City of Mist RPG - Quick Start Rules.pdf
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Quick Start Rules
A DETECTIVE ROLE-PLAYING GAME IN A CITY
OF ORDINARY PEOPLE AND LEGENDARY POWERS
WELCOME TO THE CITY
OF LEGENDS MADE FLESH.
In a corrupt and haunted metropolis,
individuals from all walks of life become
rifts to mythical powers from beyond,
torn between their personal lives and
the legend growing within them.
In the shadows of shiny skyscrapers and dere-
lict residential blocks, ancient stories and urban
legends assume physical form, seeping into the
City through Rifts in mortal form. But
the Mist,
a mystical veil known only to a select few, pre-
vents the unwitting denizens of the City from
ever acknowledging the miracles they witness
daily, hiding their true nature from one anoth-
er. Distracted by their everyday hopes and fears,
the people on the streets remain oblivious to the
clash of mythical forces that drive and control the
very life of the City.
You were an ordinary person, until the seed of the
legendary awoke within you. Now you seek an-
swers to questions about your powers, but the truth
always seems to elude you. At the same time, you
still want what every human being wants: love,
money, power, peace of mind. Together with your
ragtag crew of gifted individuals, you work to reveal
the powers operating in the dark smoky alleys of
the City, just as those very powers seek
you
out for
what you are. You will hit the streets in search of the
strange cases, loose ends, and unsolved mysteries
that will lead you to the truth, inevitably clashing
with other legends in mortal form, agents of the
powers beyond the Mist.
Be warned – the truth is as dangerous as the
forces that hide it. Only when you find yourself
sacrificing that which is dearest to you will you
truly learn the answer to the ultimate question:
‘who am I?’. But will it be worth it?
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CITY OF MIST − QUICK START RULES
WHAT IS CITY OF MIST?
City of Mist
is a role-playing game of film-noir in-
vestigation and super-powered action. It is set in
a modern metropolis rife with crime, conspiracies,
and mysteries. The protagonists are
Rifts,
ordi-
nary people who became the living embodiment
of a legend, their
Mythos.
While your Rifts may
seek to strike a balance between the mysterious
nature of their Mythos and their mortal aspira-
tions, the powers within them always threaten
to tear their lives apart. They have unwittingly
become a part of a secret world of clashing sto-
ries, and soon other legends will come looking for
them, with demands.
The
City of Mist
game system focuses on cinemat-
ic action, drama, and investigation. It emphasizes
narrative roleplaying by introducing the following
features:
• Rich character motivations built around
compelling Mysteries and Identities.
Play to
your character’s themes to gain their benefits
and evolve them or go against them to discover
new aspects within you, with a unique non-linear
character evolution system.
• Know no limits for powers, abilities, traits,
gear, or allies.
Everything in
City of Mist
is
described by free-text tags, so you can create
exactly the character you want.
• A narrative engine with an edge.
Every action
you take in the game is based on the interpreta-
tion of your tags, using moves to deliver dra-
matic outcomes that drive the story forward.
• Status spectrums, a new system of ‘narrative
damage’.
Use descriptors to create any imagin-
able setback or advantage so that every action
in the fiction, in and out of combat, can have
significant gameplay implications.
HOW TO USE THIS BOOK
In this set, you will find everything you need in
order to run your first few games of
City of Mist,
including:
• This PDF, containing a brief review of the set-
ting and the basic rules
• Seven pre-generated character playbooks
• Two sample cases:
V is for going Viral
and
De-
mons in Cross End
• Printable game aids: the player moves sheet,
tracking cards, and MC sheets
Before you start playing, the game host or
MC
(Mas-
ter of Ceremonies) should read this PDF and become
familiar with the game. All other players can read the
player chapters or leave it to the MC to explain the
rules. Then, get together with ample free time and
snacks, pick your characters, have the MC start the
first scene of
V is for going Viral,
and enter the shadowy
alleys of
City of Mist.
THE NEW “ALL-SEEING EYE
INVESTIGATIONS” STARTER SET
There’s a new way to bring
City of Mist
to your game night!
The new
Starter Set
is designed to launch your game with
as little prep as possible, learning as you play.
Hard-boiled detectives and cunning mob lords hold the
mythic powers of characters from the Sumerian saga of
Gilgamesh, Greek and Aztec mythology, German fairy-
tales, the Bible, Fijian folktale, and more. But the mysteri-
ous force of the Mist makes everyone who isn’t a legend
forget their magic, leaving legends to terrorize the City
from the shadows. Can your crew uncover the truth about
who is really behind it all?
• Learn as you play, following short “exhibits” that grad-
ually introduce game elements only when you need
them for your investigation!
