W40k - Wrath & Glory - Core Rules v2.1.pdf

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TM
TM
CONTENTS
INTRODUCTION
Roleplaying Games .......................... 6
Using This Book .............................. 6
Letters To Progena ......................... 10
I
ARCHETYPES
Archetype Format .......................... 89
Tier 1
Sister Hospitaller ..................... 91
Ministorum Priest ................... 92
Imperial Guardsman ................ 93
Inquisitorial Acolyte ................ 94
Inquisitorial Sage .................... 95
Ganger .................................... 96
Corsair .................................... 97
Ork Boy .................................. 98
Tier 2
Sister of Battle ........................ 99
Sanctioned Psyker ................. 100
Skitarius ............................... 101
Death Cult Assassin .............. 102
Tempestus Scion ................... 103
Rogue Trader......................... 104
Scavvy .................................. 105
Space Marine Scout ............... 106
Ranger .................................. 107
Kommando ........................... 108
Tier 3
Tech-Priest ............................ 109
Crusader ............................... 110
Imperial Commissar .............. 111
Desperado ............................. 112
Tactical Space Marine ............ 113
Warlock................................. 114
Ork Nob ................................ 115
Tier 4
Inquisitor .............................. 116
Primaris Intercessor .............. 117
IV
TALENTS
Talent Format .............................. 128
List Of Talents ............................. 129
Faith .......................................... 142
VI
CHARACTER
Creating A Character...................... 17
Create Your Framework ................. 18
Tier ................................................ 19
Choose Your Archetype.................. 21
Customise Your Character .............. 22
Know Your Faction ........................ 26
Species .......................................... 26
Adding Detail ................................ 30
Bringing Your Character To Life ..... 34
Traits ............................................ 36
Advanced Character Creation ......... 38
Character Sheet Summary.............. 40
II
ADVANCEMENT
Rank Increase.............................. 146
Ascension.................................... 147
Creation Ascension ...................... 148
Experience Ascension.................. 148
Milestone Ascension.................... 148
Ascension Packages .................... 148
Archetype Ascension ................... 155
VII
FACTIONS
Backgrounds ................................. 43
Objectives ...................................... 43
The Imperium ................................ 44
Adepta Sororitas............................ 50
Adeptus Astra Telepathica ............. 53
Adeptus Mechanicus ..................... 55
Adeptus Ministorum...................... 58
Astra Militarum ............................. 60
The Inquisition .............................. 63
Rogue Trader Dynasties ................. 66
Scum ............................................ 68
Adeptus Astartes ........................... 70
Aeldari .......................................... 76
Orks ............................................ 80
Chaos ............................................ 84
III
VIII
RULES
The Core Mechanic ...................... 158
Difficulty Numbers ...................... 160
Bonuses & Penalties .................... 161
Wrath .......................................... 162
The Wrath Die ....................... 162
Wrath Points ......................... 164
Glory .......................................... 164
Shifting ....................................... 165
Keywords .................................... 167
Roleplaying & Social Encounters . 167
Influence Tests ............................ 169
Other Tests .................................. 169
ATTRIBUTES
& SKILLS
Attributes .................................... 119
Skills .......................................... 121
V
2
COMBAT
Shoot Through Cover ......... 189
Pinning Attack................... 189
The Basics Of Battle .................... 172
Quick Reference Guide ................ 174
Combat Time................................ 176
Turns .................................... 176
Rounds ................................. 176
Combat Encounters ..................... 176
Initiative Order ............................ 177
Ambush ................................ 177
Seize The Initiative................ 177
Interrupting Initiative ............ 177
Initiative Special Cases .......... 178
Actions ........................................ 178
Combat Actions ..................... 178
Multi-Actions ........................ 178
Simple Actions ...................... 179
Free Actions .......................... 179
Reflexive Actions .................. 179
Full-Round Actions ............... 179
Range & Movement ..................... 179
Movement ............................. 180
Terrain & Cover ..................... 181
Stealth & Awareness ............. 181
Attacking .................................... 182
Extra Damage Dice ................ 183
Melee Attacks ....................... 183
Unarmed Strike.................. 183
Engaged Targets ................ 184
Reflexive Attacks ............... 184
Pistols In Melee ................. 184
Ranged Attacks ..................... 184
Ammo & Reloading ........... 184
Firing Into Melee ............... 185
Area Effect Weapons.......... 185
Attack Options ...................... 186
Called Shot......................... 186
Full Defence ....................... 187
Hold Action ....................... 187
Multi-Attack ...................... 187
Melee Attack Options ............ 187
All-Out Attack .................... 187
Charge ................................ 188
Fall Back ............................ 188
Grapple .............................. 188
Ranged Attack Options ......... 189
Aim ................................... 189
Brace ................................. 189
Requisitioning Wargear ............... 205
Wealth .................................. 206
Cunning Acquisitions ............ 206
Repairing Wargear....................... 207
Weapons ..................................... 207
Weapon Traits ....................... 208
Melee Weapons ..................... 211
