Dust-Warfare-Rules.pdf

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TM
TM
a miniatures game by
andy chambers
Achim Jung (order #3730942)
7
TM
Achim Jung (order #3730942)
7
Dust CreateD by paolo parente
Game DesiGn
Andy ChAmbers And mACk mArtin
proDuCtion manaGer
eriC kniGht
Content Developement
AdAm sAdler And ross WAtson
liCensinG CoorDinator
deb beCk
eDitinG
Alessio CAvAtore (river horse ltd.)
And Alex dAvey
exeCutive Game DesiGner
Corey konieCzkA
proofreaDinG
GrAhAm dAvey, miChAel Gernes, mArk
PollArd, And zACh teWAlthomAs
exeCutive proDuCer
miChAel hurley
publisher
ChristiAn t. Petersen
GraphiC DesiGn
Chris beCk And shAun boyke With
briAn sChomburG, evAn simonet, And
Wil sPrinGer
Dust stuDio
Game DesiGn & Continuity
olivier zAmFiresCu
interior art
dAvide FAbbri, mAthieu hArlAut, mAtthiAs
hAddAd, kArl koPinski, lAurent leCoCq,
mike nAsh, domeniCo neziti, AlessiA
zAmbonin, And PAolo PArente
art DireCtion
vinCent FontAine
terrain anD tables
bexley AndrAjACk
proDuCtion manaGement
ChAn yuk
photoGraphy
keith hurley And ryAn thomPson
liCensinG & ContraCt
manaGement
dAvid Preti
FANTASY
FLIGHT
GAMES
TM
TM
Fantasy Flight Games
1975 West County Road B2
Roseville, MN 55113
USA
The miniatures depicted herein were designed and created by DUST STUDIO LTD. DUST TACTICS, DUST STUDIO LTD, DUST STUDIO logo and
DUST TACTICS logo are trademarks of DUST STUDIO, LTD, all rights reserved. All photos, illustrations, characters, and text are Copyright © 2012
DUST STUDIO LTD and are used, under license, by Fantasy Flight Games. No portion hereof may be copied without the express permission of DUST
STUDIO, LTD. Fantasy Flight Games and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
ISBN: 978-1-61661-203-0
Product Code: DWF01
Printed in the USA
Print ID: 1246DEC11
For more information about Dust Warfare visit us online at
www.FantasyFlightGames.com
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table of Contents
introDuCtion ....................4
hoW to use this book ............................... 5
the history oF dust ................................... 5
the biG three ..............................................11
Chapter 4:
battles ........... 62
GAme setuP ................................................ 63
tournAment sCenArios ......................... 64
terrAin ........................................................67
FortiFiCAtions .......................................... 68
CAmPAiGn sCenArios ................................71
mArCh bAttle ............................................. 72
Front lines ................................................ 73
niGht enGAGement ...................................74
seCret mission ...........................................75
AssAult ....................................................... 77
IntroductIon
Chapter 1:
basiC traininG 16
required ComPonents ............................16
rollinG CombAt diCe ................................17
miniAtures & units ...................................17
meAsurinG ..................................................18
movement And FirinG ArCs ....................19
unit ChArACteristiCs .............................. 20
WeAPon ChArACteristiCs ........................ 22
units ........................................................... 23
Chapter 5:
the allies ....... 80
leAders ........................................................81
WArFronts ..................................................81
Armed ForCes .............................................81
Allies Army list ......................................... 82
Allied WeAPons ........................................ 83
PlAtoons ................................................... 86
PlAtoon uPGrAdes ...................................87
CombAt PlAtoon ...................................... 88
elite PlAtoon ............................................ 90
AssAult PlAtoon ...................................... 92
Chapter 2:
the Game ........ 26
the initiAtive PhAse ................................. 28
the CommAnd PhAse ................................ 30
the unit PhAse .......................................... 32
the end PhAse ........................................... 35
move ACtions ............................................ 36
AttACk ACtions ......................................... 40
suPPression & retreAt ............................ 46
heAvy WAlkers .......................................... 48
the bAttle At the mills ............................ 50
Chapter 6:
the axis .........107
leAders ......................................................108
WArFronts ................................................108
Armed ForCes ...........................................108
Axis Army list ...........................................109
Axis WeAPons ........................................... 110
PlAtoons .................................................. 114
PlAtoon uPGrAdes ................................. 115
sturmGrenAdiere PlAtoon .................. 116
sChWer PlAtoon ..................................... 118
blutkreuz PlAtoon ................................120
Chapter 3:
speC ops .......... 52
sPeCiAl Abilities ........................................ 52
sPeCiAl WeAPon Abilities .........................57
heroes ........................................................ 59
speCial thanks to alessio Cavatore, ron Devalk, anD our playtesters!
