RuneQuest - The Smoking Ruin & Other Stories.pdf

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GREG STAFFORD
STEVE PERRIN
CHRIS KLUG
JEFF RICHARD
and JASON DURALL
ADVENTURES IN THE WORLD OF GLORANTHA
BY CHRISTOPHER KLUG, STEVE PERRIN, JEFF RICHARD,
GREG STAFFORD, AND JASON DURALL
WRITING:
Christopher Klug, Steve Perrin, Jeff Richard, Greg Stafford, and Jason Durall
WITH:
Jerry Thorpe
COVER ARTIST:
Andrey Fetisov
EDITOR-IN-CHIEF:
Jeff Richard
EDITORS:
Jaym Gates, Jason Durall
ART DIRECTION:
Jon Hodgson, Jeff Richard
DESIGN & LAYOUT:
Simeon Cogswell
ADDITIONAL DESIGN & LAYOUT:
Rick Meints, Malcolm Wolter
CARTOGRAPHY:
Olivier Sanfilippo, Tobias Tranell
ARTISTS:
Dimitrina Angelska, Antonia Doncheva, Jon Hodgson, Jennifer Lange,
Pat Loboyko, Eli Maffei, Magdalena Mieszczak, Sara Otterstätter, Scott Purdy,
Corey Trego-Erdner, Chris Waller
SPECIAL THANKS GO
to these people who contributed greatly or a little, but whose
impact has affected the game: Ellie Akers, Shannon Appelcline, Nick Brooke, Pam Carlson,
Ian Cooper, David Dunham, Eden Durall, Todd Gardiner, Chris Gidlow, Finn Loroff-Richard,
Lara Loroff-Richard, Ed McDonald, Sandy Petersen, David Scott.
Our apologies to any others who were unrecorded.
PLAYTESTERS
include Ellie Akers, Al Bairley, Mike Bandoian, John Briquelet, Naomi Burgess, Dimitri del
Castillo, Andrew Cator, Tim Challis, Gil Cruz, Mason Ettinger, Frisbee, Michael “Finn” Glenn, Alison Gondek,
Tony Hughes, Will Johnson, Chris Klug, Shirley Park, Roderick Robertson, Ted Shambaris, Colin Spears,
Andy Staples, Steven Warzeha, and others whose names may unfortunately have been overlooked.
As always, a special thank you and credit goes to Greg Stafford, without whom none of us would be reading this,
or playing games in Glorantha.
May Ernalda, Mother of Earth, bless and shelter those who read these pages.
I want to have goblins about me, for I am courageous. The courage which scareth away
ghosts, createth for itself goblins—it wanteth to laugh.”
— Friedrich Nietzsche, Thus Spoke Zarathustra
RUNEQUEST
A Chaosium Game
Copyright ©2019 by Moon Design Publications, all rights reserved
RuneQuest, HeroQuest, and Glorantha are trademarks of Moon Design Publications
The reproduction of material from within this book for the purposes of personal or corporate profit,
by photographic, optical, electronic, or other media or methods of storage and retrieval, is prohibited.
Chaosium Publication CHA4039
ISBN 978-156882-506-9
Printed in China. First Printing.
CHAOSIUM INC.
www.chaosium.com
3450 Wooddale Ct, Ann Arbor, MI 48104
Copyright 2019
Contents
Introduction ................................................................... 4
T he South Wilds ............................................................. 5
T he Wild Temple .......................................................... 14
T he Smoking Ruin ......................................................... 35
T he Lost Valley ............................................................ 110
Ur vantan's Tower ........................................................ 124
T he Grove of Green Rock ............................................. 159
Handouts .................................................................... 188
Index .......................................................................... 190
Introduction
he Smoking Ruin & Other Stories is the first
collection of ready-to-play adventures for RuneQuest:
Roleplaying in Glorantha. Each of these adventures
has been crafted to present an exquisitely Gloranthan
experience: here you will find no ancient dungeons filled
with monsters, marauding dragons in need of defeat, or
nefarious wizards with dreams of necromantic empires.
Instead, adventurers must contend with troll spirits, trollkin,
Telmori wolf-brothers, dinosaurs, chimeric mercenary
companies, living trees, surly river spirits, and worse!
.
The Lost Valley
describes a secluded region between
.
.
.
.
The South Wilds
describes the region in which the
adventures take place, providing the gamemaster
with ample background, history, and geographic
information to evoke them vividly in play. This
untamed, mountainous region is home to the Pure
Horse People as well as various species of dinosaurs,
with many locations within it ripe for adventure.
The Wild Temple
is an ancient holy site to the Beast
Men, an arrangement of standing stones where they
conduct primitive rites to honor Arachne Solara.
Presented here are a variety of beings likely to be
encountered in the area.
The Smoking Ruin
is a full-length adventure suitable
for several sessions of play. The story takes the
adventurers from Clearwine Fort across the South
Wilds to the Smoking Ruin—at the behest of the
temple of Ernalda—in search of an ancient temple
there. Once in the Ruin, however, the adventurers
discover a deeper mystery amidst the ghost-haunted
rubble and must face a terrifying foe from its
dark history.
.
Sartar and the Grazelands, seemingly forgotten by
both lands and happy to remain so. Known to the
people who dwell there as Long Home, this section
describes a region suitable as a starting point for new
adventurers, or as a springboard for grander exploits.
Guarded by a force known as the Wardens and home
to Aldryami, Telmori, and stranger denizens, this is an
exciting, if remote, locale.
Urvantan’s Tower
is a full-length adventure set in the
Lost Valley of Long Home, in which the adventurers
must aid a group of Wardens against the threat of the
Company of the Manticore, who seek to claim the
town for the Lunar Empire. Standing nearby is the
mysterious tower of the legendary sorcerer, Urvantan,
protector of Long Home, now curiously absent.
The Grove of Green Rock
describes a sacred
Aldryami grove and their attempts to plant a new
Shanaesee Tree, reinvigorating the elves’ fading magic
and reestablishing their claim to the region. The
adventurers can become involved with this ritual,
which takes place over the span of years, allowing
the site to be revisited time and again as the ritual
continues, succeeding or failing with each passing year.
Within these pages are dozens of hours of adventures, as
well as multiple locales suitable for adventure and intrigue.
Though it is not required, the Glorantha Bestiary is
highly recommended as a reference, should the gamemaster
wish additional information about many entries—creatures,
cults, spells, etc.—described in this sourcebook.
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