The_Elder_Scrolls_Call_To_Arms_Escape_From_Helgen.pdf

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CONTENTS
Finding Your Feet
Character Cards
Measuring
Movement
Searching
Tutorial 1: Exploration
p.3
p.4
p.4
p.4
Vital Statistics
Attributes and Skills
Skill Tests
Making an Attack
Tutorial 2: Target Practice
Rules of Engagement
Effect Dice
Damage and Armor
Tutorial 3: Escape the Dungeon
p.6
p.6
p.7
p.8
p.9
p.10
p.5
p.11
CREDITS
Designer
Mark Latham
Line Development
Gavin Dady
Additional Material
Gavin Dady, James Barry,
Giles Nevill, Ethan Heywood,
and Jono Green
Publishing Director
Chris Birch
Managing Director
Cameron Dicks
Finance Director
Rita Birch
Head of Wargames
Jon Webb
Editing
Gavin Dady, Ethan Heywood,
and Charlie Perkins
Proof Reading
Jen Farrant and the
Development Team
Photography and Video
Salwar Azar and Steve Daldry
Graphic Design
Michal E. Cross, Richard L. Gale,
Chris Webb, and Stephanie Toro
Layout
Michal E. Cross and Richard L. Gale
Art Director
Katya Thomas
Interior Art
Bethesda Game Studios
Mapsheet Artist
Damien Mammoliti
Sculpt Art Direction
Adam Potts, Gavin Dady,
and Aled Lawlor
Lead 3D Artist
Jonny La Trobe-Lewis
Senior 3D Artists
Chris "Chrispy" Peacey and
Domingo Díaz Fermín
Freelance 3D Artists
Joana Abbott, Gael Goumon,
Jamie Phipps, and Ana Román Peña
Painters
Castlebrush
Development and Playtesting
Charlie Perkins, Ethan Heywood,
Aled Lawlor, Jono Green, Kieran
Street, Giles Nevill, Jason Enos,
Paul Howells, and Adam Potts
Resin Production Team
Martin Jones, Drew Cox, Luke Gill,
Warrick Voyzey, and David Hextall
Rules Box Production
Liya International, China
Social Media Manager
Salwa Azar
Production Management
Steve Daldry and Peter Grochulski
Community Support
Lloyd Gyan and Shaun Hocking
Sales Manager
Rhys Knight and Cole Leadon
Thanks to
Sam Webb, Rob Harris, and the
Bethesda design team: Michael Kochis,
Alan Nanes, Kurt Kuhlmann, Jon Paul
Duvall, Matt Daniels, Jessica Daniels,
Emil Pagliarulo, and Jessica Williams
Partly based on
Fallout: Wasteland Warfare
by James Sheahan
®
Modiphius Entertainment, 39 Harwood Rd.,
London, SW6 4QP, United Kingdom.
Modiphius Entertainment Product Number: 051926.
Printed in China.
© 2019 Bethesda Softworks, a ZeniMax Media company. All Rights Reserved.
The Modiphius Entertainment logo is ® Modiphius Entertainment.
All rights reserved to their respective owners.
Any unauthorised use of copyrighted material is illegal. Any trademarked names are
used in a fictional manner; no infringement is intended. This is a work of fiction. Any
similarity with actual people and events, past or present, is purely coincidental and
unintentional except for those people and events described in an historical context.
FINDING YOUR FEET
These basic tutorials are for those who are new
to tabletop wargames. The
Rulebook
contains the
full rules, while the
Quest Book
contains scenarios
that structure your gaming experience. This booklet
leaves out the full tactical complexity of the game in
order to ease you into the adventure, one mail-shod
step at a time.
Experienced tabletop wargamers may prefer to dive
straight into the
Rulebook,
whereas brand new players
are encouraged to start here, learning the game step-
by-step. At each stage, once you feel you’ve got the
idea, feel free to move on to the next tutorial.
The Elder Scrolls: Call to Arms
is played by moving
and exploring with the models under your control,
and attacking and defending against the enemy. As
you play, you’ll be looking to complete Quests and
claim battlefield Objectives in order to score points
and assure victory.
CHARACTER CARDS
Every model in a Party has a corresponding reference
card, called a
Character Card,
which tells you
everything about that model: how good they are at
certain actions in-game, how much armor they have,
how far they can move, etc.