“Projekt Z” - Anthony Gallela, Roger Gerrish, Andy Hoare, Matt Keefe, Chad Martens, Christopher O’Reilly, Tim Pollard, Stephan Reber, Jason
Richards, Ivor Whitten & André Winter
“The EC Playtesters” - Andy Coffman, Thomas Deuell, Andrew Fischer, Tim Flanders, Alex Friedrich, Chris Gerber, Jay Paul, Drew Peterson, Wade
Piche, Simon Radecki, Jake Richards, Matt Root, Matt Running, Christopher Seefeld, Jeremy Stomberg, Ken Thomas, Joe Veen, & Dennis Walter
“Gobbo’s Forge” - Lee Langston with John Lacy, Tammy Stillson, William Stillson, & Eugene Waara
“Veterans of Psychic War” - Benn Williams with Chris Doyscher, Aric Wieder, & Rebecca Williams
“The Librarians” - Pim Mauve with Keesjan Kleef, Gerlof Woudstra, Jan-Cees Voogd, & Joris Voogd
“No Guts, No Glory” - Sean Connor with Mathieu Booth, Michael Dewberry, Adam Lloyd, & Stephen Pitson
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introDuCtion
“…No truce or parley mitigated the strife of the armies. The
wounded died between the lines: the dead moldered into the
soil. Merchant ships and neutral ships and hospital ships were
sunk on the seas and all on board left to their fate, or killed as
they swam. Every effort was made to starve whole nations into
submission without regard for age or sex. Cities and monuments
were smashed by artillery. Bombs from the air were cast down
indiscriminately. Poison gas in many forms stifled or seared the
soldiers. Liquid fire was projected upon their bodies. Men fell
from the air in flames, or were smothered, often slowly, in the
dark recesses of the sea. The fighting strength of armies was
limited only by the manhood of their countries. Europe and large
areas of Asia and Africa became one vast battlefield on which,
after years of struggle, not armies but nations broke and ran…”
– Winston S. Churchill, The World Crisis
Welcome to
Dust Warfare,
a tabletop miniatures game
set in Paolo Parente’s Dust universe. In
Dust Warfare,
players take command of a force of soldiers, vehicles, and
other weapons of war to do battle with the enemy in the
ongoing struggle for world domination.
War has advanced swiftly and strangely in the Dust universe
through the application of VK technology – a limitless source
of energy in its simplest form and an unthinkable weapon in
the wrong hands. Tanks have evolved into striding engines
of destruction, able to traverse any terrain in all weather.
Advanced weapons and armor are coming into use by all
sides as the global conflagration burns ever hotter.
Dust taCtiCs
Dust Warfare
has several elements in common
with another game set in the Dust universe –
Dust Tactics,
which is a board game that uses
miniatures on a grid.
Dust Warfare
uses many
of the same rules, but is designed for a tabletop.
Dust Tactics
players will find many familiar
concepts also used in
Dust Warfare,
however,
there are differences in the turn sequence and how
special abilities work. Players should pay careful
attention to take advantage of new strategies.
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