Rex-Bellator.pdf

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Rex Bellator
(Warrior Kings)
Wargame Rules for Mass Battles in the Medieval Ages
476AD to 1485AD
Black Mouse Games ©2012
De Re Militari Series
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Table of Contents
INTRODUCTION ................................................................................................................................................... 5
Warfare in the Age of Chivalry....................................................................................................................... 5
KEY CONCEPTS ................................................................................................................................................... 6
Army Structure ................................................................................................................................................ 6
Command and Control .................................................................................................................................... 6
Combat ............................................................................................................................................................ 6
SCALE .................................................................................................................................................................... 8
Ground Scale ................................................................................................................................................... 8
Time Scale....................................................................................................................................................... 8
Figure Scale ..................................................................................................................................................... 8
TROOP TYPES AND CLASSIFICATIONS ......................................................................................................... 9
Troop Quality .................................................................................................................................................. 9
Troop types ..................................................................................................................................................... 9
Troop Classification ...................................................................................................................................... 10
Element Basing ............................................................................................................................................. 10
COMMAND AND CONTROL ............................................................................................................................ 11
Concept ......................................................................................................................................................... 11
Commanders ................................................................................................................................................. 11
Command Rating .......................................................................................................................................... 11
Unreliable Allies ........................................................................................................................................... 12
Stratagems ..................................................................................................................................................... 12
SETTING UP THE GAME ................................................................................................................................... 14
Pre-Battle Set Up........................................................................................................................................... 14
Army Selection.............................................................................................................................................. 14
Selection of Attacker and Defender .............................................................................................................. 14
Terrain selection ............................................................................................................................................ 14
Weather Selection ......................................................................................................................................... 15
Weather Effects ............................................................................................................................................. 15
Visibility........................................................................................................................................................ 16
Black Mouse Games ©2012
De Re Militari Series
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Missions ........................................................................................................................................................ 16
Arrival and Placement of Forces ................................................................................................................... 17
SEQUENCE OF PLAY......................................................................................................................................... 18
INITIATIVE PHASE ............................................................................................................................................ 18
RALLY PHASE .................................................................................................................................................... 18
Rally Spears .................................................................................................................................................. 18
Enact Stratagem ............................................................................................................................................ 19
MOVEMENT ........................................................................................................................................................ 20
Movement Phase ........................................................................................................................................... 20
Formations .................................................................................................................................................... 20
Complex Moves ............................................................................................................................................ 20
Movement distances ...................................................................................................................................... 21
Terrain Effects ............................................................................................................................................... 21
Types of Moves ............................................................................................................................................. 21
COMBAT PHASE ................................................................................................................................................ 23
Concept ......................................................................................................................................................... 23
Procedure for Combat ................................................................................................................................... 23
Missile Ranges .............................................................................................................................................. 23
ROUTE PHASE .................................................................................................................................................... 24
SIEGE RULES ...................................................................................................................................................... 25
Concept ......................................................................................................................................................... 25
Tactics of the Siege ....................................................................................................................................... 25
Phase 1: Entering the Region ........................................................................................................................ 25
Seizing the Gate or Postern ........................................................................................................................... 26
Investment of the Siege ................................................................................................................................. 26
Breaching the Gates or the Walls .................................................................................................................. 27
Storming the Walls........................................................................................................................................ 27
Supply Phase ................................................................................................................................................. 28
CAMPAIGN RULES ............................................................................................................................................ 30
Concept ......................................................................................................................................................... 30
Campaign Objective ...................................................................................................................................... 30
Campaign Game Map ................................................................................................................................... 30
Black Mouse Games ©2012
De Re Militari Series
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Sequence of the Campaign ............................................................................................................................ 31
Supply Season ............................................................................................................................................... 31
Campaign Season .......................................................................................................................................... 33
Victory........................................................................................................................................................... 34
BATTLE OF CRECY ........................................................................................................................................... 35
Background ................................................................................................................................................... 35
Weather/ Time of Day................................................................................................................................... 35
Terrain Selection ........................................................................................................................................... 35
Victory Conditions ........................................................................................................................................ 35
GAME SETUP ...................................................................................................................................................... 37
TERRAIN EFFECTS ............................................................................................................................................ 38
COMBAT TABLES .............................................................................................................................................. 39
Black Mouse Games ©2012
De Re Militari Series
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INTRODUCTION
Warfare in the Age of Chivalry
Rex Bellator (Warrior Kings) was born from desire to develop a set of miniature rules which were fun to play,
didn’t require much brain power and avoided geometric play. The desire was to have rules which allowed a
game that simulated the essence of medieval warfare, not a simulation of medieval warfare played as a game.
The rules reflect the cultural nature of the day, where the power of the King or his main commanders
determined the flow of the battle. The command rules had to reflect that some subordinate nobles could place
the command in chief in an awkward position, undermining battle planning in the pursuit of their personal
position. The Battle of Crecy, the scenario provided in these rules is a case in point. The King of France
intended not to fight that battle on that day but was over-ruled by his nobles. The results speak for themselves.
These rules are intended to be learnt within a few turns, and played in one night of three hours. The random
elements of the setup, as well as uncertainty over the mission was designed to avoid some players desire to
game the system. While this can’t be avoided at least I hope it can be minimised.
The intent from Black Mouse Games is to continue to improve the playability of these rules. Some things can
and will change but only if they are played.
Michael Callan
Black Mouse Games
2012
Black Mouse Games ©2012
De Re Militari Series
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