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Basic Impetus F ntasy
Version 1.9 of 15th November 2009
“This time we mean business……”
By
Andrea Canonico & Jacopo Solcia
Unofficial Add-on rule set for Basic Impetus©/Impetus© (by Lorenzo Sartori)
These rules are not intended for commercial release.
Not for resale or re-circulation in full or in part, all rights reserved.
No part of this document may be reproduced without written consent of the authors
For any clarification, please contact the authors at:
info@nonsolowargame.it
or
jacopo@labattagliadeigiganti.net
These rules where tested, tried and retested with Pier Paolo Resmini e Francesca D’Alfonso.
Thanks to all the members of the Impetus forum for supporting and helping us.
http://impetus.forumsland.com/impetus.html
Cover drawing by Matteo Palombelli.
2
SUMMA
RY
INTRODUCTION 4
MECHANICS 5
ABILITIES 7
CHARACTERS 12
ARMY LISTS 19
3
Introduction
Welcome to “
Basic Impetus F
antasy
”, a rule expansion for Basic
Impetus which is born from the authors’ passion for wargaming in all
its forms: historical, fantasy or fantascientific. The following rules
are designed to give players a set of rules that can be used with any
fantasy armies and figures.
We are wargamers, not manufacturers or distributors, in publishing
these rules our aims were:
a) T create a set of rules, which add a fantasy element to the
o
mechanisms of Basic Impetus without changing the base rule system.
The rules are intended for battles with armies of 150 to 300 army
points, but they are easily able to support armies of 500 or 800
army points, according to the size and type of game you want to play.
b) T make it possible to create armies with any figures players might
o
have in their collection without being tied to any specific manufacturer
or fantasy background.
c) But mainly..... Basic Impetus F
antasy (BIF from now on) should
be considered only as a guide. You, players and friends, are free to
modify these rules according to how you want to play the game. In
fact, we encourage you to develop your own variants and let us know
about them.
We hope you enjoy many good games and our thanks to all those
friends, who personally or on the Impetus forum, gave freely of their
advice and support. Thank you all. This volume is also yours.
Andrea & Jacopo
4
Mechanics
The basic mechanics of the game are the same as those already available in the Basic
Impetus/Impetus set of rules. These additional rules just bring the fantasy specifics of
terrible monsters, mighty heroes and villains to a game that is already complete.
In particular, in BIF/IF units can be provided with some special or magical abilities,
specific to a fantasy setting. These abilities are intended only for use in BIF, they are
not supposed to be used for regular Basic Impetus/Impetus games!
In line with the format of the original set of rules, we have developed some “generic”
fantasy army lists as examples and illustrations. We are working on a future release
which will allow you to build units or even complete armies according to your own
favourite fantasy themes or backgrounds.
Special models
STEAM C RIOTS, CA
HA
RROCCIOS AND CONTRAPTIONS OF W R
A
In the best tradition of steampunk fantasy, we couldn’t resist the opportunity to bring
to our tables these fabulous models. They are not subject to any special rules and
depending on their armament and equipment, count as either Wagenburgs or Chariots
as per the rules in BI/I.
AIRSHIPS, WIND WHALES, BALLOONS AND FLOA
TING WONDER
(FLU)
These are not “flyers” as expected for Dragons, Harpies or other mythical creatures.
Rather they are “skimmers” or “floaters”, they pass above enemy line to bomb them,
they are not machinery or creatures for aerial combat.
They are considered to be airborne at the beginning of the battle, floating some feet
above the battlefield and can’t land during the battle.
Movement of floating units and combat
Floating units move normally on the battlefield like other units. However, unlike the
latter, they can pass above every troop type and terrain. If their movement doesn’t
allow them to completely pass through those troops, they must stop in contact with
the initial base edge of those troops. If the contacted troop belongs to the enemy,
melee doesn’t occur.
A Floating unit does exert a Zone of Control, so will impact the movement of enemy
units, but its own movement is not affected by the ZoC’s of enemy units on the
ground. The concept is that nobody wants to be bombed, which is the likely result of
passing beneath an enemy unit like that.
Moreover, although in the base BIF/IF we are not introducing a set of rules
specifically for mid air combats, the thought of bold heroes on dragons hunting these
machineries inspired us to introduce the following rule: Units considered flying can
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