• Learn the role of the Master of Ceremonies with
Shark
Tank,
a case designed to walk you through your first
steps, building up your MC skills from scene to scene.
• Protect your neighborhood from Mythos-powered
mobsters and expose the hidden forces trying to take
over the streets!
Find the new Starter Set in our store:
cityofmist.co/store
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CITY OF MIST − QUICK START RULES
TABLE OF CONTENTS
A GUIDE TO THE CITY
The Rifts
Life of a Rift
Crews and Cases
The City
The Mist
Locations in the City
5
6
10
11
12
13
14
MYTHOS AND LOGOS
Attention & Improvements
The Balance of Mythos and Logos
Dramatic Moments
28
29
29
30
BEYOND THE MIST
Running the Game
Cases
Dangers
32
33
35
36
THE CINEMATICS
Anatomy of a Rift
Taking Actions
Statuses
Story Tags
The Core Moves
Downtime
16
17
19
21
22
22
27
WHAT’S NEXT?
37
HOMAGE TO D. VINCENT BAKER AND APOCALYPSE WORLD
The rules of this game are partially based on the
“Powered by the Apocalypse” game engine, pre-
sented in 2010 by D. Vincent Baker in his revolu-
tionary game
Apocalypse World.
Vincent changed
role-playing games forever by introducing a new
way to play that emphasised a flowing conver-
sation and a great story. Many great games that
use this engine have since been published. We
thank Vincent for his contribution to the world of
role-playing games which also allowed the creation
of
City of Mist.
CREDITS
Created by Amít Moshe
Game Design and Production:
Amít Moshe
Assistant Producer:
Omer Shapira
Artwork:
Marcin Soboń
Graphic Design:
Manuel Serra, Juancho Capic
Editing:
Eran Aviram
Proofreading:
Marshall Oppel
Playtesters:
Eli Levinger, Yiftach Govreen, Assaf Elron,
Nurit Guthrie, Gideon Guthrie, Alon Elkin, Ada Elkin,
Milana Finkel, Simon, Ran Etya, Ronit Arbel, Tammy
Ninio, Ron Ginton, Ohad Reshef, Yuda Hocman, Moran
Elbaz, Dima Vilenchik, Noam Roth, Gil Osterweil,
Maty Kishinevsky, Yonni Mendes, Michal Mendes, Elik
Kazav, Yael Rosen, Maayan Gutterman, Chen Sharon,
Or Comay Brauner, Jonny Omer, Shachar Ganz, Yoni
Heimann, Tamir Alush, Shoval Arad, Yoav Shlab, Maor
Pomerants, Ortal Tal, Noam Avrahami, Erez Zvulun,
Nadav Kunievsky, Natalie Goldshtein, Almog Yarom,
Omer Raviv, Gur Arie Livni Alcasid, Aviv Or, Evyatar
Amitay, Kristoffer Frølunde Jensen, Justin Lafontaine,
Charles Cole, Lloyd Gian, John Lamb, Dima Vegner,
Hagai M. Gumpert, Erez Regev, James Gantry.
CONTENT WARNING
This game contains mild language as well as
strong themes of violence, crime, and immorality.
Parental guidance is advised.
PRONOUN USE
Where the third person is required, this book refers
to characters as ‘she’, players as ‘he’, and the MC
as ‘she’ as well. This is an arbitrary division for
the sake of readability and balance in the use of
pronouns; characters, players, and MCs may be of
any or no gender.
Setting
Two worlds exist side by side in the
City. There’s the world you see: the
world of coffee stains and rush hour
traffic, of nervous drug dealers and
smug politicians. Look around you, what
do you see? A plumber plodding along
on the rainy streets after a long day of
work, or a homeless woman aimlessly
wandering the subway train.
Then there’s the world of legend: myths and stories,
symbols and ideas, swirling in a vastness you cannot
fathom. They’re more real than reality itself, the foun-
dation of all life. The truth is there, but you cannot see
it: the trafficker is literally a vampire; the politician is
Narcissus himself. The plumber is a primordial rep-
tilian from a time when fire and water were still one.
The homeless woman is a revenant, an angel of death
waiting for a destined soul.
The veil of the Mist hides the true world from us. The
Mist envelops us all in familiar forms, distracts us, and
makes us forget the wonders and horrors that lie beyond
it. In the City, the Mist makes all legends seem filthy,
creased, and washed-out. They wear a crust of mundani-
ty, and forget what they are.
But you, you are a Rift through the Mist. You are hope
and despair. You can bring your legend to life, if you dare
let go of the illusion you call a life.
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CITY OF MIST − QUICK START RULES
Plik z chomika:
Spacjum
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