Warhammer 4ed - Buildings of the Reikland.pdf

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A GRIM WORLD OF PERILOUS ADVENTURE
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BUILDINGS OF THE EMPIRE
CREDITS
Design:
Andy Law, Dominic McDowall
Writing:
Andy Law, Andrew Leask, Clive Oldfield
Illustration:
Sam Manley, Scott Purdy
Graphic Design:
Andy Law, Paul Bourne
Layout:
Andy Law
Cartography:
Andy Law, Jérôme Huguenin
Editing:
Síne Quinn
Producer:
Andy Law
Publisher:
Dominic McDowall
WFRP4 Designed by:
Andy Law, Dominic McDowall
Special thanks to
Games Workshop
Published by Cubicle 7 Entertainment Ltd,
Suite D3, Unit 4, Gemini House, Hargreaves Road,
Groundwell Industrial Estate,
Swindon, SN25 5AZ, UK
No part of this publication may be reproduced, stored in a
retrieval system, or transmitted in any
form by any means, electronic, mechanical, photocopying,
recording or otherwise without the
prior permission of the publishers
CONTENTS
COMMERCIAL BUILDINGS ........................................................3
Shop
Herbert Harzert Cheesemonger of Distinction .....................................3
Warehouse
The Oldenhaller Warehouse ...................................................................4
DWELLINGS ......................................................................................5
Farmstead
Limburg’s Farm ......................................................................................5
Townhouse
Widow Hurkle’s Boarding House ..........................................................7
INNS AND TAVERNS.....................................................................7
Coaching Inn
The Pouncing Pegasus ............................................................................7
Tavern
The Drum and Hat ................................................................................9
MUNICIPAL BUILDINGS............................................................ 10
Canal Lock
Hartsklein Lock and Lock Keeper’s House..........................................10
Signal Tower1
Tower NG-163-HY .............................................................................11
Toll Gate
Pfieffer Toll Gate ..................................................................................12
RELIGIOUS BUILDINGS ............................................................ 13
Temple of Sigmar
Walen Temple ......................................................................................13
Wayside Shrine
The Diesdorf Table ...............................................................................14
Warhammer Fantasy Roleplay 4th Edition © Copyright Games Workshop Limited 2019. Warhammer Fantasy Roleplay 4th
Edition, the Warhammer Fantasy Roleplay 4th Edition logo, GW, Games Workshop, Warhammer, The Game of Fantasy Battles,
the twin-tailed comet logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons,
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the world, and used under licence. Cubicle 7 Entertainment and the Cubicle 7 Entertainment logo are trademarks of Cubicle 7
Entertainment Limited. All rights reserved.
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WA R H A M M E R FA N TA S Y R O L E P L AY
BUILDINGS
OF THE REIKLAND
The buildings of the Reikland are as varied as its people.
Those detailed here are common examples of their kind, and
are provided to inspire your own creations.
COMMERCIAL BUILDINGS
Commercial buildings are places for trade or business,
including shops and warehouses.
He’s recently branched out and has started stocking the ‘posh’
Bretonnian cheeses that travel down the Grey Lady Pass.
Harzert prefers the harder, Empire cheeses, but pretends to
love the new, softer, Bretonnian varieties to boost sales.
Property is relatively expensive on Altstrasse because it is so busy,
and each shop is taxed by frontage.Therefore Harzert’s, like all the
neighbouring shops, is long and thin. The shop floor is bifurcated
by a broad, wooden counter. On one side, customers queue for
service and cast their eyes and noses over the array of produce.
On the other side, Harzert and two or three assistants, his nieces
and nephews, serve customers. Harzert’s office is situated at the
back of the ground floor. It’s a dishevelled space with a pair of
desks and a small safe for keeping the takings overnight. Piles
of correspondence from suppliers across the Reikland and
Bretonnia are stacked haphazardly everywhere.
S
hop
Herbert Harzert Cheesemonger of Distinction
Herbert Harzert runs Harzert’s cheese shop on Altstrasse
in Ubersreik. He’s proud to call it ‘the finest cheese shop
in Ubersreik’, although there is not much competition.
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BUILDINGS OF THE EMPIRE
SOMETHING DOESN’T SMELL RIGHT
The late Frau Harzert was a frail young woman who sickened and passed away a year ago. Her brother,
Volker Grüner, a shipping clerk from Altdorf, suspects foul play
his sister was always a picture of indefatigable
health. More importantly, if it should turn out that is sister was murdered
— say, by Harzert, and this could be
proved — then the Cheese Shop is inherited by him!
He is looking for someone to travel to Ubersreik to investigate.
It is a truth universally acknowledged that a young man in possession of a cheese shop must be in want of
a wife. One of Harzert’s suppliers — the fragrant Mademoiselle Cloche — has stolen his heart. The interfering
Frau Duschen resents the interloper as she has designs on Harzert herself, and his money. Herbert needs a
friendly soul to carry love letters to his paramour, while Frau Duschen will go to any lengths to dig up dirt on
‘that stinkin’ Bretonnian gold-digger’.
Beneath the busy shop floor lies Harzert’s cool, damp cellar
in which he stores cheeses not yet ripe enough to serve. The
first floor is where Harzert — a widower, who lost his young
wife a year ago — lives alone. His apartment comprises a
bedroom, a kitchen and a small parlour — not that he has
many visitors: stinking cheese is not conducive to polite
conversation. The top two floors are leased out to private
tenants who reach their apartments via a rickety staircase in
the alley behind the shop. A large family — sixteen in total
— live on the second floor. The formidable Frau Duschen,
a widow, who lives cheek by jowl with her eleven children,
three of their spouses, and two grandchildren. Gustav Klosch,
an artist, rents the top floor and endures the noise and cheesy
reek for the quality of the light.
By night, Kasey Backstein, the master of the warehouse,
keeps watch. As broad of girth as he is light of finger, he has
a watchpost at the front of the building. The post is a small
room with a brazier, a cot, and a comfortable old armchair.
Backstein spends most of the night in this room, only
patrolling the large corridors between the stacked crates once
or twice. Getting on a bit now, he loves to eat and drink, and
is not above ‘sampling’ the wares stored there. So far, he’s not
been caught, but it’s only a matter of time until the missing
goods are noticed and the stains on his jerkin betray him.
W
arehouSe
The Oldenhaller Warehouse
The Oldenhaller warehouse, in the seedy docklands of
Altdorf in the Reiksford district, has a solid frontage. The
Oldenhaller Merchant Company takes security very seriously,
and prides itself on that reputation. Given the seasonal nature
of trade, and the significant cost of a large warehouse in a
prime location sitting empty, the company regularly sub-let
sections of their warehouse to other, smaller trading ventures.
The warehouse itself has stone walls at ground level, with a
timber first storey, and a slate-tiled roof. Narrow windows
too small for human ingress are positioned high on all four
walls of the upper level. A single pair of wide, wooden doors
— heavily chained and padlocked on the inside of an evening
— alost fill the wall facing the docks. On any given day, the
yard outside the warehouse has numerous wagons and carts
coming and going, as well as barges loading and unloading
their wares.
During the day, Ella Krump oversees the Warehouse. A
ranking member of the Stevedores and Teamsters’ Guild of
Altdorf, Krump has a several gangs of stevedores under her.
Taciturn and uncompromising, she bears a number of ugly
scars and crude tattoos, mementos of a youth misspent on
the dockside. Despite her coarse appearance, her merchant
masters are most satisfied with the efficiency of her work.
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