Brutality_2020.pdf

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Copyright © 2020 Scott Wainwright
All rights reserved.
ISBN: 978-1-71698-809-7
Imprint: Lulu.com
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Contents
So What Is Brutality? ............................................................................................ 6
The Scheme of a Goddess ..................................................................................... 7
The Life Cycle of the Brutal Realm .................................................................... 10
The Felix Map ..................................................................................................... 13
The Factions ........................................................................................................ 14
Ephrant’s Consortium ..................................................................................... 14
Cogite Matrix .................................................................................................. 18
The Oathsworn ................................................................................................ 20
Grand Order Zenith ......................................................................................... 22
Brotherhood of Wayfinders ............................................................................ 24
Beast Kingdoms .............................................................................................. 26
Blood & Salt Trading Co. ............................................................................... 28
Legios Broadwater .......................................................................................... 30
Collegium Carnis ............................................................................................ 32
Merchants ........................................................................................................ 34
Plunderbunds................................................................................................... 34
Minor Factions ................................................................................................ 35
The Epic of Krenell ............................................................................................. 35
The Game ............................................................................................................ 36
What You Need To Play ................................................................................. 36
Board Size ....................................................................................................... 36
Terrain Placement ........................................................................................... 36
Gameplay Notes .............................................................................................. 37
Scattering a Model ...................................................................................... 37
Line of Sight ............................................................................................... 37
Re-Rolls & Stacking Abilities: ................................................................... 37
Game Length ................................................................................................... 37
Suggested Base Sizes ...................................................................................... 37
Pre-Game Phases ................................................................................................. 38
Deployment Zones .......................................................................................... 38
Objective Placement ....................................................................................... 38
Deploying Models ........................................................................................... 38
First Activation Each Turn.............................................................................. 38
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Scoring Points ................................................................................................. 38
Altars of Ishtar ............................................................................................ 39
Scavenging Points....................................................................................... 39
Kill Points ................................................................................................... 39
Victory Conditions .......................................................................................... 39
Model Characteristics ..................................................................................... 40
Movement ................................................................................................... 40
Fighting Skill .............................................................................................. 40
Dexterity ..................................................................................................... 40
Hit Points .................................................................................................... 40
Willpower ................................................................................................... 40
Attacks ........................................................................................................ 40
Save ............................................................................................................ 40
Stat Checks ...................................................................................................... 40
Stat Minimums & Maximums......................................................................... 40
Activation Phases ................................................................................................ 41
Model Activation: ........................................................................................... 41
Movement Phase Actions................................................................................ 41
Move ........................................................................................................... 41
Flight/Agile................................................................................................. 41
Standing Up ................................................................................................ 41
Pick Up a Dropped Weapon ....................................................................... 41
Take Aim .................................................................................................... 42
Falling Models ............................................................................................ 42
Combat Phase Actions .................................................................................... 43
Powers ........................................................................................................ 43
Run.............................................................................................................. 43
Interact ........................................................................................................ 43
Staunching Bleeding ................................................................................... 44
Stamping Out Flames ................................................................................. 44
Use an Item ................................................................................................. 44
Melee Attacks and Charging ...................................................................... 45
Ranged Attacks ............................................................................................... 46
Saving Rolls................................................................................................ 47
Cover .......................................................................................................... 47
Wound Chart Rolls ..................................................................................... 47
Attack Modifiers ......................................................................................... 47
Command Token ........................................................................................ 47
Missions ............................................................................................................... 48
Basic Scenario ................................................................................................. 48
1. Base Assault ................................................................................................ 49
2. Behemoth Encounter ................................................................................... 50
4. Grab It! ........................................................................................................ 51
3. Taking Captives .......................................................................................... 51
