Fireteam_v1_0__2016.pdf

(761 KB) Pobierz
FIRETEAM
Wargame Rules for Modern Combat Operations
By Rory Crabb
Written By Rory Crabb
Version 1.0
July 2016
Miniatures from the collection of the author and terrain by Paul Davies
1
FIRETEAM
Wargame Rules for Modern Combat Operations
By Rory Crabb
Contents
Introduction ................................................................................................................................................................ 3 
What you need to play ........................................................................................................................................... 3 
Forces ..................................................................................................................................................................... 3 
Turn Sequence ............................................................................................................................................................ 4 
Initiative Phase....................................................................................................................................................... 4 
Activation Phase .................................................................................................................................................... 4 
Movement................................................................................................................................................................... 5 
Infantry Movement ................................................................................................................................................ 5 
Unit Cohesion ........................................................................................................................................................ 5 
Vehicle Movement................................................................................................................................................. 5 
Rough Terrain and Obstacles ................................................................................................................................ 6 
Hidden Movement ................................................................................................................................................. 6 
Shooting...................................................................................................................................................................... 7 
Eligible Targets ...................................................................................................................................................... 7 
Line of Sight .......................................................................................................................................................... 7 
Arcs of Fire ............................................................................................................................................................ 7 
Hidden Elements .................................................................................................................................................... 8 
Direct Fire against Infantry ................................................................................................................................... 8 
Suppressive Fire against Infantry .......................................................................................................................... 8 
Cover ...................................................................................................................................................................... 9 
High Explosive Weapons ...................................................................................................................................... 9 
Snipers.................................................................................................................................................................... 9 
Shooting at weapon or gun teams ......................................................................................................................... 9 
Shooting at vehicles ............................................................................................................................................... 9 
Hits on vehicles carrying passengers .................................................................................................................. 10 
Indirect Fire.......................................................................................................................................................... 11 
Suppression .......................................................................................................................................................... 12 
Overwatch ............................................................................................................................................................ 12 
Weapons ................................................................................................................................................................... 13 
Infantry Weapons................................................................................................................................................. 13 
Anti-Tank Weapons ............................................................................................................................................. 13 
Anti-Aircraft Weapons ........................................................................................................................................ 14 
Indirect Fire/ Artillery Weapons ......................................................................................................................... 14 
Assault ...................................................................................................................................................................... 14 
Declaring an assault ............................................................................................................................................. 15 
Defensive fire ....................................................................................................................................................... 15 
Moving into contact ............................................................................................................................................. 15 
Air Support ............................................................................................................................................................... 16 
Fixed Wing Air Support ...................................................................................................................................... 16 
Helicopters and UAVs ......................................................................................................................................... 17 
Buildings .................................................................................................................................................................. 17 
Entering Buildings ............................................................................................................................................... 18 
Movement inside Buildings................................................................................................................................. 18 
Small Arms Fire at Buildings .............................................................................................................................. 18 
Heavy Weapons Fire at Buildings ....................................................................................................................... 18 
Forces ....................................................................................................................................................................... 19 
Standard infantry stats ......................................................................................................................................... 19 
Standard Vehicle Stats ......................................................................................................................................... 19 
2
Introduction
These wargame rules have been designed to recreate modern combined arms combat operations using
15-28mm scale miniatures. The rules can be used to fight battles from any post WW2 conflict dating
from the 1950s to the modern day or the near future.
What you need to play
A playing area such as a table. 6' x 4' is a good average size but smaller or larger may be used.
Model terrain to represent the battlefield.
Suitable figures to represent the soldiers and vehicles (any scale can be used but the rules
were written with15-28mm models in mind).
A tape measure or other suitable measuring instrument marked in inches,
A number of standard six sided dice (referred to in the rules as d6).
Different colour markers or counters to show when elements have been activated or
suppressed.
Something to mark when a vehicle has been destroyed such as smoke or cotton wool.
Forces
These rules have been designed to work with opposing forces of approximately platoon size with
additional reinforcements such as small numbers of armoured vehicles and light artillery support.
The basic building blocks of a force are referred to in these rules as elements. These consist of
Infantry fire teams of around 4 figures, individual guns and their operators or weapons with their crew
or individual vehicle.
In most forces infantry elements are organised into groups of two, forming a section or squad. These
seconds are then grouped together with more sections and HQ command elements to form platoons.
Infantry figures should be based individually or in single element groups (with casualties being
recorded by counters or small dice markers).
3
Turn Sequence
Each game turn is split into two phases.
1. Initiative Phase
2. Activation Phase
Initiative Phase
Each player rolls 1d6. The player with the highest score can decide whether to take the initiative or
pass it to the other player.
Activation Phase
Starting with the player with the initiative each player activates one element (an infantry team, gun or
vehicle) alternately. Once all elements have been activated the turn ends.
Usually an element can be activated automatically. However if an element is suppressed a morale
check must be made in order for it to be activated (roll 1d6 and attempt to beat the elements “morale”
stat).
When an element is activated it may carry out two actions in any order. The available actions are
listed below.
Move
Fire (may only be used once per turn)
Attempt to spot a hidden element
Designate a target for indirect fire
Communicate
Embark/disembark a vehicle or helicopter
Enter building
Move up or down a floor in a building
Go on overwatch
4
Zgłoś jeśli naruszono regulamin