BT Record Sheets 3075 Unabridged The Cutting Edge.pdf

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’MECHS, VEHICLES AND AEROSPACE
RECORD SHEETS: 3075—THE CUTTING EDGE
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Table of ConTenTs
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NOTES
TablE Of CONTENTS
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Previous record sheet volumes grouped all unit types together and then organized per tonnage. However, this often ignored the
organization of the corresponding Technical Readout, creating disconnect for players moving from a Technical Readout to a record
sheet volume to find the unit they’re looking for.
To better ease this transition, this record sheet volume is organized like its corresponding Technical Readout. Hyperlinks off of
each unit name in the ToC will enable players to instantly move to a given section, or to the start of a given unit’s record sheets.
INNER SPHERE BATTLE ARMOR
nighthawk
Tornado
Djinn
Kobold
asterion
asura
Rottweiler
se’irim
Theseus
Void
Ying long
Phalanx
Tengu
Grenadier
Hauberk
nephilim
shedu
INNER SPHERE VEHICLES
Crow scout Helicopter
MIT 23 MasH Vehicle
Tamerlane strike sled
saxon aPC
Hiryo armored Infantry Transport
Danai support Vehicle
Condor Hover Tank (Upgrade)
Jes I Tactical Missile Carrier
Thumper artillery Vehicle
DI Morgan assault Tank
JI-50 Transportable field Repair Unit
o-66 HMRV
INNER SPHERE BATTLEMECHS
Malak
Valiant
Wight
Mongoose II
Preta
legionnaire
eyleuka
Grigori
Patriot
Deva
Defiance
Warlord
seraph
archangel
Titan II
Hyena salvageMech
INNER SPHERE AEROSPACE
shade
Rusalka
striga
aurora
leopard PWs
Union PWs
Mule PWs
excalibur PWs
CLAN BATTLE ARMOR
aerie
afreet
Clan Medium
Corona
Rogue bear
Golem
CLAN VEHICLES
bellona Hover Tank
sM1 Tank Destroyer
CLAN BATTLEMECHS
bear Cub
Crimson Hawk
ocelot
“Pariah”
sun Cobra
balius
Ryoken II
Cygnus
Jupiter
CLAN PROTOMECHS
erinyes
Cecerops
orc
Procyon
Chrysaor
basilisk
Triton
Delphyne
RECORD SHEETS: 3075—THE CUTTING EDGE
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Credits
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003
CREDITS
STANDARD RULES
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These designs are considered “standard rules” (see p. 10,
Total
Warfare)
and are legal for tournaments played at the Gen Con
Game Fair®, Origins Game Convention®, and other convention
tournaments, retail store events and so on, alongside the
record sheets found in the various record sheet books (whether
published by Catalyst Game Labs, FanPro, or FASA). (Note that only
those designs that meet the requirements for a tournament unit
selection will be available for use in a given tournament.)
Advanced and Experimental Rules:
If any record sheets
includes “Advanced” or “Experimental” on it—meaning it mounts
equipment from
Tactical Operations—then
that record sheet
is generally not appropriate for tournament player (individual
tournaments will spell out the specifics of whether such designs
can or cannot be used).
ERAS
CREDITS
Record Sheet Application
Jason Tighe
Sebastian Brocks
Project Development
Randall N. Bills
Data Entry
Johannes Heidler
Peter Smith
BattleTech Line Developer
Herbert A. Beas II
Production Staff
Art Direction
Randall N. Bills
Cover Art
Franz Vohwinkel
Cover Design
Ray Arrastia
Additional Design
Ray Arrastia
Illustrations
Ray Arrastia
Doug Chafee
Brent Evans
Duane Loose
Matt Plog
Proofreaders
Ray “Adrian Gideon” Arrastia, Joel Bancroft-Connors, Sebastian
“BeeRockxs” Brocks, Rich Cencarik, Brent Ezell, Joshua “nckestrel”
Franklin, Johannes Haderer, Térence “Weirdo” Harris, Johannes
“jymset” Heidler, Iain MacLeod, Jason Paulley, Joshua Perian, Luke
“Jellico” Robertson, Chris Smith, Peter Smith, Jason Tighe, Chris
Wheeler, Matt Wilsbacher.
©2013 The Topps Company, Inc. All Rights Reserved. BattleTech Record
Sheets: 3075—The Cutting Edge, Classic BattleTech, BattleTech, ’Mech,
BattleMech, MechWarrior and Topps logo are registered trademarks and/or
trademarks of The Topps Company, Inc. in the United States and/or other
countries. No part of this work may be reproduced, stored in a retrieval
system, or transmitted in any form or by any means, without the prior
permission in writing of the Copyright Owner, nor be otherwise circulated
in any form other than that in which it is published.
