CB72621 Wrath & Glory - The Lord Of The Spire [OEF][2021-09-10].pdf

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CREDITS
Cover Art:
Sam Manley
Art:
Sam Manley
Senior Producer:
Tim Huckelbery
Producer:
Cat Evans
Writing & Game Design:
Martin Lloyd
Graphic Design & Layout:
Rory McCormack
Editor:
Tim Cox
Proofreader:
Tim Cox
Cubicle 7 Business Support:
Tracey Bourke, Anthony Burke, Elaine Connolly,
Andrena Hogen, Donna King, Kieran Murphy and Cian Whelan
Cubicle 7 Creative Team:
Dave Allen, Emmet Byrne, David F. Chapman, Walt Ciechanowski, Tim
Cox, Zak Dale-Clutterbuck, Cat Evans, Runesael Flynn, Ben Fuller, Tim Huckelbery, Dániel Kovács,
Elaine Lithgow, TS Luikart, Rachael Macken, Rory McCormack, Dominic McDowall, Sam Manley,
Pádraig Murphy, Ceíre O’Donoghue, JG O’Donoghue, Síne Quinn, and Christopher Walz
Publisher:
Dominic McDowall
Special thanks to the
Games Workshop
team.
No part of this publication may be reproduced, stored in an retrieval system, or transmitted in any form by
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publishers.
Warhammer 40,000 Roleplay: Wrath & Glory © Copyright Games Workshop Limited 2021. Warhammer 40,000
Roleplay, the Warhammer 40,000 Roleplay logo, Wrath & Glory, the Wrath & Glory logo, GW, Games Workshop,
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Cubicle 7 Entertainment and the Cubicle 7 Entertainment logo are trademarks
of Cubicle 7 Entertainment Limited. All rights reserved.
Wrath & Glory
originally designed by Ulisses North America
2
Last Updated September 8th 2021
CONTENTS
INTRODUCTION
THE PALACE
OF FLESH
Conditions ................................15
Encounters ...............................15
Peristaltic Waves ......................16
Bile Duct ..................................16
Polyp Farm...............................16
Rivers of Blood ........................17
Blocked ....................................17
The Fruits of Nurgle .................17
Wandering Monstrosities .........17
Lord Van Staten & Festerbrax,
the Palace of Flesh ...................18
Profiles for Part Three ..............18
Nurglings .................................19
Lord van Staten........................20
The Deadly Battlefield ..............22
Calling for Support ...................23
Battlefield Ruin ........................24
III
IV
LAST
EXIT
Leaving the Palace ...................21
Profiles for Part Four ................21
Resolution................................22
Awarding XP ...........................22
Introduction...................................4
Adventure Summary ..................4
Background ...............................4
The Adventure ...........................5
Hammer of the Inquisition ...........
Framework.................................5
Running this Adventure.............5
Adventure Structure ...................5
The Scions .................................6
Psykers ......................................6
Corruption ..................................6
The Tora Armis Insurrection ......6
Taskforce Endless Struggle.........6
THE DEADLY
BATTLEFIELD
V
INTO THE TEETH
OF CHAOS
Equipment .................................8
Beyond The Martyr's Passage ....9
Approaching the Gates ...............9
Taking the Courtyard................10
The Desecrated Chapel .............11
Nobility Brought Low ...............11
Profiles For Part One ................13
I
DOWN THE
GULLET
Exploring the Palace.................13
Officium ...................................13
The Family Chambers...............14
Reporting In .............................14
Medical Chambers ....................14
Profiles For Part Two ................15
II
LORD OF THE SPIRE
INTRODUCTION
Lord of the Spire
places the Agents in an Inquisition-
sanctioned team with orders to purge the Chaos-
infested palace of Lord van Staten and recover what
intelligence they can. Will they learn the origins and
goal of the heresy, or will the palace devour them?
This adventure is suitable for Tier 3 characters with
the
IMPERIUM
Keyword. The adventure takes place
within a corrupted palace during the fight for Tora
Armis, suiting it to agents with a military calling or an
Inquisition background.
The agents are operating on behalf of the Inquisition
and have been given command of a platoon of
Tempestus Scions to support them. Players could
portray a squad of Space Marines or Crusaders, but
a mixed group of Tier 3 archetypes also makes sense.
