Close_Quarters_Rules.pdf
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Rules of play
Boarding actions in the Napoleonic Era
Game Design: Miguel Costa Simón
Artwork: Capitangames Team
Game Development: Capitangames Team
Translation by: John Fletcher / Tolo Mayol / Miguel Costa
©
Miguel Costa Simon, all rights reserved, protected by Spanish and European
intellectual property laws.
Patents pending -2011-
WWW.CAPITAN-GAMES.COM
1
0. INTRODUCTION
0.1 Boarding and naval combat
ese rules assume that as ships close to a boarding action they have already engaged in combat.
ey include parameters to assign damage sustained as the ships approach to boarding range. If
you wish to play the approach battle skip these parameters and game the approach using our
Master and Commander rules (M&C) and Master and Commander Frigates (M&C-F).
ese rules establish standard parameters for the damage to naval combat units taken into account
in the simulation of the boarding actions.
0.2 Ship deck Zones
e boarding actions were developed from deck to deck of the vessels involved. In M&C Close
Quarters the different zones in which the deck of a ship is divided are essential for the
development of the game both in the approach phase, as in boarding.
e parts of the upper deck of a ship from bow (front) and aft (rear) are:
• Forecastle: It ranges from the bowsprit and cutwater to the base of the foremast or well in the
waist. Guns in this area are the forecastle battery.
• Waist: is is the area from the foremast to the mainmast, the two bridges were usually used in
parallel to the sides of the vessel and allowed to pass through the hole in the waist, were the ship
stored boats from the ship when there was not in combat. Normally this area did not have guns.
• Quarterdeck: e ship's command area, ranging from the mainmast to the mizzenmast. It is
where the ship's steering wheel was located and also comprised the guns battery of the castle, the
largest in the upper deck of the ship.
• Poop: e area from the mizzen mast until the end of the ship's deck, aft. In some cases it is at a
higher level than the other decks and accessed by steps. Guns in this area are the poop battery.
In addition to the parts of the deck, M&C Close Quarters also takes into account the tops, which
were the platforms at the top of the masts of ships and were used for observation and maneuver
the vessel, and also chosen to place in combat sharpshooters that re to the enemy decks.
2
BOWSPRIT
MAIN MAST
TOP
FORE MAST
TOP
FORE MAST
FORECASTLE
WAIST
HOLE
WAIST
MAIN
MAST
QUARTERDECK
MIZZEN
MAST
POOP
MIZZEN MAST
TOP
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