The large cards are for
Heroes,
while the smaller cards
are for
Followers
(soldiers, henchmen, and hired help).
Note:
The Hero Character Cards are double-sided, with
a normal side and a ‘Leveled’ side. Leveled characters
are ignored for the purposes of these tutorials.
UPGRADE SLOTS
Hero Character Cards are unique in that they have
various
Upgrade Slots.
Upgrade cards are placed
next to these slots during the game to show what
Weapons, Items, Spells, and Armor a model has
equipped. In the tutorials that follow, we will tell you
which cards to use. In the full game, you will have the
freedom to customize your Heroes!
Above: Hero Character Card
Below: Reserve Tokens
HEALTH, STAMINA,
AND MAGICKA
These are the three vital
Reserve
pools, which are
tracked throughout the game. During battle, the
Reserves will be depleted and restored, which will
be shown by placing tokens of varying values and
Above:
Upgrade Card
Left: Follower
Character Card
colors onto them.
Example:
Spending 1 Stamina would result in
a Green 1 Token on the Stamina Reserve.
MEASURING
Before getting started, you will need a ruler or tape
measure marked in inches (“) for moving your
models around the battlefield or checking the ranges
of bows and spells.
MOVEMENT
Every model in the game has a
Basic Move
Allowance,
which tells you the number of inches a
model can move as an Action (Actions are discussed
in more detail on page 11). For most models on foot,
this distance is 6”. When moving, place the measuring
tape in contact with the front of a model’s base.
You can then move the model so that the front of its
base is touching the other end of the measure; this
is its maximum movement. You do not have to move
the model this full distance, and can move it in any
direction up to your maximum movement.
SPRINTING
A model can move even further by Sprinting, most
commonly an extra 3”. In order to Sprint, a model
must spend 1 Stamina (for example, a model with 3
Stamina in its Stamina Reserve must place a Stamina
1 Token, depleting the reserve to 2, and may then
move an extra 3”).
Example:
Ralof has a Basic Move of 6”. The player
places the ruler against the front of the model’s base
(position 1), picks up the model, and then places
the front of the base 6” forward (position 2). Next
round, Ralof tries to reach a Treasure Token, moving
around a wall. The player now measures the distance
to the wall (2”), around the wall (another 2”), and
finally to the token itself (1”) (position 3). The model
is physically moved at each step to make it easier
to measure. Ralof reaches the token, and the player
TWO ROUNDS OF MOVEMENT
chooses not to use the rest of the model’s movement.
SEARCHING
As an Action, a model can Search any Treasure Token
it is touching. Simply declare the use of the Search
Action, discard the Treasure Token, and draw the top
card from the Treasure Deck. You may then equip
the card into a suitable, free slot, or place it into the
models inventory.
EXPLORATION
The Dragonborn has escaped the battle raging in
Helgen, and found herself in a series of caverns deep
below the keep. They'll need to find some equipment
if they are to go adventuring in this dangerous domain.
Tutorial 1
THINGS TO NOTE
You do not have to use your whole move
allowance, but you cannot pause a move, search,
and then carry on moving. You must finish a move
and then Search.
You may spend one Stamina per move to Sprint if
you wish.
You must move around obstacles in your path –
the full game rules will detail how to jump and
climb around the dungeon, but for now we will
keep things simple.
When you draw a Treasure Card, you can either
Equip it by lining it up with the Equip Slot on your
Character Card, or put it to the side for now – we
will show you how to use these cards in the
next scenario.
Once the Dragonborn has all three Treasure Cards,
move on to
Tutorial 2.
YOU WILL NEED
The Dragonborn miniature and Character Card.
3 normal Treasure Chest Tokens.
A gaming area, 12” square, set up as shown in
the diagram below.
The Treasure Deck: Shuffle the Ancient Nord Bow,
the Potion of Healing, and the Ancient Nord War
Axe, and place them face-down in a pile at the
side of the gaming area.
Tape measure or ruler.
To complete this tutorial, you must search all three
chests by moving the Dragonborn into contact with
them, and declaring a Search Action.
“Sure, take all my things,
please.”
– Torturer (sarcastically)
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