Conquest_-_First_Blood.pdf

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Conquest: First Blood 
FIRST BLOOD
 2020
 
CH AP TER ONE
13
THE PRINCI PLES OF BATTLE
.......................
BATTLE
 A Civilised War ........................................................14
War ........................................................
Dice ............................................................................14
............................................................................
Measuring Distance ................................................ 14
................................................
 Armies, Regiments, and Models ...........................15
...........................
Line of Si ght .............................................................18
Sight .............................................................
CHAPTER FIVE
TERRAIN................................................. 47
 
Zonal Terrain .................................................................. 48
Garrison Terrain ............................................................. 52
Ruins
 .........................
.................................................. 53
..................................................
C H A P T E R S IX
IX
DRAW EVENTS AND SPECIAL RULES
..........
57
Draw Events ................................................................... 58
...................................................................
Special Rules ................................................................. 60
.................................................................
e Characteristic Profile ......................................18
......................................
Command Cards ..................................................... 20
.....................................................
‘In Contact’ .............................................................. 20
..............................................................
Healing ..................................................................... 21
.....................................................................
CHAPTER SEVEN
CHA PTE R TWO
TW O
THE TUR N SEUENCE
.....................................
23
SEUENCE
Turn
Turn Summary ........................................................ 24
........................................................
Reinforcement Phase ............................................. 24
.............................................
Command Phase ..................................................... 25
.....................................................
Supremacy Phase .................................................... 25
....................................................
 Action Phase ............................................................ 25
............................................................
THE BATTLEFIELD AND
 VICT ORY POI NTS.. ..... ...... ...... ...... ...... ..... . 65
 V ICTORY P OINT S.... ...... ...... ...... ...... ...... ...
Choosing a Scenario .................................................... 66
....................................................
Choose Forces ............................................................... 66
Forces ...............................................................
Set Up the Battlefield .................................................... 66
....................................................
Reinforcement .............................................................. 66
..............................................................
Scenario One – Plunder the Camp .............................. 70
Victory Phase ...........................................................26
...........................................................
Scenario Two –– Stake your Clr Colors .................... 71
their
Scenario ree Desecrate thei aim ........................... 72
Claim
CH AP TER TH REE
THE ACTIONS
........................................................
29
NON-COMBAT ACTIONS .........................
30
.........................
ARMY LISTS
e Lists ......................................................................... 78
.........................................................................
 Army building Principles ............................................ 78
............................................
THE HUNDRED KINGDOMS
..............................
80
Characters ..................................................................... 81
.....................................................................
Regiments ...................................................................... 86
......................................................................
Lieutenants ...................................................................... 90
Heirlooms ..................................................................... 91
.....................................................................
Masteries ........................................................................ 94
........................................................................
Spells
 
.............................................................................. 95
..............................................................................
THE SPIRES ..............................................96
..............................................
Characters ..................................................................... 97
.....................................................................
Regiments ....................................................................102
....................................................................
Lieutenants ..................................................................106
..................................................................
Mutations ....................................................................
Mutations .................................................................... 107
Masteries ..................................................................... 108
.....................................................................
Pheromancies
 
.............................................................109
Biomancies
 
..................................................................110
..................................................................
THE DWEGHOM ......................................111
......................................
Characters ................................................................... 112
...................................................................
Regiments ................................................................... 116
...................................................................
Lieutenants ................................................................. 119
.................................................................
 
 
 
 
 
 
 
 
 
 
March .................................................................. 30
..................................................................
Take Aim ............................................................ 31
............................................................
Volley 
 
.................................................................. 31
..................................................................
Charge ................................................................. 32
.................................................................
Rall y .....................................................................33
Rally .....................................................................
Inspire ................................................................. 33
.................................................................
Clash ................................................................... 33
...................................................................
Combat Reform
 
................................................ 34
Withdraw ........................................................... 35
...........................................................
Combat Ral ly ..................................................... 35
Rally .....................................................
COMBAT ACTIONS ...................................
33
...................................
CHAPTER FOUR
CHARACTERS
........................................................
37
Commanding Presence .......................................... 38
..........................................
Retinues ....................................................................39
....................................................................
Items and Masteries ................................................40
................................................
CHAR ACTER ACTIONS ........................... 42
...........................
 
 
Duel ..................................................................... 42
.....................................................................
Spellcasti ng ........................................................ 42
Spellcasting ........................................................
Relics ............................................................................ 120
............................................................................
Masteries ..................................................................... 122
.....................................................................
 
Spells
 
................................................................. 123
.................................................................
THE NORDS .................................... 125
....................................
Characters ....................................................... 126
.......................................................
Regiments ....................................................... 132
.......................................................
Lieutenants ..................................................... 136
.....................................................
Trove - Finds ................................................... 138
...................................................
Masteries ......................................................... 140
.........................................................
 Aspects ............................................................ 141
............................................................
Spells
 
................................................................ 142
................................................................
 
Based on Conquest: e Last Argument of Ki ngs
Kings
Rules Adaptation & First Blood Development: Konstantinos Lekkas
Copy Editor: Nick Lingris
is book is the work of Para Bellum Wargames:
Wargames:
Creative Director - Stavros Halkias
Lead Rules Development - Konstantinos Lekkas
Graphic Design - Vangelis Galanis
Vangelis
 Art Department:
Othon Nikolaidis, George Dimitriou, Charidimos Bitsakakis,
Giacomo Marzona, Nestor Papatriantafillou
Papatriantafillou
Project Managed by Maria Halkias
 Additional System Development: Dimitrios A . Lekkas
A.
Playtesters and a big ‘thank you’ to:
Heath Aldrich,
Heath Aldric h, Dimitrios A . Lekkas, Bryan Moseley, Chris Nye,
A.
Moseley,
Mateusz
Mateusz Płoszczyca, Sascha Stand, the Dracon R .D.S. Tester Group
Stand ,
Tester
and the Para Bellum Vanguards.
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Ltd., 48
First printing: Athens, Greece, 2020,
ISBN 978-618-84836-1-3
 
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