After this adventure, the characters could go on to
perform other missions for the Inquisition within the
Gilead sector. Your players might also like to play
through one of the other adventures in this series
(The
Bloody Gates, On the Wings of Valkyries,
or
Affliction Ascendant)
with suitable characters, and
join the fight for Tora Armis at Tier 1, 2, or 4.
ADVENTURE
SUMMARY
B
ackground
The heresy that has gripped the spire of Tora Armis
began with the corruption of its ruler, Lord van Staten.
When the Cicatrix Maledictum isolated the Gilead
System from the rest of the Imperium, van Staten
feared it signified the death of the Emperor. He tried
to put his doubts aside, but soon a voice in his dreams
began to tell him of the Emperor’s coming resurrection
and the role he could play in it.
4
T
he
a
dvenTure
MORBID HERESIES
The Inquisition in the Gilead System refers to
heresies that revolve around the death of the
Emperor as Theothanatalogical Heresies. In
the aftermath of the Cicatrix Maledictum, they
have proliferated across the Gilead System.
Part 1 — Into the
Teeth of Chaos
The Agents deal with the mutated palace gates, storm
the courtyard, and discover a very unusual chapel.
INTO THE TEETH
OF CHAOS
DOWN THE
GULLET
THE PALACE OF
FLESH
LAST EXIT
THE DEADLY
BATTLEFIELD
Part 2 — Down the Gullet
The Agents explore van Staten’s living quarters. They
find his family and evidence of a significant food
distribution program.
Creeping from the hidden depths of Gilead Primus,
two heretical cultists came to meet van Staten. The
visitors helped van Staten convince those around him
of the truth of his visions. The mutants introduced his
family to new forms of worship and planted what they
called ‘seeds of rebirth’ throughout the palace. Donzael
and Faux preached their scripture to the citizens of
the spire, gradually drowning out the voices of the
orthodox Imperial Cult.
Ninety days ago, van Staten gave the order to seal the
spire. Those in authority who had not joined in the
heresy were murdered or imprisoned. With the spire
cut off from the outside world, food rapidly became
scarce, but the visiting heretics offered a solution. The
seeds of rebirth had grown and bloomed, yielding fruit
sufficient to feed the population.
Van Staten's heresies have called a daemon named
Festerbrax into the palace, and the fruits of corruption
are spreading an infection through the hive that
will eventually turn almost its entire population into
Poxwalkers. If you have played
The Bloody Gates
or
Part 3 — The Palace of Flesh
Beneath the dwelling quarters, the palace has become
a nightmare labyrinth of daemonic flesh. The Agents
must fight their way through to find van Staten and, if
they can, destroy him.
Part 4 — Last Exit
Unceremoniously evacuated from the palace, the
Agents witness Putradyne Corporis setting out for the
site of his ascension. Can they learn his destination
and relay the coordinates to HQ, or will they fail at
the last?
h
ammer of The
I
nquIsITIon
f
ramework
As soon as van Staten sealed Tora Armis, Inquisitor
Tytrona Dikaisune (
Forsaken System
, page 74)
suspected burgeoning heresy within. While the Astra
Militarum assembled Taskforce Endless Struggle, she
prepared a small team to gather intelligence as to
what, exactly, happened and eradicate any especially
dangerous foes. She has agreed to deploy this force
in support of General Hacker in situations where
ordinary troops might be susceptible to corruption or
not capable enough to succeed.
On the Wings of Valkyries
, your players have already
seen the beginning of this process.
The root of the problem is Putradyne Corporis, leader
of the Rotting Shroud warband of Death Guard
Chaos Space Marines. After millennia of exceptional
service to the Lord of Decay, Corporis is on the verge
of apotheosis to a Daemon Prince. He plans to bring
about the destruction of Tora Armis and the besieging
forces as a final sacrifice to Nurgle, for which he
hopes to gain the reward of eternal life. Corporis’
fate is determined in the upcoming Tier 4 adventure
RUNNING THIS
ADVENTURE
a
dvenTure
s
TrucTure
After the Agents receive their orders and equipment,
they are largely on their own, trusted to operate on their
own initiative.
The Lord of the Spire
is a role-playing
scenario set in a battle. There’s plenty of combat, but
there should be plenty of social interaction as well.
Keep the tempo high and impress the confusion and
madness of the situation on the players. Be sure to
read the whole adventure before playing.
Affliction Ascendant.
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