Ranged Weapons .................. 216
Weapon Upgrades ................. 227
Ammo ................................... 229
Armour ....................................... 231
Layering Protection ............... 231
Invulnerable .......................... 231
Armour Traits ....................... 231
Tools & Equipment ...................... 236
Augmetics ................................... 242
Installation & Removal.......... 242
Augmetic Reconstruction ...... 242
Augmetic Enhancements ....... 242
Augmetic Implants ................ 244
Trinkets & Charms....................... 247
Interaction Attacks ................ 190
Combat Modifiers .................. 190
Vision Penalties .................... 191
Combat Complications ........... 191
Damage & Dying ......................... 192
Wounds ................................ 193
Mortal Wounds .................. 193
Wounded ........................... 193
Dying................................. 193
Memorable Injury .................. 194
Traumatic Injury.................... 195
Shock .................................... 196
Determination ....................... 196
Resting ........................................ 196
Critical Hits.................................. 197
Conditions ................................... 197
Environmental Hazards ............... 201
Targeting a Mob .......................... 202
IX
PSYCHIC
POWERS
The Warp..................................... 252
Human Psykers ........................... 253
Xenos Psykers............................. 254
Warp Storms &
Cicatrix Maledictum ..................... 256
Gaining Psychic Powers............... 257
Using Psychic Powers .................. 259
Perils Of The Warp ...................... 262
Sustaining Psychic Powers .......... 265
Psychic Powers Format ................ 266
Universal Psychic Abilities .......... 267
Minor Psychic Powers.................. 268
Psychic Disciplines ...................... 271
Universal Psychic Discipline . 272
Biomancy Discipline .............. 272
Divination Discipline ............. 274
Pyromancy Discipline ............ 275
Telekinesis Discipline ............ 277
Telepathy Discipline .............. 278
Maleficarum Discipline .......... 280
Aeldari Psychic Powers................ 282
Runes Of Battle Discipline .... 283
Corruption ................................... 285
Sources of Corruption ............ 285
Corruption Tests .................... 286
Mutation ............................... 287
Mutation Tests ...................... 287
Subtle Mutations ................... 288
Minor Mutations ................... 290
Severe Mutations .................. 291
XI
WARGEAR
X
3
THE GILEAD
SYSTEM
The Straits of Andraste................ 297
The Heartworlds .......................... 297
Avachrus............................... 297
Nethreus ............................... 299
Ostia ..................................... 300
Enoch.................................... 302
Gilead Primus........................ 304
The Reach ................................... 306
Charybdion ........................... 306
The Voidmire......................... 307
Persephone’s Regret .............. 308
The Membrane Worlds ................ 308
Vulkaris ................................ 309
Trollius .................................. 309
Patrons ........................................ 310
Rogue Trader
Jakel Varonius ....................... 310
Lord-Militant
Taleria Fylamon .................... 312
XII
GAMEMASTER
Imperial Threats .......................... 326
Imperial Citizen ..................... 327
Astra Militarum Trooper ........ 328
General Advice ............................ 315
Rules Notes ........................... 316
Character Creation ................. 316
What A GM Does ......................... 317
Fail Forward.......................... 319
Ruin ...................................... 320
The 41st Millennium ................... 320
Travel .................................... 321
Awarding Wealth .................. 321
After The Game ........................... 321
Tactical Space Marine ............ 330
Enforcer ................................ 331
Chrono Gladiator ................... 332
Mutant .................................. 333
Scum ..................................... 334
Combat Servitor .................... 335
Servo-Skull ........................... 336
Heretical Threats ......................... 337
Cultist ................................... 337
Cult Leader ............................ 338
Rogue Psyker ........................ 339
Possessed Mortal .................. 341
Chaos Space Marine .............. 342
Possessed Chaos
Space Marine ........................ 344
Daemonic Threats........................ 345
Bloodletter ............................ 346
Bestiary Format ........................... 323
Types Of Threat ........................... 323
Mobs .......................................... 324
Resolve........................................ 325
Ruin Actions ............................... 325
Scaling Threats ............................ 326
Daemonette ........................... 347
Pink Horror ........................... 348
Plaguebearer ......................... 350
Poxwalker ............................. 351
Chaos Spawn ........................ 352
Ork Threats ................................. 353
Ork Boy ................................ 354
Kommando ........................... 355
Ork Nob ................................ 356
Painboy................................. 357
Grot....................................... 358
Killa Kan ............................... 359
Aeldari Threats............................ 360
Guardian Defender ................ 361
Wraithguard .......................... 362
Ranger .................................. 363
Corsair .................................. 364
Genestealer Threats ..................... 365
Genestealer ........................... 366
Genestealer Patriarch ............ 367
Acolyte Hybrid ...................... 368
Neophyte Hybrid ................... 369
Cult Magus ............................ 371
Character Sheet ........................... 372
Party Sheet .................................. 374
List of Keywords ......................... 375
XIII
BESTIARY
XIV
4
Index. .......................................... 380
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