Hero_Kids_-_Fantasy_Expansion_-_Hero_Advancement_Cards.pdf

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H
ERO
A
DVANCEMENT
C
ARDS
BY
J
USTIN
H
ALLIDAY
Version: 1.1 (Build 15)
Changelog:
Further expanded advancement instructions
Expanded Hero Advancement instructions
Added Hero Advancement cards
Added instructions for using Hero Advancement
Added draft Hero Advancement cards
Hero Kids
TM
copyright 2019 Justin Halliday
Hero Kids and Hero Forge Games
are trademarks of Justin Halliday
herokidsrpg.blogspot.com
heroforgegames.com
Hero Kids designed and written by Justin Halliday
Hero Kids covers, hero, and monster art by Eric Quigley
www.ericquigley.com
Printing Authorization:
This PDF document may be printed for personal use.
H
ERO
A
DV
ANCEMENT
Once your
Hero Kids
players have a few adventures
under their belts and they’ve internalized their hero’s
powers and actions, they may wish to improve those
capabilities from adventure to adventure.
Committing to the Campaign
When your players are ready to embark on an ongoing
campaign, they need to commit to playing the same
heroes over the course of the campaign.
How Much Advancement is Enough?
This Hero Advancement system allows approximately 18
increments of advancement for each hero.
The huge number of advancement options in this
expansion allows many thousands of unique hero builds.
Campaign Play Required for Advancement
Campaign play is the pinnacle of role-playing gaming.
Here, the players take the same characters and play them
across number of loosely or tightly connected
adventures. This ongoing play is the prerequisite for
developing a role-playing game character.
Over the course of such a campaign, players embody
their characters; they role-play their personalities, strive
to achieve their character’s goals, develop their mundane,
martial and magical capabilities, celebrate their successes,
and lament their failures.
Campaigns might last for just a few interconnected
adventures, or could extend into multi-year varld-
spanning epics.
Pace of Advancement
When incorporating Hero Advancement into your game,
one important thing to consider is:
How often do the players advance their heroes?
There are several options for when heroes advance:
After each session (around two hours of play)
After each adventure is complete
When playing
Hero Kids
with kids, play sessions usually
take around two hours. In most instances, this will be
enough time to complete an adventure of 5-6 encounters.
However, longer adventures like
Reign of the Dragon
may
take more than a single such session to complete. Players
could advance their heroes after each session.
Alternatively, if the players advance their heroes only
after completing an entire adventure, then they will be
able to complete 18 adventures before they max out their
hero’s development.
The Hero Chronicle
The Hero Chronicle tracks a hero’s development. Each
time the hero reaches an advancement point, the player
can mark off one of the boxes on the chronicle.
Hero Advancement Cards
When all of the boxes for an advancement option are
checked, the player can choose a new Hero Advancement
Card for their hero.
These cards allow players
to track the new and
improved aspects of their
character.
For example, this new
Bonus Ability, Bloodied
Attacker, means that when
a hero is badly injured, all
of their attacks become
more powerful.
Other types of card cover
each of the areas of
advancement available for
our heroes.
The number of boxes next to each advancement option
reflects the ‘power’ of those improvements. Skills and
special actions are cheap, while health improvements and
characteristics (melee, ranged, or magic) are expensive.
This Hero Chronicle card is used alongside the hero’s
normal Hero Card. When the players reach advancement
points, they mark their hero’s progress towards new skills
and abilities. As they achieve these advancements, they
accumulate a handful of Hero Advancement Cards.
The players should write their hero’s name on the top of
their Hero Chronicle and Hero Advancement Cards.
Areas of Advancement
The Hero Advancement system allows players to
improve all aspects of their hero:
Improve an ability (melee, ranged, magic, or armor)
Gain a new ability (melee, ranged, magic, or armor)
Add an additional health level to their hero
Learn a new skill
Train in a new special action
Master a new bonus ability
Types of Hero Advancement Cards
On the left side of the Hero Chronicle are advancement
options that map to character aspects on the left side of a
Hero Card. These advancement options improve existing
abilities, gain a whole new ability (melee, ranged, magic,
or armor), or increase a character’s health.
Limits to Advancement
The Hero Chronicle includes these advancement options:
Three advancements to add a die to an existing pool
One advancement to add a new die pool
One advancement to add a new health level
Four advancements to add a new special action or skill
One advancement to add a new bonus ability
These advancement options have only one limitation:
Dice pools have a maximum of 4 dice
The advancements on the right of the Hero Chronicle
match the right of the Hero Card. These advancements
allow heroes to learn new skills, train special martial or
magical actions, or master powerful new bonus abilities.
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