5. I Smell A Rat............................................................................................... 52
6. In The Murder Business .............................................................................. 53
8. Something’s Odd......................................................................................... 54
7. Bounty Hunters ........................................................................................... 54
9. Highwaymen ............................................................................................... 55
10. Path of Destruction.................................................................................... 56
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Region Effects ..................................................................................................... 57
City/Town Ruins ............................................................................................. 57
Twilight Fields ................................................................................................ 58
Psycho-Tropics ............................................................................................... 58
Wilderness ....................................................................................................... 59
The Vulture Belt ............................................................................................. 59
Whispering Woods .......................................................................................... 60
Flesh Lands ..................................................................................................... 60
Campaign Rules................................................................................................... 61
Setting Campaign Length ............................................................................... 61
Making a Warband For Campaign Play.......................................................... 62
How You Gain Ishtar Favor Points ................................................................. 62
Campaign Game Phases .................................................................................. 63
Home Phase .................................................................................................... 63
Model Effects Between Missions ................................................................... 63
Insanity Points and Insanity Table .................................................................. 64
Experience & Leveling Up ............................................................................. 65
Passive Skills .................................................................................................. 66
Exploration Chart ............................................................................................ 67
Merchants ........................................................................................................ 67
Buying & Selling Items .............................................................................. 67
Item Chart ....................................................................................................... 68
Warband Motivation Chart ............................................................................. 69
Warband Creation ................................................................................................ 70
Examples of Character Creation: .................................................................... 71
Building Your Army List- Simple .................................................................. 74
Building Your Army List- Moderate .............................................................. 75
Building Your Army List-Advanced .............................................................. 76
MELEE ....................................................................................................... 77
FAST .......................................................................................................... 78
RANGED ................................................................................................... 79
SUPPORT................................................................................................... 80
UNIQUE ..................................................................................................... 81
Powers ............................................................................................................. 82
Model Traits .................................................................................................... 84
Legendary Traits ............................................................................................. 84
Model Abilities ............................................................................................... 85
Faction Traits .................................................................................................. 86
A.I. Mode............................................................................................................. 89
General A.I. Logic Trees................................................................................. 90
Solo & Co-op Event Tables ............................................................................ 91
Mission-Specific A.I. Logic Trees .................................................................. 93
1. Here They Come ......................................................................................... 93
2. Get To The Choppa! ................................................................................... 94
3. Wilden Attack! ............................................................................................ 95
4. Thief in the Night ........................................................................................ 96
5. Boss Fight ................................................................................................... 97
Wound Chart ....................................................................................................... 98
Disarmed ......................................................................................................... 99
Blinded ............................................................................................................ 99
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Knock Down ................................................................................................... 99
Agony .............................................................................................................. 99
Confused ......................................................................................................... 99
Bleeding .......................................................................................................... 99
Trauma ............................................................................................................ 99
Burning............................................................................................................ 99
Quick Reference Rules Sheet ............................................................................ 100
Roster Sheet ....................................................................................................... 101
A Special Thanks to all the people who have helped make this possible:
To my wife Mandy, who always has my back and endures my crippling wargaming addiction.
And to my mother Kandie, for always supporting my writing and creative endeavors; love ya!
Euan Smith has been pivotal in providing feedback, play testing, and general good-natured
banter throughout the testing process and was the first stranger to adopt this game for use, as
well as partaking in the historical First International Brutality game with the Pimpcron via
Vassal. He is also the creator of the historical first-ever Brutality battle reports which were
quite clever.
Nathan Garza has been a frequent play tester and has always been helpful in editing and
support.
Thanks to my test players Brandon Keplinger, Matt Collins, Derek Helms, Ash Giska, Andrew
Haggenbottom, JD Wilkins, Josh Horsman, and Maximilian Drewicz who have all helped
develop this game through lots of play testing and input. Thanks for always being willing to try
something new for a friend. Special thanks to my life-long friend James Mason for being the
wall I bounce most of my ideas off of at work, and for always listening to me yammer on about
this game.
Special thanks to Deviant Artist Wildweasel339 for most of the amazing artwork featured
in this book. You can find his stunning gallery here:
http://wildweasel339.deviantart.com/gallery/
Images used in this book on the front cover, pages 32, 37, 39, 41, 46, and 82 were sourced from
Adobe Photostock. All others were wildweasel339’s artwork.
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