Hardwired_-_Cyberpunk_Espionage (2019).pdf

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HARDWIRED
Cyberpunk Espionage and Mayhem
Written by Patrick Todoroff
Developed by the members of
The Cape Cod Wargame Commission
HARDWIRED
CYBERPUNK ESPIONAGE AND MAYHEM
Patrick Todoroff
COPYRIGHT NOTICE
‘Hardwired. Cyberpunk Espionage and Mayhem’
© Patrick Todoroff 2019
Rights for all miniatures, terrain and hobby accessories pictured or mentioned herein
belong to their respective creators. No challenge is intended. All photographs are from
the author’s personal collection.
Do not reproduce, copy, or otherwise disseminate any portion of this publication without
the author’s express written permission.
_____________________________________________
CREDITS
Written by Patrick Todoroff
Contributors: Max Moynihan, Derek Lorrigan, John Sylvia,
Patrick Mohney, Matt Gordon, Tom Wooten
Cover art by Tithi Luadthong and Paul Ballantyne
Interior Art by Sander Goldman and Tithi Luadthong
Other images from Shutterstock
All rights reserved.
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HARDWIRED
CYBERPUNK ESPIONAGE AND MAYHEM
***
PART ONE: DENIABLE ASSETS P. 5
Introduction - Corporate Agents – Character Creation Basics
PART TWO: HARDWARE – SOFTWARE P. 14
Specialization Protocols and Actions – Dice Mechanics - CAPs –
Equipment - Drones
PART THREE: WET WORK P. 28
Turn Sequence - Movement – Combat – Terrain - Hacking
PART FOUR: DARK OPS P. 35
H-Sec Forces - Game Set Up – Intro Mission: Seraph Protocol
PART FIVE: MERGERS AND ACQUISITIONS P. 44
Intentions - Mission Starters - The Fine Print
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An All-Nighter
Someone tipped off Han Chou Telemetrics.
04:17 in the Shunyi District, HCT Corporate Zone, you and your crew slipped out the back door of their
secure server facility ninety seconds ahead of schedule. That minute and a half saved your life; you
caught their Rapid Response Team by surprise.
They came at you fast and heavy. You came back faster and heavier. When it was over, they were
down but your driver was dead and the get-away was totaled. So the four of you took off running.
Han Chou management won’t call the police – which is good. They’d have to report the breach and that
would translate into a huge hit on their stock values as well as their reputation. So they will be handling
this in-house – which is bad. That means every HCT Security Specialist and Rent-a-Cop in New
Kowloon is gunning for you.
You pulled an all-nighter on this one and there’s a trail of bodies, blood, and bullet casings in the dark
alleys of Shunyi to prove it. You’re still on foot, low on ammo, and there’s less than an hour of night left.
But you’re nearly home; Asian-Pacific holo-ads glow in the sky over the buildings just ahead.
Your uplink squirted ‘Package Retrieved’ the second you stepped outside the HCT building, so you
know your company will back you when you reach the Neutral Zone between the corp-territories. With
the UN-enforced ceasefire, Han Chou won’t risk an open confrontation. They’ll have to eat the loss.
The nearest checkpoint is just seven blocks away, next to the Yintai Shopping Center.
All you have to do is get there.
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PART ONE: DENIABLE ASSETS
Introduction - Corporate Agents – Character Creation Basics
1.1 INTRODUCTION
______
Corporate wars, shadow ops, cranial jacks, cyber-augmentations… you’ve been here
before. You know how this goes.
But familiarity breeds sloppiness and sloppiness will get you dead with a capital ‘P’ for
Permanent. So you’ve got no excuses. You have a team, you have a boss, and that
boss just gave you a job. Take whatever you need: weapons, micro-drones, dark-ware,
pharma-derms, stealth gear... Just get it done.
Because the particulars may change but the bottom line is the same: bring the package
back or don’t come back at all.
Welcome to New Kowloon, 2069. Now get to work.
***
HARDWIRED
is an easy to learn, fast play, tabletop war game made for 28mm
miniatures. Set in the fictional, futuristic mega-city of New Kowloon, it is designed to
simulate the vicious firefights and desperate, dark ops of the ruthless corporate wars in
the year 2069.
HARDWIRED
is a cooperative game, so you and your friends will be working together to
accomplish each mission’s goals. Arrayed against you are your rival’s security forces,
(called
H-SEC
for
Hostile Security)
which will come at in waves, steadily ramping up in
quantity and quality in an all-out attempt to stop you. (Usually by reducing you and your
team mates into tiny, separate pieces.)
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