Warlock! - Corerules.pdf

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Warlock!
A GAME INSPIRED BY THE EARLY DAYS OF
BRITISH TABLETOP GAMING
Written by Greg Saunders
Cover art by Mustafa Bekir, design Paul Bourne
Internal art by Denis McCarthy, J.M. Woiak and Heather
Shinn
CONTENTS
Welcome to Warlock
What is this game?
What do we need to
play?
How does Warlock work?
What do the players do?
How you actually play?
The golden rule
The world of Warlock
Creating Characters
Creating a character
Beginning skills
Stamina
Luck
Communities
Human
Elf
Dwarf
Halfling
Careers and skills
The adventuring skills
Career skill
Basic starting
Equipment
The basic careers
1.1 Agitator
1.2 Beggar
1.3 Boatman
1.4 Bodyguard
1.5 Bounty Hunter
1.6 Entertainer
2.1 Footpad
2.2 Gambler
2.3 Grave Robber
2.4 Hunter
2.5 Initiate
2.6 Mercenary
3.1 Militiaman
3.2 Miner
3.3 Noble
3.4 Outlaw
3.5 Pedlar
3.6 Raconteur
4.1 Rat Catcher
4.2 Road Warden
4.3 Soldier
4.4 Thief
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4.5 Tomb Robber
4.6 Wizard's Apprentice
Character traits
Equipment
The gods
The Thrice Blessed
The Red King
The Wild Wood
The Heartstone
The Dragon
Core Rules
Core rules
Taking actions
Making a skill test
Basic skill test
Opposed skill test
Testing your luck
Testing luck in opposed
tests
Improving
Careers
Gaining stamina
Changing careers
Advanced careers
Assassin
Bravo
Watch Captain
Charlatan
Explorer
Freelance
Highwayman
Mercenary Captain
Merchant
Minstrel
Outlaw Chief
Priest
Scholar
Scout
Spy
Veteran Soldier
Wizard
Combat
Combat
Rounds
Who goes first?
Combat actions
Movement within actions
The move action
Melee attacks
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Ranged attacks
Weapons and the damage
roll
Mighty strike
Armour
Effects of damage
Critical hits
Surrender or flee!
Recovery
Magic
Magic
The path of priest or
wizard
Casting spells
Wrath of the otherworld
Casting spells in
combat
Finding and keeping
spells
Spells at character
creation
Spells
Alarm (3)
Antimagic (4)
Armour (4)
Banish (5)
Befriend (5)
Blast (4)
Blur (4)
Burn (3)
Detection (2)
Dominate (4)
Enchant (4)
Fear (4)
Feather (3)
Fix (4)
Float (3)
Foulness (4)
Fumble (5)
Hammer (3)
Heal (2)
Illusion (4)
Lightning (4)
Lock (3)
Multiply (3)
Night (4)
Path (2)
Read (5)
See (3)
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Servant (4)
Shield (2)
Silence (3)
Sleep (5)
Speak (3)
Swarm (4)
Unlock (3)
Unseen (4)
Wall (4)
Creating spells
Magical items
Bestiary
Bestiary
Monster abilities
Chimera
Dire wolves
Demon
Dragon
Dwarf
Elf
Ghoul
Giant
Goblin
Griffin
Halfling
Hobgoblin
Human
Lich
Manticore
Ooze
Ratman
Skeleton
Treemen
Troll
Unmen
Wight
Wraith
Wyvern
Games master
Games master
The rules
Discuss the game first
The setting of Warlock
What do player
characters do?
What does the games
master do?
What is a scenario?
Scenario forms
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Welcome to Warlock
G
Warlock is a rules-light roleplaying game that aims
to emulate the feeling of old-school British tab-
letop games of wondrous and fantastical adventure.
Warlock looks to reproduce the play style of its
illustrious predecessors but in a light, quick and
simple manner, with a consistent rules set that is
easily hackable and adaptable as desired.
WHAT IS THIS GAME?
Warlock is a tabletop roleplaying game, played with
pencils, paper and dice. The implied setting is a
fantasy world in a vast Kingdom of man. Beset on
all sides by enemies, both without and within, the
players control characters struggling to survive
in a fantastic world. So thematically, Warlock is a
fantasy game of perilous adventure. However Warlock
does not contain lots of explicit setting informa-
tion, so you can use it with your favourite pub-
lished or home-made settings. Instead Warlock aims
to give you a simple and concise set of rules that
you can shape as you need.
WHAT DO WE NEED TO PLAY?
There are a few things you will need before you can
play a game of Warlock. The first is a few friends,
as role-playing is a shared experience. Typically,
between three and six of you is ideal, but you can
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