The record sheets in this volume indicate which era they first
appeared in; see p. 4 for an explanation of BattleTech Eras.
TM
BATTLETECH ERAS
CIVIL WAR (3062, 3067)
The
BattleTech
universe is a living, vibrant entity that grows each year
as more sourcebooks and fiction are published. a dynamic universe, its
setting and characters evolve over time within a highly detailed continu-
ity framework, bringing everything to life in a way a static game universe
cannot match.
However, the same dynamic energy that makes
BattleTech
so compel-
ling can also make it confusing, with so many sourcebooks published
over the years. as people encounter
BattleTech,
get hooked and start to
obtain sourcebooks, they need to know where a particular sourcebook is
best used along the
BattleTech
timeline.
To help quickly and easily convey the timeline of the
BattleTech
uni-
verse—and to allow a player to easily “plug in” a given sourcebook—
we’ve divided
BattleTech
into five major eras. (for those that own the
Bat-
tleTech Introductory Box Set,
the year dates in parentheses following each
era’s title correspond to the maps found in the
Inner Sphere at a Glance
sourcebook.)
The Clan threat is eventually lessened with the
complete destruction of a Clan. With that massive
external threat apparently neutralized, internal con-
flicts explode around the Inner sphere. House liao
conquers its former Commonality, the st. Ives Com-
pact; a rebellion of military units belonging to House
Kurita sparks a war with their powerful border enemy, Clan
Ghost bear; the fabulously powerful federated Commonwealth of
House steiner and House Davion collapses into five long years of
bitter civil war.
JIHAD
Ian Cameron, ruler of the Terran Hegemony,
concludes decades of tireless effort with the
creation of the star league, a political and
military alliance between all Great Houses and
the Hegemony. star league armed forces im-
mediately launch the Reunification War, forcing
the Periphery realms to join. for the next two centu-
ries, humanity experiences a golden age across the thou-
sand light-years of human-occupied space known as the Inner sphere. It
also sees the creation of the most powerful military in human history.
STAR LEAGUE (2570)
following the federated Commonwealth Civil
War, the leaders of the Great Houses meet and dis-
band the new star league, declaring it a sham. The
pseudo-religious Word of blake—a splinter group of
Comstar, the protectors and controllers of interstellar
communication— launch the Jihad: an interstellar war
that will ultimately pit every faction against each other and
even against themselves, as weapons of mass destruction are used for
the first time in centuries while new and frightening technologies are
likewise unleashed.
SUCCESSION WARS
(3025, 3030, 3040)
every last member of first lord Richard
Cameron’s family is killed during a coup
launched by stefan amaris. following the
thirteen-year war to unseat him, the rulers
of each of the five Great Houses disband the
star league. General aleksandr Kerensky departs
with eighty percent of the star league Defense force
beyond known space and the Inner sphere collapses into
centuries of warfare known as the succession Wars that will eventually
result in a massive loss of technology across most worlds.
Under the guidance of Devlin stone, the Republic
of the sphere is born at the heart of the Inner sphere
following the Jihad. one of the more extensive peri-
ods of peace begins to break out as the 32nd century
dawns. The factions, to one degree or another, em-
brace disarmament and the massive armies of the
succession Wars begin to fade. However, in 3132 eighty
percent of interstellar communications collapses, throwing the universe
into chaos. Wars almost immediately erupt and the factions begin re-
building their armies.
DARK AGE (3132+)
SOURCEBOOKS
as Catalyst Game labs continues to publish new
BattleTech
products
(and reprint previously published products), easy reference logos—cor-
responding to those above—will be printed directly on their back covers.
This will allow retailers and players alike to know at a glance what eras are
covered by a given product. for additional ease of reference, era logos
will also appear on product’s sell sheet, online products page and so on.
note that if a Catalyst Game labs’
BattleTech
product does not contain
an era logo, then it is considered a core rulebook or supplement to be
used across all eras, such as the
Introductory Box Set, Total Warfare
and
so on.
a mysterious invading force strikes the core-
ward region of the Inner sphere. The invaders,
called the Clans, are descendants of Kerensky’s
slDf troops, forged into a society dedicated to
becoming the greatest fighting force in history.
With vastly superior technology and warriors, the
Clans conquer world after world. eventually this out-
side threat will forge a new star league, something hun-
dreds of years of warfare failed to accomplish. In addition,
the Clans will act as a catalyst for a technological renaissance.
CLAN INVASION
(3052, 3057)
INNER SPHERE BATTLE ARMOR
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