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LESSON 1
BEING A HACKER
Lesson 1: Being a Hacker
WARNING
The Hacker Highschool Project is a learning tool and as with any learning tool there
are dangers. Some lessons, if abused, may result in physical injury. Some additional
dangers may also exist where there is not enough research on possible effects of
emanations from particular technologies. Students using these lessons should be
supervised yet encouraged to learn, try, and do. However ISECOM cannot accept
responsibility for how any information herein is abused.
The following lessons and workbooks are open and publicly available under the following
terms and conditions of ISECOM:
All works in the Hacker Highschool Project are provided for non-commercial use with
elementary school students, junior highschool students, and highschool students whether
in a public institution, private institution, or a part of home-schooling. These materials may
not be reproduced for sale in any form. The provision of any class, course, training, or
camp with these materials for which a fee is charged is expressly forbidden without a
license, including college classes, university classes, trade-school classes, summer or
computer camps, and similar. To purchase a license, visit the LICENSE section of the HHS
web page at
http://www.hackerhighschool.org/licensing.html.
The Hacker Highschool Project is an open community effort and if you find value in this
project, we ask that you support us through the purchase of a license, a donation, or
sponsorship.
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Lesson 1: Being a Hacker
Table of Contents
For the Love of Hacking..........................................................................................................................5
Why Be a Hacker?....................................................................................................................................7
Feed Your Head: Handles.......................................................................................................................9
How to Hack............................................................................................................................................10
Two Ways to Get What You Want...................................................................................................11
Feed Your Head: Espionage.................................................................................................................12
Hacking to Take Over Your World...................................................................................................12
Game On: A Hacker's First Toy..............................................................................................................15
The Four Point Process............................................................................................................................18
The Echo Process................................................................................................................................18
What to Hack..........................................................................................................................................19
Feed Your Head: Classes and Channels............................................................................................20
Feed Your Head: Porosity......................................................................................................................21
Resources.................................................................................................................................................22
Books....................................................................................................................................................22
Magazines and Newspapers...........................................................................................................23
Feed Your Head: Speculation..............................................................................................................25
Search Engines...................................................................................................................................25
Websites and Web Applications.....................................................................................................27
Zines......................................................................................................................................................27
Blogs.....................................................................................................................................................28
Forums and Mailing Lists....................................................................................................................28
Newsgroups........................................................................................................................................29
Wikis......................................................................................................................................................29
Social Media.......................................................................................................................................30
Chat.....................................................................................................................................................31
P2P........................................................................................................................................................31
Certifications.......................................................................................................................................32
Seminars..............................................................................................................................................32
Microcomputer Universe: Introduction...............................................................................................33
Further Study............................................................................................................................................35
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Lesson 1: Being a Hacker
Contributors
Pete Herzog, ISECOM
Marta Barceló, ISECOM
Chuck Truett, ISECOM
Kim Truett, ISECOM
Marco Ivaldi, ISECOM
Shaun Copplestone, ISECOM
Greg Playle, ISECOM
Jeff Cleveland, ISECOM
Simone Onofri, ISECOM
Tom Thomas, ISECOM
Dzen Hacks
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Lesson 1: Being a Hacker
For the Love of Hacking
Introduction by Pete Herzog
Whatever you may have heard about hackers, the truth is they do something really,
really well: discover. Hackers are motivated, resourceful, and creative. They get deeply
into how things work, to the point that they know how to take control of them and
change them into something else. This lets them re-think even big ideas because they
can really dig to the bottom of how things function. Furthermore, they aren't afraid to
make the same mistake twice just out of a kind of scientific curiosity, to see if that mistake
always has the same results. That's why hackers don't see failure as a mistake or a waste
of time because every failure means something and something new to be learned. And
these are all traits any society needs in order to make progress.
Many people who have been called hackers, especially by
the media, or who have gotten in trouble for “hacking” were
not, in fact, hackers.
A hacker is
a type of hands-on, experimenting scientist, although perhaps sometimes the
term “mad scientist” fits better since unlike professional scientists, they dive right in
following a feeling rather than a formal hypothesis. That's not necessarily a bad thing.
Many interesting things have been designed or invented by people who didn't follow
standard conventions of what was known or believed to be true at the time.
The mathematician,
Georg Cantor,
proposed new ideas about infinity and set theory
that caused outrage amongst many fellow mathematicians to the point that one called
his ideas a “grave disease” infecting mathematics.
Nikola Tesla
is another person considered a “mad scientist” in his day, but he knew more
about how electricity behaved than anyone else. He designed possibly the first brushless
motor that ran on AC electricity but is mostly known for the Tesla effect and the Tesla
coil.
Then there was
Ignaz Philipp Semmelweis
who figured out that doctors need to wash
their hands between treating patients to keep diseases from spreading. He wondered if
the diseases following him around between patients were his fault, so he decided to try
washing hands between his patient visits and sure enough, the transmissions
disappeared. His ideas went against both the scientific conventions of what was known
at the time about germs (nothing) as well as the convenience of the doctors who felt it
was too much hassle to keep washing their hands.
What you may think you know about hackers
is that they can break into other computers
and take over other people's accounts. They can read your email without you knowing.
They can look through your web cam without your permission and can see you and hear
you in the supposed privacy of your own home. That's not untrue.
Some hackers see network security as just another challenge, so they tinker with ways to
trick or fool the system, but really what they're trying to do is out-think the network
installers or designers. They discover as much about the network as they can, where it
gets its instructions, the rules it uses, and how it interacts with operating systems, the other
systems around it, the users who have access to it and the administrators who manage it.
Then they use that to try different ways of getting what they want. This kind of hacking
can be greatly beneficial to the world for understanding how to be safer and for building
even better technology.
Unfortunately though, sometimes the hacking is done by criminals and what they want is
illegal, invasive, and destructive. And those are usually the only hackers you read about
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