Cypher System - Revised Edition.pdf
(
25640 KB
)
Pobierz
CYPHER SYSTEM RULEBOOK
CREDITS
Designers
Additional Designers
Creative Director
Managing Editor
Editor/Proofreader
Art Director
Cover Artist
Monte Cook, Bruce R. Cordell, Sean K. Reynolds
Shanna Germain, Robert J. Schwalb
Monte Cook
Shanna Germain
Ray Vallese
Bear Weiter
Roberto Pitturru
Artists
Eren Arik, Jacob Atienza, Bruce Brenneise, Marco Caradonna, chrom, Vincent Coviello, Biagio D’Alessandro,
Sarah Dahlinger, Florian Devos, Jason Engle, Felipe Escobar, David Hueso, Baldi Konijn, Guido Kuip, Kezrek Laczin,
Katerina Ladon, Brandon Leach, Eric Lofgren, Raph Lomotan, Anton Kagounkin Magdalina, Patrick McEvoy,
Jeremy McHugh, Brynn Metheney, Giorgio De Michele (Erebus), Reiko Murakami, Federico Musetti, Irina Nordsol,
Mirco Paganessi, Grzegorz Pedrycz, Angelo Peluso, Mike Perry, John Petersen, Roberto Pitturru, Scott Purdy,
Aaron Riley, Riccardo Rullo, Nick Russell, Seth Rutledge, Martin de Diego Sádaba, Sam Santala, Lie Setiawan,
Joe Slucher, Lee Smith, Kim Sokol, Matt Stawicki, Cyril Terpent, Cory Trego-Erdner, Tiffany Turrill, Shane Tyree,
Jordan K. Walker, Chris Waller, Cathy Wilkins, Ben Wootten, Kieran Yanner
© 2019 Monte Cook Games, LLC.
CYPHER SYSTEM
and its logo are trademarks of Monte Cook Games, LLC in the U.S.A.
and other countries. All Monte Cook Games characters and character names, and the distinctive likenesses thereof, are trademarks of
Monte Cook Games, LLC.
Printed in Canada
TABLE OF CONTENTS
THE CYPHER SYSTEM
Chapter 1: WORLDS OF ADVENTURE
Chapter 2: ANYTHING GOES
Chapter 3: HOW TO PLAY THE CYPHER SYSTEM
4 PART 3: GENRES
4
5
7
Chapter 13: FANTASY
Chapter 14: MODERN
Chapter 15: SCIENCE FICTION
Chapter 16: HORROR
Chapter 17: ROMANCE
Chapter 18: SUPERHEROES
Chapter 19: POST-APOCALYPTIC
Chapter 20: FAIRY TALE
Chapter 21: HISTORICAL
251
252
261
270
280
286
289
295
302
307
PART 1: CHARACTERS
Chapter 4: CREATING YOUR CHARACTER
Chapter 5: TYPE
Chapter 6: FLAVOR
Chapter 7: DESCRIPTOR
Chapter 8: FOCUS
Chapter 9: ABILITIES
Chapter 10: EQUIPMENT
13
PART 2: RULES
Chapter 11: RULES OF THE GAME
Chapter 12: EXPERIENCE POINTS
14
20
34
38
60
95
PART 4: GAME MASTERING
Chapter 22: CREATURES
201
Chapter 23: NPCs
205
Chapter 24: CYPHERS
206
Chapter 25: RUNNING THE CYPHER SYSTEM
237
311
312
372
377
402
PART 5: BACK MATTER
INDEX
CAMPAIGN DESIGN WORKSHEET
CHARACTER SHEET
443
444
446
447
Chapter 1
WORLDS OF ADVENTURE
U
ltimately, what we all want is to play precisely
the game we want to play. Game masters
all have a perfect setting in the back of their
brain. Players have that one character idea that
would be their best character ever, if they could
just have the chance to make and play them.
Those dreams of playing exactly what you want
to play are why this book exists.
This is a revised version of the original
Cypher
System Rulebook.
I pulled the contents of that
book together from the Cypher System games
that existed at the time—Numenera and The
Strange. It was basically a compilation of all that
game material, plus a lot of suggestions for how
to use it in any way you wished. Players and GMs
told us that it served those needs well.
We’ve learned a lot since then, though. Not
so much about the system rules themselves—
which remain essentially untouched—but about
how we want to use this kind of book, and
therefore how to present the information in it.
It’s really challenging to make something that’s
usable by anyone for anything and present it in
a truly user-friendly way. But I think we did just
that with this book. The innovations you’ll find
in these pages—the way all the abilities have
been cataloged so you can use them however
you need, the focus on subtle cyphers, the
breadth of the genres presented—make this
material easier to use and easier to customize.
The brand-new content, like the character arc
system, the crafting system, the additional genre
information, and so on, will hopefully make your
games more fun and your stories richer.
But let me reiterate: we haven’t changed the
way the game works. You can use this book
alongside the old
Cypher System Rulebook
without much issue at all.
In some ways, this book is a companion
volume to a book that I wrote called
Your Best
Game Ever.
That book is a system-agnostic
guide to understanding and enjoying roleplaying
games. This book takes the ideas and
suggestions presented there and gives them a
set of rules that empowers them. It’s my goal to
give you the tools to have your best game ever.
And that, I believe, involves getting to play in
the setting and with the characters that you’ve
always wanted. Now, hopefully, you can do just
that.
Have fun!
Monte Cook
March 2019
4
Plik z chomika:
Dihercen
Inne pliki z tego folderu:
Cypher System - Revised Edition.pdf
(25640 KB)
Cypher System Rulebook (Cleaned & Bookmarked).pdf
(17428 KB)
Cypher System Rulebook.pdf
(22805 KB)
Inne foldery tego chomika:
3rd Party
Adventures
Cypher Creator
Cypher Creator Resources
Game Tools
Zgłoś jeśli
naruszono regulamin