City of Mist - If Dreams Could Kill.pdf

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IF
DREAMS
COULD
KILL
NEW PLAYER OPTIONS
IF DREAMS
COULD KILL
NEW PLAYER OPTIONS
TABLE OF CONTENTS
CHAPTER 1: IF DREAMS COULD KILL
New Rules: Theme Kits
New Themebooks
Conjuration
Destiny
Enclave
Familiar
Struggle
Turf
8
9
10
14
18
22
26
30
New Character Creation Tools
Concept: Three Mythic Features
Rapid Character Creation
Mythos Theme Kits: Legendary Archetypes
Logos Theme Kits: Noir Tropes
New Character Development Options
Veteran Improvements
The Extra Theme Arsenal
Relics
Familiars
34
35
38
40
45
50
51
55
56
66
CREDITS
City of Mist created by Amit Moshe
Writing, Game Design, and Production: Amit Moshe
Associate Producer: Omer Shapira
Additional Writing: Saar Shai, Alicia Zur Szpiro
Editing: Eran Aviram
Proofreading: Marshal Oppel
Lead Artist: Marcin Soboń
Art: Grafit Studio (Leonid Bloommer), Gunship Revo-
lution (Harvey Bunda, Oliver Morit, Hinchel Or, Marlon
Ruiz)
Graphic Design: Manuel Serra Sáez
Contributors: Ido Merchav (Destiny Themebook), Mist-
conceptions Podcast, Freepik (Macrovector, Upklyak,
Vectorpocket, Vectorpouch)
The production of this game was made possible
thanks to our Kickstarter backers. Thank you all! See
the full list of backers at the end of the book
© 2020 Son of Oak Game Studio / Amít Moshe
PRONOUN USE
Where the third person is required, this book refers
to characters as ‘she’, players as ‘he’, and the MC
as ‘she’ as well. This is an arbitrary division for the
sake of readability and balance in the use of pro-
nouns; characters, players, and MCs may be of any
or no gender.
CONTENT WARNING
This game contains mild language as well as
strong themes of violence, crime, and immorality.
Parental guidance is advised.
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