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BURNED
AND
BROKEN
G R AN T HOWI TT & C HRISTO PH ER TAYLO R
I LLUSTR AT ED BY FELIX M IALL
Burned and Broken
A Spire Conversion Guide for the Heart RPG
Written by: Grant Howitt, Christopher Taylor
Illustrated by: Felix Miall
Additional art by: Adrian Stone
Layout by: Minerva McJanda
Editing: Helen Gould
Copyright © 2020 by Grant Howitt and Christopher Taylor.
Published by Rowan, Rook and Decard Ltd.
ISBN 978-1-913032-15-9
First Edition (2020)
All rights reserved. No part of this publication may be
reproduced, distributed, or transmitted in any form or by
any means, including photocopying, recording, or other
electronic or mechanical methods, without the prior
written permission of the publisher, except in the case of
brief quotations embodied in critical reviews and certain
other noncommercial uses permitted by copyright law.
For permission requests, write to the publisher at the
address below.
Rowan, Rook and Decard
15 Tufnell Court, Old Ford Road
E3 5JJ, United Kingdom
www.rowanrookanddecard.com
Content warnings:
Heart is a horror game, and as such,
there are some unpleasant things in the text. These
include but are not limited to: violence, drug use,
addiction, ghosts, unwanted bodily transformation, and
monsters that used to be people. We can assure you that
there is no rape or sexual assault in this game.
2
You used to be a Minister
DERELICTUS, THE CITY BETWEEN
The FALL
ORIGINS
AZURITE
BLOOD-WITCH
BOUND
CARRION-PRIEST
FIREBRAND
IDOL
INKSMITH
KNIGHT
LAJHAN
MASKED
MIDWIFE
SHADOW AGENT
VERMISSIAN SAGE
4
6
10
12
13
13
14
14
15
16
16
17
18
18
19
20
20
FALLING FROM GRACE: RUNNING THE GAME 21
THE MINISTRY BENEATH
ACTIVE OPERATIONS
EXTRA ADVANCEs: FAITHFUL OF OUR HIDDEN MISTRESS
CALLING: MINISTER
23
23
25
26
3
You used to be a minister
4
You were an agent of the Ministry of Our Hidden
Mistress: a paramilitary cult of dark elves dedic‐
ated to overthrowing the aelfir council of Spire; a
shadowy and terrifying sect who use subterfuge
and misdirection to achieve their aims; a force to
be reckoned with.
You used to be on their side.
Someone slipped up – maybe more than one
person, maybe more than once; or perhaps you
took too many liberties. Secrets got out. The
authorities started sniffing around. People star‐
ted asking questions. One day, something
changed, and the Ministry realised that you were
worth more to them dead than alive.
They hung you out to dry. Maybe they gave you
bad info and sent you into a trap to spread misin‐
formation or tipped off one of the organisations
you were infiltrating. Or maybe, somewhere in
the upper echelons of the Ministry where things
actually get done, your cell was simply traded in
exchange for relaxed immigration controls from
the Home Nations.
Whatever happened, you’re on your own now.
Nowhere within the city limits is safe, and
they’re watching the ports. Grabbing what you
can, you flee into the darkness of the City
Beneath. Maybe you can survive there.
WHAT THIS BOOK IS
In
Burned and Broken,
we’ll give you what you need
to translate characters from
Spire
into
Heart.
You
can remake them using sawn-off classes called
Origins: ability sets and starting packages that
are less powerful and adaptable than the classes
in the core
Heart
rulebook.
Why less powerful? Because
Spire
characters
are spies, killers and revolutionaries from one of
the most cosmopolitan cities in the known world,
and the Heart is a lawless nightmare realm where
reality fears to tread. As competent as they might
be in the City Above, the City Beneath presents an
entirely different set of challenges.
You’ll take your characters through a short
series of linked games – a prologue of sorts –
where you burn your remaining bridges with the
Ministry, descend into the Heart and forsake
your old class for a new
Heart
one.
You’ll do this by hitting beats not from a
Call‐
ing,
but from your
Fall
– a general calling shared
by the whole group – which will unlock abilities
from your chosen
Heart
class. When everyone has
hit their beats, they’ll have all the powers of a
starting
Heart
character (and a few extra ones
from their
Origin,
too).
This book is not a straight translation guide
for turning
Spire
characters into
Heart
characters.
The games tell very different stories, despite
being set in the same universe and using similar
rules. Many people asked for a way to explore the
Heart with their Ministers, so we opted to create
something that would spark some exciting play
whilst fulfilling the original purpose of the text.
If you’re desperate to have your characters
function exactly as described in
Spire
but with
adventures in the Heart, we recommend that you
use
Spire
rules and simply set the games within
the City Beneath. We have a whole section dedic‐
ated to doing this in the core book.
In the final part of this book, we’ve included a
quick and dirty guide to set you on the right path
to converting individual abilities. However, we
believe that the City Beneath is no place for a
Minister; you’ll have a better time watching your
characters grow and change with the influence of
the Heart.
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