Membership Card
THE SOCIETY FOR THE
EXPLORATION OF THE UNEXPLAINED
Keiko Cain
21
Age:
Occupation:
Science Student
Name:
Membership Card
5
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