The Enemy Within - Developer Diary #7.pdf

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When Shadows Lengthen
WA R H A M M E R FA N TA S Y R O L E P L AY
DEVELOPER DIARY
VII
WELCOME TO DEV DIARY SEVEN!
We have been a bit quieter of late as we focused on getting the last tweaks to volume one completed and sent to
print, but we can confirm that as we write this update the print machines are hard at work! We look forward to
getting the physical copies into your hands. It looks amazing! We will update you as the print process continues and
we have more information on pre-order release dates.
The Collector’s edition takes a little more time to finish as there are additional elements you can see in the mock-up
below:
0
Matt-black cover
0
Silver foil for the border, moon, lake, stars, worshipers, book title and book number on spine
0
Spot UV for other elements, including the book title on spine.
The text blocks (all the pages, without covers) of the Collector’s editions are currently being transported to the
factory that will colour the edges of their pages before being returned to our printer for binding.
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WA R H A M M E R FA N TA S Y R O L E P L AY
DEVELOPER DIARY
VII
We are currently focused on
Death on the Reik,
the second part of the
Enemy Within Campaign.
The art is almost
complete, and will be entering layout shortly with the
Companion
following soon after.
Death on the Reik
is loved
by many fans so care has been taken to ensure the art does justice to the memorable places and moments in the
campaign. The very talented Ruslan Skifonich, a new addition to our art team, has done a fantastic job illustrating
one such scene, exclusively revealed below. The Characters may live to regret stopping by the signal tower, but in my
experience few players do!
The
Companion
features many interesting items which will appeal to veterans and newcomers alike. The river
trading rules have received a modest update to make things a little smoother, and some time and attention has been
given to river encounters of all sorts. We may be biased, but we feel that the
Companion
volumes provide a lot of
useful content for any campaign, not just the
Enemy Within.
cubicle7games.com
WA R H A M M E R FA N TA S Y R O L E P L AY
DEVELOPER DIARY
VII
We wanted to share a captivating extract Graeme Davis wrote that is not in the latest version of the
Enemy in
Shadows Core
book or
Enemy in Shadows Companion.
It’s from the original 1986 publication of
Shadows Over
Bögenhafen
(the second part of the new Enemy in Shadows). It’s a thrilling prelude to the dramatic events that
occur in the
Enemy in Shadows.
Fans of Johannes and Gideon’s dysfunctional dynamic will enjoy this gripping
exchange, which is also a perfect example of foreshadowing. The dialogue is atmospheric and the tension is palpable.
It’s a cautionary tale to WFRP fans to never enter into a deal you can’t deliver, it will always come back to haunt you,
even if it was made seven years ago...
S
hadowS
L
engthen
‘Your
time runs short, Johannes.’
The merchant looked up from his desk, and met his cousin’s mocking green eyes in an even stare.
‘Gideon,’
he said, with an edge of impatience to his voice,
‘You
don't honestly think it had slipped my mind.’
Gideon reached out a languid hand for the goblet of red wine which stood on the desk.
‘Seven
years,’ he purred, looking reflectively into the dark surface of the wine.
‘We’ve
come a long way together,
you and I.’
Johannes closed his book with a slap.
‘Spare
me your rosy memories!’ he snapped.
‘I
don’t care to think how often
you’ve recited them.
‘You
were a forgotten second son when we met,’ – he mimicked Gideon’s drawling tones with
biting sarcasm – “Now you have wealth, power: everything I promised you.”
‘I’m
sick of hearing it, Gideon, so save
your breath.’
‘Forsooth,
sweet cuz,’ chuckled Gideon,
‘Methinks
the nearness of payment puts you out of humour!’ He used the
idiom of formal tragedies deliberately, as he knew that it would irritate Johannes.
cubicle7games.com
WA R H A M M E R FA N TA S Y R O L E P L AY
DEVELOPER DIARY
VII
‘Besides,’
he continued,
‘It’s
not as though you’ll be making payment out of your own pocket – so to speak – or do
I detect remorse? Really, Johannes, I hadn’t thought you such a milksop.’ He chuckled again at the other’s obvious
irritation.
‘I
grant you, had human nature been otherwise, your position might have been more difficult, but it’s
comforting to know that one can always count on greed. Your plan is flawless, my dear, brilliant cousin – sheer
poetry. What can possibly go wrong?’
‘Nothing,’
Johannes replied between clenched teeth,
‘Sigmar
willing.’
‘Now,
Johannes,’ said Gideon, half-mocking and half-reproving,
‘you
really should know better than that. He can’t
help you now.’
Johannes made no reply. Seven years had taught him there was no way to win when Gideon was in one of these
moods.
o
n
the
e
voLution
of a
C
ertain
w
izard
and hiS
t
roubLeSome
a
pprentiCe
In a recent discussion with a friend and veteran of
The Enemy Within,
I was reminded that not every GM will
run every character in the same way. While, to me, Hans-Peter Schiller is something of a side character with rather
little ‘screen time’; my friend (who played Heironymus Blitzen’s other apprentice) considers him a bitter rival and
all-round terrible human being. Which of us is closer to the truth, I’ll leave it up to you to decide...
Below are some exclusive images showing the evolution of artwork style of the characters Heironymus and Hans-
Peter over the years. The talented artist Giacomo Tappainer has done an excellent job of updating the style and
design, whilst preserving the rather wonderful character of the original portraits. Giacomo’s impressive artwork has
already been featured in
The Enemy Within.
It’s a perfect complement to Graeme’s writing, lifting his memorable
characters off the page.
- Pádraig
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